Project Zomboid

Project Zomboid

More Traits
Using Guns error. Might be related to Terminator and other traits that do more damage with guns.
Here is the error.

DEBUG: Combat f:37682, t:1741546611486> CombatManager.pressedAttack > Attacked zombie: dist: 2.6824136, chance: (100), crit: true (86%) from behind: false
DEBUG: Combat f:37683, t:1741546611495> CombatManager.attackCollisionCheck > Zombie got hit in Upper Torso with a Base.MP5SD for 2.698 out of 2.698 after totalDef of 0.0% was applied
DEBUG: Combat f:37683, t:1741546611496> IsoZombie.hitConsequences > Zombie #-1 got hit for 4.8564
LOG : Combat f:37683, t:1741546611496> CombatManager::ProcessHit 874 isCameraTarget and hit BodyPart 11 - BODYPART_COUNT
ERROR: General f:37867, t:1741546613058> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: No implementation found at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:112).
Stack trace:
se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:112)
se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
zombie.Lua.Event.trigger(Event.java:72)
zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:364)
zombie.ai.states.SwipeStatePlayer.enter(SwipeStatePlayer.java:243)
zombie.ai.StateMachine.stateEnter(StateMachine.java:264)
zombie.ai.StateMachine.ensureSubstateActive(StateMachine.java:146)
zombie.ai.StateMachine.lambda$changeState$1(StateMachine.java:74)
zombie.util.lambda.Consumers$Params1$CallbackStackItem.accept(Consumers.java:39)
zombie.util.list.PZArrayUtil.forEach(PZArrayUtil.java:974)
zombie.util.list.PZArrayUtil.forEach(PZArrayUtil.java:1000)
zombie.ai.StateMachine.changeState(StateMachine.java:70)
zombie.ai.StateMachine.changeState(StateMachine.java:53)
zombie.characters.IsoGameCharacter.actionStateChanged(IsoGameCharacter.java:14800)
zombie.characters.IsoPlayer.actionStateChanged(IsoPlayer.java:9957)
zombie.characters.action.ActionContext.invokeAnyStateChangedEvents(ActionContext.java:603)
zombie.characters.action.ActionContext.postUpdateInternal(ActionContext.java:97)
zombie.characters.action.ActionContext.update(ActionContext.java:71)
zombie.characters.IsoGameCharacter.postUpdateInternal(IsoGameCharacter.java:12616)
zombie.characters.IsoGameCharacter.postupdate(IsoGameCharacter.java:12575)
zombie.characters.IsoPlayer.postupdateInternal(IsoPlayer.java:4336)
zombie.characters.IsoPlayer.postupdate(IsoPlayer.java:4328)
zombie.MovingObjectUpdateSchedulerUpdateBucket.postupdate(MovingObjectUpdateSchedulerUpdateBucket.java:89)
zombie.MovingObjectUpdateScheduler.postupdate(MovingObjectUpdateScheduler.java:180)
zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3976)
zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4077)
zombie.iso.IsoWorld.update(IsoWorld.java:3995)
zombie.gameStates.IngameState.updateInternal(IngameState.java:1811)
zombie.gameStates.IngameState.update(IngameState.java:1507)
zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
zombie.GameWindow.logic(GameWindow.java:388)
zombie.GameWindow.frameStep(GameWindow.java:928)
zombie.GameWindow.run_ez(GameWindow.java:821)
zombie.GameWindow.mainThread(GameWindow.java:619)
java.base/java.lang.Thread.run(Unknown Source)
LOG : General f:37867, t:1741546613059> -----------------------------------------
STACK TRACE
-----------------------------------------
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@ade65341
function: progun -- file: MoreTraits.lua line # 1998 | MOD: More Traits

LOG : General f:37867, t:1741546613059>
DEBUG: Combat f:37931, t:1741546613676> CombatManager.pressedAttack > Attacked zombie: dist: 3.9304383, chance: (100), crit: true (88%) from behind: false
DEBUG: Combat f:37932, t:1741546613684> CombatManager.attackCollisionCheck > Zombie got hit in Left Hand with a Base.MP5SD for 3.032 out of 3.032 after totalDef of 0.0% was applied
DEBUG: Combat f:37932, t:1741546613686> IsoZombie.hitConsequences > Zombie #-1 got hit for 5.4576006
LOG : Combat f:37932, t:1741546613686> CombatManager::ProcessHit 339 isCameraTarget and hit BodyPart 7 - BODYPART_LEFT_UPPER_ARM
LOG : Combat f:37932, t:1741546613686> hitReaction = ShotShoulderL
DEBUG: Combat f:37932, t:1741546613687> BaseVehicle.applyDamageToPart > VehiclePart = HeadlightLeft : durability = 1.000000 : damage = 1.553000 : conditionalDamage = 38.825001
LOG : General f:38096, t:1741546615074> ItemPickInfo -> cannot get ID for container: inventorymale
DEBUG: Combat f:38493, t:1741546618498> CombatManager.pressedAttack > Attacked zombie: dist: 7.0292263, chance: (100), crit: false (51%) from behind: false
ERROR: General f:38493, t:1741546618499> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: No implementation found at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:112).
Stack trace:
se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:112)
se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
zombie.Lua.Event.trigger(Event.java:72)
zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:364)
zombie.ai.states.SwipeStatePlayer.enter(SwipeStatePlayer.java:243)
zombie.ai.StateMachine.stateEnter(StateMachine.java:264)
zombie.ai.StateMachine.ensureSubstateActive(StateMachine.java:146)
zombie.ai.StateMachine.lambda$changeState$1(StateMachine.java:74)
zombie.util.lambda.Consumers$Params1$CallbackStackItem.accept(Consumers.java:39)
zombie.util.list.PZArrayUtil.forEach(PZArrayUtil.java:974)
zombie.util.list.PZArrayUtil.forEach(PZArrayUtil.java:1000)
zombie.ai.StateMachine.changeState(StateMachine.java:70)
zombie.ai.StateMachine.changeState(StateMachine.java:53)
zombie.characters.IsoGameCharacter.actionStateChanged(IsoGameCharacter.java:14800)
zombie.characters.IsoPlayer.actionStateChanged(IsoPlayer.java:9957)
zombie.characters.action.ActionContext.invokeAnyStateChangedEvents(ActionContext.java:603)
zombie.characters.action.ActionContext.postUpdateInternal(ActionContext.java:97)
zombie.characters.action.ActionContext.update(ActionContext.java:71)
zombie.characters.IsoGameCharacter.postUpdateInternal(IsoGameCharacter.java:12616)
zombie.characters.IsoGameCharacter.postupdate(IsoGameCharacter.java:12575)
zombie.characters.IsoPlayer.postupdateInternal(IsoPlayer.java:4336)
zombie.characters.IsoPlayer.postupdate(IsoPlayer.java:4328)
zombie.MovingObjectUpdateSchedulerUpdateBucket.postupdate(MovingObjectUpdateSchedulerUpdateBucket.java:89)
zombie.MovingObjectUpdateScheduler.postupdate(MovingObjectUpdateScheduler.java:180)
zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3976)
zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4077)
zombie.iso.IsoWorld.update(IsoWorld.java:3995)
zombie.gameStates.IngameState.updateInternal(IngameState.java:1811)
zombie.gameStates.IngameState.update(IngameState.java:1507)
zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
zombie.GameWindow.logic(GameWindow.java:388)
zombie.GameWindow.frameStep(GameWindow.java:928)
zombie.GameWindow.run_ez(GameWindow.java:821)
zombie.GameWindow.mainThread(GameWindow.java:619)
java.base/java.lang.Thread.run(Unknown Source)
LOG : General f:38493, t:1741546618500> -----------------------------------------
STACK TRACE
-----------------------------------------
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@ade65341
function: progun -- file: MoreTraits.lua line # 1998 | MOD: More Traits

LOG : General f:38493, t:1741546618500>
DEBUG: Combat f:38494, t:1741546618511> CombatManager.attackCollisionCheck > Zombie got hit in Right Hand with a Base.MP5SD for 2.554 out of 2.554 after totalDef of 0.0% was applied
DEBUG: Combat f:38494, t:1741546618512> IsoZombie.hitConsequences > Zombie #-1 got hit for 1.1493
LOG : Combat f:38494, t:1741546618512> CombatManager::ProcessHit 973 isCameraTarget and hit BodyPart 0 - BODYPART_PELVIS
LOG : Combat f:38494, t:1741546618512> hitReaction = ShotBellyStep
DEBUG: Combat f:38577, t:1741546619208> CombatManager.pressedAttack > Attacked zombie: dist: 6.1064487, chance: (100), crit: true (61%) from behind: false
DEBUG: Combat f:38578, t:1741546619217> CombatManager.attackCollisionCheck > Zombie got hit in Head with a Base.MP5SD for 2.52 out of 2.52 after totalDef of 0.0% was applied
DEBUG: Combat f:38578, t:1741546619217> IsoZombie.hitConsequences > Zombie #-1 got hit for 4.5360003
LOG : Combat f:38578, t:1741546619218> CombatManager::ProcessHit 973 isCameraTarget and hit BodyPart 0 - BODYPART_PELVIS
LOG : Combat f:38578, t:1741546619218> hitReaction = ShotBellyStep
LOG : Lua f:40025, t:1741546631846> NepHB: deactivateHighBeam: Start
LOG : Lua f:40025, t:1741546631846> NepHB: updateHeadlightCondition: mode: LEFTFRONT
LOG : Lua f:40029, t:1741546631916> NepHB: deactivateHighBeam: Start
LOG : Lua f:40029, t:1741546631916> NepHB: updateHeadlightCondition: mode: LEFTFRONT
LOG : Lua f:40029, t:1741546631917> NepHB: deactivateHighBeam: Start
LOG : Lua f:40029, t:1741546631917> NepHB: updateHeadlightCondition: mode: RIGHTFRONT
DEBUG: Combat f:41438, t:1741546647137> CombatManager.pressedAttack > Attacked zombie: dist: 0.40233427, chance: (100), crit: false (55%) from behind: false
DEBUG: Combat f:41453, t:1741546647268> CombatManager.attackCollisionCheck > Zombie got hit in Upper Torso with a Base.BareHands for 0.20470089 out of 0.20470089 after totalDef of 0.0% was applied
DEBUG: Combat f:41453, t:1741546647268> IsoZombie.hitConsequences > Zombie #-1 got hit for 0.057946134
LOG : General f:41513, t:1741546647817> IsoFallingClothing added x=12360.782 y=2791.1577
DEBUG: Combat f:41559, t:1741546648273> CombatManager.pressedAttack > Attacked zombie: dist: 1.2307435, chance: (100), crit: true (90%) from behind: false
DEBUG: Combat f:41560, t:1741546648284> CombatManager.attackCollisionCheck > Zombie got hit in Right Upper Arm with a Base.MP5SD for 3.054 out of 3.054 after totalDef of 0.0% was applied
DEBUG: Combat f:41560, t:1741546648284> IsoZombie.hitConsequences > Zombie #-1 got hit for 5.4972