ARK: Survival Evolved

ARK: Survival Evolved

Dino Quick Recovery
Temil2006  [developer] Jan 21, 2018 @ 6:28pm
INI SETTINGS
Place the following into your GameUserSettings.ini file.

changed as of 1/23/2018

[DinoQuickRecovery] MinHpBoostPerSec=5 MaxHpBoostPerSec=200 disableHealingParticles=False FoodPercentRequiredForHealing=0.10 enableFullHealOnLevelUp=False AutoFeedFromTroughs=True

MinHpBoostPerSec
  • DEFAULT :: MinHpBoostPerSec=5
  • DESCRIPTION :: at 60secs of no combat, this amt will be applied to the dino per second, and will increase to the max value listed below over a 5min progress.

MaxHpBoostPerSec
  • DEFAULT :: MaxHpBoostPerSec=200
  • DESCRIPTION :: this is the max value that will be applied to your dinos per second after 5mins of no combat and will stay at this value till fully healed or until using any type of combat.

disableHealingParticles
  • DEFAULT :: disableHealingParticles=False
  • DESCRIPTION :: Setting this to True will disable the boosted healing particles that are displayed on dinos that are healing.

HealBabyDinos
  • DEFAULT :: HealBabyDinos=False
  • DESCRIPTION :: Default is to NOT heal baby dinos with this mod. Changing this to True will apply healing to baby dinos when they take dmg. this however will not increase the healing above the max limited set by the baby dino stages.

FoodPercentRequiredForHealing
  • DEFAULT :: FoodPercentRequiredForHealing=0.10
  • DESCRIPTION :: Default is 0.10 which means 10% food required per heal. For example, if the dino is healing for 10hp, then it will take 1food. 20hp, will take 2food, etc. changing this to 0.0 will cause no food to be required. anything greater them 0.0 will cause a minimum of 1 food as you can't split 1 food into multiple.

enableFullHealOnLevelUp
  • DEFAULT :: enableFullHealOnLevelUp=False
  • DESCRIPTION :: Default is to NOT full heal on level up. Setting this to True will cause every level up on the dino to full heal them.

AutoFeedFromTroughs
  • DEFAULT :: AutoFeedFromTroughs=True
  • DESCRIPTION :: Default is set to auto pull from feeding trough when mod is set to require food, and there is no food on the dino. Food on dino is always attempted first, and with Feeding Trough as backup with this option.
Last edited by Temil2006; Jan 30, 2018 @ 7:43pm
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Showing 1-7 of 7 comments
Vanitious Feb 11, 2018 @ 3:00pm 
Im a little confused at how to make these settings work as i want them to. i added this to my GUS.ini

[DinoQuickRecovery]
MinHpBoostPerSec=100
MaxHpBoostPerSec=1000
disableHealingParticles=False
FoodPercentRequiredForHealing=0.01
enableFullHealOnLevelUp=False
AutoFeedFromTroughs=True

to me that would make it consume 1 food when 100 hp is being healed per second but it seems to eat a lot more then that. am i doing it wrong?
Temil2006  [developer] Feb 11, 2018 @ 6:39pm 
Originally posted by Vanitious:
Im a little confused at how to make these settings work as i want them to. i added this to my GUS.ini

to me that would make it consume 1 food when 100 hp is being healed per second but it seems to eat a lot more then that. am i doing it wrong?


that's correct, somewhat. the way is works (or at least supposed to) is that at 60secs of no combat, it will start feeding/healing. starting at 100hp and consuming (100 x 0.01 = ) 1 food. every second from 60secs up to 300seconds, the range of hp will increase at a % rate per second from the 100 >> 1000 (which is hit at 300seconds which is 5mins) . then it holds steady at the max healing of 1000 which would consume food of (1000 x 0.01 = 10) food

if you see / think it's consuming more then that, please mount the dino and hold H to display the buff tip which will show the hp gain per sec and the food use per second and let me know what that shows so we can determine if there is something wrong with the math or what exactly.
Vanitious Feb 11, 2018 @ 6:56pm 
wow that H is pretty slick. it was functioning right sorry for the useless question. i just had to many rexs on 1 trough i guess(seemed like they ate threw thousands of meat way to fast, was after a boss fight). i was watching as it started for a wyvern while gathering more meat and now the H thing def confirms it. thx for the nice mod :D
Temil2006  [developer] Feb 11, 2018 @ 7:02pm 
Originally posted by Vanitious:
wow that H is pretty slick. it was functioning right sorry for the useless question. i just had to many rexs on 1 trough i guess(seemed like they ate threw thousands of meat way to fast, was after a boss fight). i was watching as it started for a wyvern while gathering more meat and now the H thing def confirms it. thx for the nice mod :D

np at all, and just glad it's working as expected :) .. I first added in the buff details as a method of debugging when i was making the mod, and well.. it just turned into a default for the mod.. funny how these things work it's way in :)
Kaedys Jun 29, 2019 @ 8:41pm 
Having trouble getting these to work as expected. My settings are:

[DinoQuickRecovery]
MinHpBoostPerSec=10
MaxHpBoostPerSec=1000
disableHealingParticles=False
FoodPercentRequiredForHealing=0.0
enableFullHealOnLevelUp=false
AutoFeedFromTroughs=True

However, the HP boost is inconsistent. Sometimes it starts at 10 and scales up fairly rapidly. Better than half the time, however, it starts at 1, and tops out at a different level depending on the dino, sometimes even going back *down* during the healing period.

My wyvern, for example, often starts at 1 and tops out at around 47. My snow owl just started at 1, then went to 2 about a minute later and stayed there until it was fully healed (which of course took a while).

I'm not sure if I've got something misconfigured, or if this is a bug.
Jensgames Dec 18, 2019 @ 12:11pm 
is there maby an options that you can add the setting that you can change how long it takes before a dino starts healing after combat??
Last edited by Jensgames; Dec 18, 2019 @ 12:11pm
TheBlein Jul 5, 2022 @ 4:51am 
when set this FoodPercentRequiredForHealing=0.0 my dino wont feeding and losing its hunger. I set to 0.01, 0.001 and it not work
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