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I was initially put off by the fixed NATO/CSAT factions, but I like many others appreciate the strides you took and continue to take to allow us to use custom OpFor factions.
While you were working on implementing the custom factions, I took a look back at some of your other work, most notably both the Lythium and Kunduz Redemptions. I'm a bit of a mod-hoarder and my system can run up to 90+ mods without much of an issue, so I typically un-PBO and dress up missions to my liking.
With Lythium and Kunduz, I was able to add ALiVE modules to further populate the objective locations. With a lot of trial and error, I was able to get the settings to a point where there wasn't an overwhelming amount of units generating.
The coolest thing I found this added, was within the CQB module. It made creeping to an objective through otherwise very ghostly towns and villages absolutely terrifying with the appropriate CQB module settings. In my personal opinion it adds tenfold to the immersion on the middle eastern based maps, as there could essentially be anyone shooting out of a window at you with an AK at any moment.
Playing these via single player, I find the standard OpFor volume in a heavy mission to be pretty perfect (mortar teams are an excellent and terrifying touch), though seeing that others are wanting ALiVE implementation, I am curious now and would like to look into adding and testing out some ALiVE modules in a full-map kind of capacity.
I've currently been playing TGRM2 ported to the Reshmaan map and it's worked flawlessly on about 8-10 heavy missions.
The conclusion of this long-winded message is that it should be entirely possible to add ALiVE, although there would be no way to do that without making ALiVE a dependency (as far as I know) and therefore, no more vanilla.
Again, thanks and I look forward to seeing this mod evolve.