Arma 3
TRGM2 - Malden
treendy  [developer] Jan 20, 2018 @ 7:13am
Building your own enemy faction
Any questions, please post here... a rough howto guide can be found here : http://www.trgm2.com/CustomEnemyClasses.html and i will update with video and more details soon
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Showing 1-11 of 11 comments
treendy  [developer] Jan 20, 2018 @ 7:15am 
@Stormforge based on your question on the Tano version:
Currenlty, if my version is a string only, then it will only pick that one unit, if however you see some I have set an array to, then these will be randomly picked within the array

I am soon to make all units read from an array, to allow random changes on every unit type (hope this helps). Im thinking about creating an area for other players to upload there faction changes to share etc... hoping that may be useful
treendy  [developer] Jan 20, 2018 @ 7:17am 
so currently the teamleader varible is fixed to a single string.

Im currently working on a similar system for your friendly players (can set the entire loadout for each unit, and recruitable units, and also, the vehicle class names at base too : )
Stormforge Jan 20, 2018 @ 7:29am 
Gotcha, thanks. Haven't subscribed to this one yet, but I am guessing that your RHS Sample should work with this mission, and it has only been added to the Tanoa version as of this moment?
Last edited by Stormforge; Jan 20, 2018 @ 7:34am
treendy  [developer] Jan 20, 2018 @ 7:37am 
the RHS version should work with all versions (currently just Tanoa and Malden live), both version are updated at the same time, whenever i update : )
treendy  [developer] Jan 21, 2018 @ 5:16pm 
@Stormforge : have you managed to create a faction yet? did it work ok etc...?
Stormforge Jan 21, 2018 @ 7:07pm 
Just started working on a RHS Russian VDV, with MSV as the Militia, version right now. Have been having too much fun playing. You mentioned a CUP map after Stratis on the Tanoa version so will be looking into possibly doing up Chernarus, Sahrani, and Takistan Opfors

Do you see any issues with using the 2A18M(D-30A) stationary artillery piece for sArtilleryVeh or does it need to be mobile?
Last edited by Stormforge; Jan 21, 2018 @ 9:00pm
Stormforge Jan 22, 2018 @ 2:49am 
Moved the 2 custom factions I created to their own threads. RHS AFRF does not have any boats which sucks so any I make will keep the CSAT armed boat.
Last edited by Stormforge; Jan 22, 2018 @ 2:56am
Tobur Jan 31, 2018 @ 1:20am 
@treendy: I am also playing around with custom enemy factions (RHS, Project OPFOR). The friendly insurgency unit must be BLUFOR, right? And I can also set several units for the same slot with arrays? Also, do you have plans to add static weapons.?
treendy  [developer] Jan 31, 2018 @ 1:34am 
@Tobur: I need to test friendly insurgents with OPFOR units, they should work fine because I set the side when the are created, but i need to test it doesnt cause any issues (BLUFOR will work fine though)

If you see any of my examples with an array, then it means only these units can have multiple classes, and the one that spawns will be randomly picked.

Im not planning static weapons yet, but once some of the other features have been added, then most likely will be more options and different types
how feasible is it to make a WW2 port? (lack of helicopters and other modern elements)
treendy  [developer] Sep 27, 2018 @ 1:46pm 
should be fine, just may have an issue if a plane is facing a wall... you could try using a tank instead of a chopper, and see what happens
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