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- Upgradable crafting table (requires a tempBeacon)
- Bed
- Doors (requires a tempBeacon)
- Torch (requires a tempBeacon)
- Crafting tables
- Wire elements (requires a tempBeacon)
- Decorations
- Interactable objects (requires a tempBeacon)
- Lamps
- Explosive barrels
LIST OF VANILLA OBJECTS NOT WORKING WITH SHAPESHIFTING TELEPORTERS :
- Chests (caused by an internal SB bug, which prioritises the UIconfig parameter over the interactAction) => UNPATCHABLE
When it isn't written you need a tempBeacon, you don't have to spawn one
This tiny tool works like an OWT (only one destination can be set), but it can teleport players as well as Monsters and NPC.
You can set it to multiple modes, including :
- Disabled : It does nothing
- Automatic : It automatically teleport entities, you don't need to interact with it
- Pulse : It will only teleport entities if it receives a signal on its input node (useful if you want to use it with a proximity sensor).
- Manual : Default mode. It will display its UI when interacting with it
- Automatic : It teleports anyone who interacts with it (for now, NPCs aren't interacting with the OWT).
- Stepping : It teleports anything which steps on it
- Pulse : It teleports anything around it if it receives a signal on its input node (useful if you want to use it with a proximity sensor)
When you place it for the first time, it will ask you to place the object you want it to look like. It also asks you if you want to use a TempBeacon. If you don't know what it is, tick the cross, and let it spawn one.
Once you chose the object, press the "Skin" button. The object will self destroy, and it will drop your new teleporter, and a tempBeacon (if you asked for one)
Now, simply place the new object on the ground, et voilà, you've got a teleporter looking like your original object.
IN MOST CASES, YOU WILL NEED TO PLACE A TEMPBEACON NEXT TO THE NEW OBJECT
This is because StarBounds wasn't designed to support "ShapeShifting" objects. If you don't place the tempBeacon immediatly next to your object (1 block maximum), it will behave like a normal object, and won't act like a teleporter
You can change its image, and its name using a Security Station (craftable at the WTM WorkBench).
To lock a WTM object, open its UI, and switch to the "Sec" tab. Then, press the "(Un)lock" button.
To unlock a WTM object, press again this button.
WARNINGOnce an object is locked, you can only unlock it by putting a recognised card on the itemslot of the "Sec" tab of your object. If you didn't add any card to the recognised list, you can only unlock the object by breaking it, and putting it on the security station, and then pressing the "unlock" button.
You can only do these actions while the object is unlocked
To add a Passcard to the list of recognised cards of a WTM object, open the object UI, then switch to the "Sec" tab. Put the card on the itemslot, and press the "Add" button
To rename a Passcard, select it on the list, and change its name on the textbox undex the list. Note that it won't change the item name, only its entry on the list
To remove a passcard, select it on the list, and press "Remove"