Starbound

Starbound

WTM (WTM Teleporter Mod) v3.3
 This topic has been pinned, so it's probably important
Soblow  [developer] Jul 24, 2018 @ 3:08am
New Object Guide
This guide describes the newest additions in WTM, because I didn't have time to record a video describing them
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Soblow  [developer] Jul 24, 2018 @ 3:17am 
LIST OF VANILLA OBJECTS TESTED AND WORKING WITH SHAPESHIFTING TELEPORTERS :
- Upgradable crafting table (requires a tempBeacon)
- Bed
- Doors (requires a tempBeacon)
- Torch (requires a tempBeacon)
- Crafting tables
- Wire elements (requires a tempBeacon)
- Decorations
- Interactable objects (requires a tempBeacon)
- Lamps
- Explosive barrels

LIST OF VANILLA OBJECTS NOT WORKING WITH SHAPESHIFTING TELEPORTERS :
- Chests (caused by an internal SB bug, which prioritises the UIconfig parameter over the interactAction) => UNPATCHABLE

When it isn't written you need a tempBeacon, you don't have to spawn one
Last edited by Soblow; Jul 24, 2018 @ 3:28am
Soblow  [developer] Jul 24, 2018 @ 3:22am 
The LightBeacon

This tiny tool works like an OWT (only one destination can be set), but it can teleport players as well as Monsters and NPC.
You can set it to multiple modes, including :
- Disabled : It does nothing
- Automatic : It automatically teleport entities, you don't need to interact with it
- Pulse : It will only teleport entities if it receives a signal on its input node (useful if you want to use it with a proximity sensor).
Soblow  [developer] Jul 24, 2018 @ 3:24am 
New OWT modes
(note that you can now teleport NPCs using the OWT, simply check the "NPC" cross next to the mode name)
- Manual : Default mode. It will display its UI when interacting with it
- Automatic : It teleports anyone who interacts with it (for now, NPCs aren't interacting with the OWT).
- Stepping : It teleports anything which steps on it
- Pulse : It teleports anything around it if it receives a signal on its input node (useful if you want to use it with a proximity sensor)
Soblow  [developer] Jul 24, 2018 @ 3:28am 
The ShapeShifting Teleporters
These teleporters are objects which can take the look and shape of any vanilla object, but which will behave like their "normal" equivalent (ShapeShiftingOWT = OWT, ShapeShiftingBe = Beacon, ...).

When you place it for the first time, it will ask you to place the object you want it to look like. It also asks you if you want to use a TempBeacon. If you don't know what it is, tick the cross, and let it spawn one.
Once you chose the object, press the "Skin" button. The object will self destroy, and it will drop your new teleporter, and a tempBeacon (if you asked for one)

Now, simply place the new object on the ground, et voilà, you've got a teleporter looking like your original object.
IN MOST CASES, YOU WILL NEED TO PLACE A TEMPBEACON NEXT TO THE NEW OBJECT
This is because StarBounds wasn't designed to support "ShapeShifting" objects. If you don't place the tempBeacon immediatly next to your object (1 block maximum), it will behave like a normal object, and won't act like a teleporter

The Shapeshifting teleporters are one-use only. Once they are broken, they will spawn the original object
Last edited by Soblow; Jul 24, 2018 @ 3:36am
Soblow  [developer] Jul 24, 2018 @ 3:35am 
Passcards
This object allows you to "lock" a WTM object. If it is locked, you cannot alter its settings (destination list, mode, etc...).

You can change its image, and its name using a Security Station (craftable at the WTM WorkBench).


To lock a WTM object, open its UI, and switch to the "Sec" tab. Then, press the "(Un)lock" button.
To unlock a WTM object, press again this button.

WARNINGOnce an object is locked, you can only unlock it by putting a recognised card on the itemslot of the "Sec" tab of your object. If you didn't add any card to the recognised list, you can only unlock the object by breaking it, and putting it on the security station, and then pressing the "unlock" button.

You can only do these actions while the object is unlocked
To add a Passcard to the list of recognised cards of a WTM object, open the object UI, then switch to the "Sec" tab. Put the card on the itemslot, and press the "Add" button
To rename a Passcard, select it on the list, and change its name on the textbox undex the list. Note that it won't change the item name, only its entry on the list
To remove a passcard, select it on the list, and press "Remove"
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