Starbound

Starbound

WTM (WTM Teleporter Mod) v3.3
156 Comments
Soblow  [author] Mar 20 @ 6:09am 
I just uploaded the new version, now we wait for the automated file verification from Steam...

Thank you for the reminders, and sorry for the delays...
Cy64 Mar 19 @ 11:33pm 
Sometimes the reminders are genuinely needed :P
Taffy Stars Mar 18 @ 11:06am 
alright :p sorry to bother about it but thank you <3
Soblow  [author] Mar 18 @ 5:45am 
I totally forgot to upload it... :vvvvvv_victoria:
Errr I'll try to remember before the end of week
Taffy Stars Mar 17 @ 7:30pm 
was the updated version ever uploaded that removed the teleport animation and sound?
Soblow  [author] Jan 28 @ 1:20am 
This is more or less a side-effect but yeah that's a funny thing to do~
Dudeknightz Jan 27 @ 4:50pm 
Why build turrets when you can lock the enemy in place?
Soblow  [author] Dec 25, 2024 @ 5:03am 
It should be shown by default...

Errr, are you sure the mod is loaded (check logs)? Are you sure you also installed the HLib dependency?
milk Dec 24, 2024 @ 4:57pm 
This isn't showing up in my Architect's Station. Would I need to re craft the station since I added it after already having the upgraded workbench?
Soblow  [author] Feb 4, 2024 @ 11:06am 
Well, the update is ready, but I wait for some feedback from testers on the Discord server (if you want to test it yourself, the link to the server is in the mod description!)
If nothing goes wrong, I'll push the update on Steam Workshop next week!

Glad that this mod can be of use :happy_yeti:
-Nightster- Feb 4, 2024 @ 7:58am 
Woah, that sounds really cool! (not counting editing a whole bunch of interfaces... :isaac:)
By the way, thank you for keeping us updated!
Soblow  [author] Feb 4, 2024 @ 7:04am 
The good news is that these changes are trivial and will only require me to add a few checks in the codebase, and edit all UIs ( :vvvvvv_victoria: ) to add the checkbox to enable/disable the effect.

It won't be available today, but I think it'll be pretty quick to change. :SBpenguin:
Soblow  [author] Jan 30, 2024 @ 12:41pm 
Hi and thanks!
I'll check if it isn't too hard to do if I have some time this week-end! :happy_yeti:
-Nightster- Jan 28, 2024 @ 6:52am 
Howdy, Soblow!
Thank you and Hiran for making this mod exist, it allows you to take construction to the next level! (and it also became a real salvation for me in some architectural problems in this game )

However, I have a question/suggestion: is it technically possible to remove the sound and animation of a blink during a teleport? Perhaps in the form of a switching setting (because other players may need sound and animation).

In my case, I’m building background rooms in my house and when interacting with an ordinary door disguised as a teleporter, this “blink” looks and sounds quite strange.
Cy64 Jan 10, 2024 @ 10:44pm 
I still use this to create background rooms using decorative doors and to make the dungeons I create for friends a bit more interesting. While the UI could potentially be cleaned up it's perfectly functional for what its meant to be.

P.S. Hope you're well Soblow ^^
Soblow  [author] Jan 10, 2024 @ 12:54pm 
Thanks in advance!
Alu[GH] Jan 9, 2024 @ 6:33pm 
Nah nah, you're fine, I'm just a bit rowdy overall grahahahar

I wouldn't wanna force you to come back to modding of this honestly quite dead game (if not for FU it'd surely be one), but... I'll try to provide actual feedback and suggestions once I'm done playing with it for long enough. Thank ya!
Soblow  [author] Jan 9, 2024 @ 7:41am 
Sorry if I may have sounded aggressive.

TBH I've moved from SB modding since some time now, but if someone finds a bug I'd gladly update the mod to fix this.

I don't plan on adding new content to this mod, it works nicely "as-is". But don't hesitate if you have ideas of additions for this mod to share them, either here, on this mod page discussions, or on Discord.

If someone wants to contribute again I can make updates and add their contribution.
Alu[GH] Jan 9, 2024 @ 7:12am 
Bro, the last update was 4 years ago, and the last comment was 3 years ago! What am I supposed to think - that this mod is bustling with life? :lunar2020gigglemonkey:
Well, glad it's still kicking, just thought maybe you had some more bugs to fix or features to add - but guess not!
Soblow  [author] Jan 9, 2024 @ 6:32am 
What do you mean "no longer updated"?
It has most if not all the features I planned for it, and works nicely with latest version (and there won't be new game versions so it's not like you need to constantly update the mod to keep it working)
Alu[GH] Jan 7, 2024 @ 9:59pm 
I am SHOCKED to see this mod being no longer updated. It's one of the best ways to move across the same planet if you have a large building or a colony! More people should use this!
Soblow  [author] Apr 9, 2021 @ 5:33am 
For example, it allows to teleport from anywhere, to anywhere, and to setup complex teleporting systems which could be used for custom dungeons etc... (without equiring to mod yourself)
Flora green Apr 9, 2021 @ 4:52am 
I cannot see what problem it attempts to solve. But I guess it could be an interesting alternative to the already existing system.
Soblow  [author] Apr 9, 2021 @ 4:13am 
What do you mean ?
Flora green Apr 6, 2021 @ 9:43am 
Good work coding this mod. Though the mod feels like a joke without a punchline.
Soblow  [author] Mar 17, 2021 @ 7:26am 
I'm not sure of the meaning, but thanks I guess ? :D
☢Sayo Harugawa☢ Mar 17, 2021 @ 7:22am 
@DoctorTee He said "perfect mod, but I am used him next time"
Soblow  [author] Mar 17, 2021 @ 7:06am 
Well, sorry, I can't read Russian :vvvvvv_victoria:
长工丂丂与廾囗丁 Mar 14, 2021 @ 11:21pm 
замечательный мод, но использовать я буду его в другой раз :з
Soblow  [author] Sep 28, 2020 @ 5:33am 
Well, problem fixed :P
☢Sayo Harugawa☢ Sep 28, 2020 @ 2:35am 
@DoctorTee Okey
Soblow  [author] Sep 28, 2020 @ 2:27am 
Well, there might be conflicts with other mods, or maybe you didn't install HLib (which is required)

Can you please send me your log files, I can't do anything without these.

And if you want, you can join our discord server, it'll be easier to discuss around your problem
☢Sayo Harugawa☢ Sep 28, 2020 @ 1:47am 
The mod crashed my game...I check this now, its your. Please do something
Soblow  [author] Jul 21, 2020 @ 2:04pm 
Fun fact : I had the same problem during a presentation I made a few month ago :D
Fixed ;)
Twisted_Code Jul 21, 2020 @ 1:05pm 
- The CEC (Custom Expansion Cards) : An upgraded version of the datacard, able to store many datas.
just so you know, the word "data" is plural, whereas "datum" would be the singular, so this is incorrect.
My grammatical critique aside (insert joke about grammar Nazis), this looks pretty cool. I might try it sometime, and I'm definitely going to bookmark and favorite it so I can find it later :-)
Soblow  [author] Jul 14, 2020 @ 11:02am 
A new update has been pushed !
V3.3 adds lots of fixes, but might also add bugs (even if I tested it). Don't hesitate to report them !
Soblow  [author] Apr 7, 2020 @ 10:10am 
Well, the fun fact is that I pushed that content on our bitbucket repo, so... I couldn't lose it :P
bk3000 Apr 7, 2020 @ 9:08am 
>content I forgot to push here
I see you share the same bad habit I do. LOL
Though I lost of bunch of stuff I hadn't pushed out do to a SSD dying without warning, and had to download the (older) workshop versions. Well that's my fault for not backing stuff up, or uploading it at least.
Soblow  [author] Apr 7, 2020 @ 12:46am 
Good news everyone !
I'm currently working on a tiny update including content I forgot to push here (in fact, 3.2.1 is ready since 07/2019), as well as a few new things.
Don't forget to tell here if you'd like some new features to be added, and to report any bugs you may have encountered (here or on the forums just above)
Soblow  [author] Apr 6, 2020 @ 2:07pm 
Thanks for the feedback !

About the destination chip, there's already the Configurator, a tiny device that lets your create datacards, and alter them, without requiring a warpbook.
(Yeah, I should describe it in a video...).

For the sound, well, I'd need to try, but I'm not sure I'll manage to make it "that" configurable. Maybe it'll be limited to Shapeshifting teleporters

And for the bookmarks view, in that case, what would be the default category ? "All" ?
Cy64 Apr 6, 2020 @ 1:36pm 
Also defaulting the warp books menu to bookmarks instead of categories would make it slightly less intimidating and more easily readable that you've actually added a bookmark upon first use.
Cy64 Apr 6, 2020 @ 1:34pm 
Short range testing worked great and fits the bill perfectly! I'll get back to you with further feedback once I've done more playing with it. Love the little references and care put into the art and flavour text for inspecting items, quality mod overall.

If you're still planning on adding to the mod:

Idea that come to mind straight away is being able to print a "Destination chip" from an OWT to be inserted directly into the matching door, rather than having to use the warp books destination menu. The menu itself is intuitive as need be, I just know people that'd nope out of it the second they saw that many options: A simpler method as an alternative would help.

Bonus points for a checkbox that stops the teleport animation/sound from that teleport if you're able to easily, additional checkbox that adds a door sound if you want to spoil us (Wooden door would be fine for my means but I'm guessing there'd be people that want metal door and gate sounds too.)
Soblow  [author] Apr 6, 2020 @ 1:01pm 
If you try this, don't forget to tell me if it worked, I didn't have many feedbacks from this feature :cubetogue:
Soblow  [author] Apr 6, 2020 @ 1:00pm 
It is, using ShapeShifting teleporters.

Basically, craft a shapeshifting teleporter (OWT version), and make it take the look of a classic door.
Cy64 Apr 6, 2020 @ 12:53pm 
Just wondering if the simple press E to teleport on door props without a menu requested in features was ever implemented? Wanting to build a house where each door links to its corresponding room (Seperate location on the world) with the press of E, without opening a menu to pick the option. Is this possible with this mod?
Soblow  [author] Mar 31, 2020 @ 2:36pm 
Hiran confirms it works perfectly fine with FU
Soblow  [author] Mar 31, 2020 @ 2:26pm 
It shouldn't conflict, and nobody reported any issue with it.
Feel free to tell me if you have any problem with FU :)
Pestilence Mar 31, 2020 @ 2:16pm 
does it work for FU
Soblow  [author] Jan 16, 2020 @ 7:08am 
For information, if anyone has/need a new feature, don't hesitate to ask.
The mod isn't dead, but as nobody ask for anything, I consider it as complete, and I'm only doing bugfixes...
Soblow  [author] Dec 20, 2019 @ 12:38am 
If you're talking about Starbound 1.4.3, yes
AFAIK, it shouldn't break until a major update is released