Garry's Mod

Garry's Mod

Zap Gun Dual Wield
 Este tópico foi afixado, portanto deve ser importante
( λ ) Hidden  [developer] 21 jan. 2018 às 6:21
Glitch/Bug Reporting
If you find a bug with the weapon, report it here.
Before writing a bug report, read the previous ones. Don't report the same stuff someone else has already fixed.
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A mostrar 1-15 de 53 comentários
xeen 22 jan. 2018 às 15:24 
i cant reload
( λ ) Hidden  [developer] 22 jan. 2018 às 16:36 
Did you check for add-on conflicts?
xeen 23 jan. 2018 às 15:29 
i dont know what mods conflict
( λ ) Hidden  [developer] 23 jan. 2018 às 15:55 
Disable them all, then enable them one by one, testing each time. If you find out which one is causing the conflict, tell me, I need to know.
Tini 24 jan. 2018 às 11:20 
The projectile explodes mid-air sometimes, (on some maps like gm_fork) and while i was testing, i came to the conclusion that it is colliding with nodes, but i'm not too sure about that.
Tini 24 jan. 2018 às 11:50 
doesn't seem to be a conflict, but i'll keep trying
Tini 24 jan. 2018 às 11:53 
Oh and by the way, the projectiles experience buoyancy, meaning their trajectory changes if they are underwater
( λ ) Hidden  [developer] 24 jan. 2018 às 12:24 
Originalmente postado por TheOfficialTini:
doesn't seem to be a conflict, but i'll keep trying
If you disable all addons except for the Zap Guns and they work, it's an addon conflict.


Originalmente postado por TheOfficialTini:
Oh and by the way, the projectiles experience buoyancy, meaning their trajectory changes if they are underwater
I have noticed that, but it's not that much of an inconvenience.
Tini 24 jan. 2018 às 14:57 
Originalmente postado por (uλ) Hidden:
Originalmente postado por TheOfficialTini:
Oh and by the way, the projectiles experience buoyancy, meaning their trajectory changes if they are underwater
I have noticed that, but it's not that much of an inconvenience.

just sayin'
Tini 24 jan. 2018 às 15:00 
Originalmente postado por (uλ) Hidden:
If you disable all addons except for the Zap Guns and they work, it's an addon conflict.

yes, i know but i haven't tried it yet becuase the error only happens on certain maps and on certain parts of such map, and I reached that conclusion because it was very similar to problems i had with other addons (for example, the TF2 Bow and arrow had the same problem)
Tini 24 jan. 2018 às 15:15 
Nope, not a conflict, seems my conclusion is correct.
But i'm sure the TFA port will fix this!
( λ ) Hidden  [developer] 24 jan. 2018 às 15:22 
Originalmente postado por TheOfficialTini:
Originalmente postado por (uλ) Hidden:
If you disable all addons except for the Zap Guns and they work, it's an addon conflict.

yes, i know but i haven't tried it yet becuase the error only happens on certain maps and on certain parts of such map, and I reached that conclusion because it was very similar to problems i had with other addons (for example, the TF2 Bow and arrow had the same problem)
A map event causing a glitch in a SWEP? I didn't even think that it was possible! Can you list some maps that cause this issue?
xeen 24 jan. 2018 às 17:34 
cw 1.0 conflicts
( λ ) Hidden  [developer] 24 jan. 2018 às 17:34 
Originalmente postado por X33N:
cw 1.0 conflicts
1.0? are you sure it's not 2.0?
Última alteração por ( λ ) Hidden; 24 jan. 2018 às 17:34
Tini 25 jan. 2018 às 9:11 
Originalmente postado por (uλ) Hidden:
A map event causing a glitch in a SWEP? I didn't even think that it was possible! Can you list some maps that cause this issue?
It's not the map event, what i'm saying is that it might be colliding with that map event because the projectile hitscan detects such events, one example of this is in "gm_fork", especially in the city (where most nodes are at), but not everywhere.
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