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I don't even remember what it does its been that long haha.
If I recall, it provides the heat, cold and radiation protection that the EPP would normally provide so players don't have to keep switching between EPP and Jetpacks.
So whatever other mods do is beyond my control.
My objective - compatible with base game. So far so good (^^,)
I don't mod SB anymore, but happy for someone else to grab the asset and make a spin on it to whatever suits their requirements.
Did you read the manual? (craftable book item in hand crafting menu)
Has all the details - I hope.
Basically if you have the fuel jetpack you need to make fuel cells and consume them like you would a consumable item.
Fuel jetpacks should have a mini resource bar above your head when you wear it. Only GUI is with the body tech item which brings up a menu showing fuel and maneouvres the player can activate.
Been a while since I looked since I've retired from SB modding.
Hope this helps
i use the advanced jetpack, but i dont know how to turn it on or open the gui
sad
Personally, I tampered with things a bit to make the booster pack act just like the rocket pack, so now I have two different designs that work great for everything I need. Even using the awesome Wolfen Gunship I still use these to jump out and fly back up to it, so they can be a plus even when using vehicles.
Yeah I ended up with a few variants on how they move. People wanted packs to last forever and I said no, because I believe in balanced game-play. But yeah you're right, I mainly made them to overcome obstacles and there really isn't any use case in moving around a base, but rather scaling mountains or just hovering across water or fraging monsters.
Since I retired from modding this game, I'm certainly sure there are much more efficient and creative methods of moving around nowadays
I appreciate the effort, but whatever method you needed to use to make them work is very much not user-friendly.
Any kind of mining, dungeon crawling, or casual use in your base is right out, which makes it useless 99% of the time.
Meanwhile, shuttles exist and can be used for traversing the skies with much more simplicity.
That would be a painstaking process which would result in too many pages for me to script.
@Shardinhand
I'm not sure what you mean. Are you referring to clicking an item in the crafting menu and the game freezes? any change you can get a log and post it in bug fixes? I could help troubleshoot, but I'm not touching anything in this mod unless it happens to me and several others too. Might be conflict of some kind.
https://i.imgur.com/7bTM01q.png
Reason? - I've been lazy last few weeks. Time to do more work *>_>
I just thought you may want to know. Something to do with class skills(Ninja skill 3 was mentioned).
I did remove the teleport tech because theres other mods that all that functionality and I wanted the tech to focus strongly around the jetpacks
Right now I'm working on adding more resources to the game and sprucing up the ships mod :)
Alright. Good luck with your future projects if you got any!
I wanted to keep weapons minimal. same thing with augments. I wanted to keep things as exclusive types and not double up on anything. Like if I had a hand held flak gun vs a machine gun or missile launcher I wouldn't want another weapon that is essentially the same thing. Same thing with the jetpacks, each has their own unique function, one uses fuel the other uses energy. Each has their tradeoffs.
suffice to say I've perfected this mod since I released it and until I have amazing good ideas for it, I won't be updating or adding content any time soon. Less is more! (^^,)
I've added my own recipe of barrel powered insanity that has infinite fuel, but horrendous mobility and handling.
You could alternatively use fuel or energy boosting augments or simple fly around in admin mode. I considered it but infini-packs are OP. Even regular jetpacks are OP based on how starbound is designed with its levels and mob AI :/
Glad you enjoy the mod (^^,)
Do you think you could add in the future a jetpack variant that doesn't need fuel?
Kind regards
If you know exactly what the conflict is, please post it in the bug fixes discussion.
I assume it has to do with whatever tech I made, vs the tech used by that mod. Perhaps try unequipping items, and selecting other techs other than the ones I made for this mod. See what happens.
It broken wizard's blink tech