ARK: Survival Evolved

ARK: Survival Evolved

TCs Auto Rewards v1.12.16
 This topic has been pinned, so it's probably important
TimmyCarbine  [developer] Apr 21, 2020 @ 4:49am
General Information
How To - Packs
  • Open the Admin Menu; you are now presented with an option on the right side of the UI to switch over to editing "Packs".
  • To edit a Pack or the Items in a Pack; first select the pack you want to edit from the left window.
  • You can change the name, cost, position and requirements associated with that Pack.
  • Underneath those details you are presented with all the Items associated with that Pack. It looks very similar to how it would look in the Rewards menu but in this window all the details of each item are editable, either by dropdown boxes or text fields.
  • Change the details you want and then click "Update Pack" to save the changes.
  • To Remove an Item, click "Remove" next to the item or dino you want removed and click "Update Pack"
  • To Add a new Item or Dino to the Pack, click "Add Items" or "Add Dinos" respectively, select the category of the item and then click "Add" next to the Item you want to Add.
  • While you can add multiple items and dinos to the pack at once, you cannot change the details of the item or dino until you "Update Pack" to save that item or dino into the Pack.
How To - Pack Requirements
  • Admins can now add custom requirements to their packs which players need to meet before being able to purchase them.
  • All Tags must be separated by a comma "," Spaces are allowed
  • Admin Only (Checkbox) = These Packs will be hidden from any player that isn't an Admin.
  • One Time Buy (Checkbox) = These Packs can only be purchased by each player once. This can be reset by Admins by removing the "PID" tag from the player they want to be able to purchase the pack again.
  • Level <Level> (Text Field) = Eg. Level 15 These Packs require the player to reach the level that is specified. Admins can set this typing "Level 15" without quotes in the "Pack Tags" field, just replace the "15" with what ever level you want.
  • Time <Hours> (Text Field) = Eg. Time 24 These Packs will have a "cooldown" on how often they can be purchased by each player. The example Time 24 will lock this Pack for 24 hrs once it has been purchased and will only be locked for the player who purchased it. It can handle minutes by using decimal numbers Eg. Time 0.5 will lock the Pack for 30 mins.
  • Limit <Number> (Text Field) = Eg. Limit 10 These Packs will limit how many times each player can purchase them.
    • The example Limit 10 will allow each player to purchase this pack 10 times.
    • When purchased the player will receive a Tag LPIDx-y (e.g LPID1-10)
    • L = Limit Tag / PIDx = Pack ID number / y = How many purchases remaining
    • To remove the limit from a player simply remove this tag from their profile
  • Custom Tag (Text Field) = An Admin can create what ever tag they want by typing the name in the "Pack Tags" field. If you used "Farmer" without quotes for example, only players that have the "Farmer" Tag would be able to purchase the Pack.
  • Admins can add custom tags to their Players in the Player tab.

Where is the data saved? How do I transfer Players / Packs to another server?
The data is directly saved to the map file, however, the mod will also create 2 files in Saved/SaveGames/TCsAutoRewards/ one for storing Pack Data and the other stores Player Data.
You can use this to copy either of these files and paste them in the same directory on another server.

Radial Menu Options on the Rewards Vault (Admins Only)
  • "Completely Wipe Mod Data"
  • This is mainly in place to allow admins to "reset" the mod as if they uninstalled the mod. This may help with fixing issues occurring on the first start up. Use at your own risk; This will COMPLETELY reset the mod, profiles and packs you have on the server. Please remember to export your data beforehand.

  • "Reinitialise Mod Data"
  • This will appear if you "Completely Wipe Mod Data". It will "install" the mod again and reinitialise it's settings (This will NOT restore profiles or packs). This will only get the mod into a state where it can function as if you installed the mod for the first time. This will take at least 5 seconds to complete, there is a lot happening in the background, please allow it to complete before trying to do anything else. There will be a notification when it's complete.

  • "Attempt Adding Missing Players"
  • This will scan for all online players and ensure they have a profile added to the system, if they don't it will add them. This is useful for those times that you completely reset the mod or if a player didn't get added when they spawned. You will not have to ask the player to die and respawn in order to get them added.
Last edited by TimmyCarbine; Jun 19, 2020 @ 3:58am