Project Zomboid

Project Zomboid

More Traits
BUG ERROR WITH GUNS
`Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@93fa9c01
function: progun -- file: MoreTraits.lua line # 1998 | MOD: More Traits
java.lang.RuntimeException: No implementation found
at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:112)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:81)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:364)
at zombie.ai.states.SwipeStatePlayer.enter(SwipeStatePlayer.java:243)
at zombie.ai.StateMachine.stateEnter(StateMachine.java:264)
at zombie.ai.StateMachine.ensureSubstateActive(StateMachine.java:146)
at zombie.ai.StateMachine.lambda$changeState$1(StateMachine.java:74)
at zombie.util.lambda.Consumers$Params1$CallbackStackItem.accept(Consumers.java:39)
at zombie.util.list.PZArrayUtil.forEach(PZArrayUtil.java:974)
at zombie.util.list.PZArrayUtil.forEach(PZArrayUtil.java:1000)
at zombie.ai.StateMachine.changeState(StateMachine.java:70)
at zombie.ai.StateMachine.changeState(StateMachine.java:53)
at zombie.characters.IsoGameCharacter.actionStateChanged(IsoGameCharacter.java:14743)
at zombie.characters.IsoPlayer.actionStateChanged(IsoPlayer.java:9932)
at zombie.characters.action.ActionContext.invokeAnyStateChangedEvents(ActionContext.java:595)
at zombie.characters.action.ActionContext.postUpdateInternal(ActionContext.java:89)
at zombie.core.profiling.PerformanceProbes$Invokable$Params1$Probe_Cached.invoke(PerformanceProbes.java:144)
at zombie.characters.action.ActionContext.update(ActionContext.java:68)
at zombie.characters.IsoGameCharacter.postUpdateInternal(IsoGameCharacter.java:12569)
at zombie.core.profiling.PerformanceProbes$Invokable$Params1$Probe_Cached.invoke(PerformanceProbes.java:144)
at zombie.characters.IsoGameCharacter.postupdate(IsoGameCharacter.java:12529)
at zombie.characters.IsoPlayer.postupdateInternal(IsoPlayer.java:4330)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.characters.IsoPlayer.postupdate(IsoPlayer.java:4323)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.postupdate(MovingObjectUpdateSchedulerUpdateBucket.java:89)
at zombie.MovingObjectUpdateScheduler.postupdate(MovingObjectUpdateScheduler.java:180)
at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:195)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3965)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4055)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.iso.IsoWorld.update(IsoWorld.java:3979)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1799)
at zombie.gameStates.IngameState.update(IngameState.java:1492)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:377)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76)
at zombie.GameWindow.frameStep(GameWindow.java:909)
at zombie.GameWindow.run_ez(GameWindow.java:802)
at zombie.GameWindow.mainThread(GameWindow.java:600)
at java.base/java.lang.Thread.run(Unknown Source)
`
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Showing 1-2 of 2 comments
I get the exact same error message after the first ~30 Minutes of playing. Not sure what triggers the bug. I also have ETW active, though i am not sure whether this contributes to that error in any way. I would really appreciate if this could be resolved - i love this mod :D

Okay i could pinpoint it: The error appears when i sit down as i have chosen the Trait "Quick Rest" - but instead of giving the message that my stamina is full, when it peaks, it throws the error. Hope that is of help.
Last edited by Ilfuocodelsole; Feb 18 @ 4:13am
I appreciate ur comment but 4 the moment I prefer to play without the mod, until it can be solved later :spiffo:
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Showing 1-2 of 2 comments
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