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With only SC enabled furniture already require wood planks to build, pheraps you are using some extra kind of wood type mod or some other mod overwrite the woodlog definition.
If your case is the latter try to load SC after in the mod load order.
edit: Seemed to have just been a matter of starting a new game. Still playing with the same mods/order and no longer have that issue. Not exactly sure what the deal was, but looking good now.
This mod does it with stone or metal. So perhaps use one of those two ideas or throw in some balance of your own choosing, perhaps also with some research involved for one or the other. Not necessarily new research, but possibly split into some existing research.
http://steamcommunity.com/sharedfiles/filedetails/?id=896515996
I'm much more interested in the campfire portion, with the idea that it creates a campfire that won't lose your bills if it accidentally goes out. The torches aren't so bad as rebuilding them doesn't involve the need to recreate bills, but would still be a nice addition.
I could probably just use this mod loaded after yours, but I think the idea really fits with the Superior Crafting system and would be cool to just have it integral to the mod.
1x1 tables.
Fuses - Colonists should be smart enough to stop a random electrical short from destroying all your hydroponic crops and burning down half the base without putting firefoam over every square inch of it. Existing mods: Ratysz's RT Fuse
Autopsy table - Use corpses for medical training before you get an organ vat or a training dummy, both of which are pretty advanced. Existing mods: ItchyFlea's Medical Training (outdated), Fette Sandratte's Medical Dissection
Reclaim Fabric - Takes care of the huge amount of deadman's clothing that collects from raids if you're using an organ vat or crematorium. Otherwise you have to bury everyone fully clothed, or add the option to cremate without stripping (ED-Enhanced Options). Existing Mods: Skullywag's Reclaim Fabric
Repair items - Colonists should be able to fix clothing and weapons. I haven't found mod that can use appropriate materials though. Making and consuming repair kits is one solution, otherwise it's imbalanced by repairing clothing and weapons from raids and selling them for huge profit. Existing mods: notfood's Mending - original by Wasteland, Acruid's Repair Workbench
Other suggested mods to integrate:
SheiFoxy's Sensible Stone and Steel
Crlsniper's Realistic Rooms
[KV] Trading Spot
and Rainbeau Flambe's entire collection :) Well, maybe not every single one but I do use most of them.