Arma 3
TRGM2 - Malden
Emphram Jan 10, 2018 @ 9:12pm
How do campaigns work?
Are they only for multiplayer? I start a campaign and it's just me alone, no enemies, on objectives. What am I missing?
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Showing 1-15 of 18 comments
treendy  [developer] Jan 10, 2018 @ 11:31pm 
Hey, campaigns are for singleplayer too. Once you start, you will be at main HQ, you just need to go to the notice board and look at the scroll options.

From there you can select "Start Mission". You can also recruit units here too.
Once you have completed a mission, you can request transport back to main HQ, then go to the notice board to start next mission.

Let me know if this helps and good luck
Emphram Jan 10, 2018 @ 11:48pm 
Woops! I feel so dumb for not noticing that before. Thank you! :)
treendy  [developer] Jan 10, 2018 @ 11:57pm 
no problem : )
Gunter Severloh Jan 11, 2018 @ 5:03am 
So a campaign is just one mission at a time, or a series of randomly generated missions?
is there any order to it like the next mission plays or continues from the last mission, or how does it work?
treendy  [developer] Jan 11, 2018 @ 5:15am 
Each mission is a day, so Day one will start with a randomly genearted mission. There may be a random event each day too.

The aim is to complete missions and keep your reputation up (i.e. dont kill civs, lose too many guys, dont shot any friendly rebels, call too many arti strikes, lose main assets etc...)

As your rep increases, so does your team rank. Your aim is to get to rank 5, which will then give you a final objective, which will be a heavily populated enemy area,

Along the way, as your rep increases you will have options for different unti types and support options.

Be carefull though... the higher your rank, the more chance you have of losing more (e.g. you may work hard getting to rank four, then call an arti strike on a town full of civs killing them all, and your rank may drop down to one again!)

So the higher the rank, the more careful you will need to be
Last edited by treendy; Jan 11, 2018 @ 5:16am
Gunter Severloh Jan 11, 2018 @ 6:22am 
Thanks.
El Destructo Jan 11, 2018 @ 5:53pm 
I'm having issues getting the game to save while doing the campaign, the option in the menu is grayed out and it doesn't save on quit so I lose progress.

I noticed there is an option at the mission board that implies it should save the mission, but when I try to use it nothing happens.

I'm using the version on your website, installed in the Missions folder for singleplayer.

Edit: I found some discussion about this in the comments on the main page so I'm checking to see if it is working the way it is intended.

Seems to not be, I'm definitely left starting over from rank 1 when I attempted saving at the mission board a rank 2 the other day.

You mentioned picking a type of save at the laptop, but I can't seem to interact with that at all, assuming it is the one on the table. Perhaps I have to actually play a mission first, since I don't see the whiteboard save option either. I suppose I'll give that a go next time, anyway.

Okay, successfully completed a new campaign mission, but my only option is to "Exit Mission - will save if save active". I'm assuming my problem is that the save is not active, since I can't choose a save type as has been suggested elsewhere. Selecting the option does not seem to either exit the mission or save the game.
Last edited by El Destructo; Jan 11, 2018 @ 6:56pm
treendy  [developer] Jan 11, 2018 @ 7:42pm 
El Destructo: if you are playing single player, you should be able to press esc and Save, and will auto save when you complete a mission (screen will go grey transparent and say "Saving")
The laptop saving is only for servers, as you cant save progress on a server, so this will allow to save rank etc...
But for single player, basic save should be fine (this highlights the fact i need to hide these options if single player)
... if its disabled in the normal esc menu, take a look at your difficulty settings, there is an option to allow unlimited saving.
To load your campagin, just open the senarios and click the continue button (let me know if this works for you)
treendy  [developer] Jan 11, 2018 @ 8:01pm 
... ok i just tested this. It should save after you start the next day, but didnt, however it makes more sense to save before the next day starts

I will include in the next version the ability to save mission at the laptop at base (so if you dont allow unlimited saves, you can now save when at base only (obviously, if you would rather just save when ever you want, then adjust the difficulty settings in your arma options)
El Destructo Jan 11, 2018 @ 8:26pm 
I have mutliple saves enabled. For me, the only time the Save option in the game menu is available and not grayed out is at the very beginning when the initial setup window is still open. After I start the campaign, it is gray and I can't use it, for some reason.

It also does not seem to autosave anything, as if I go to play again there is never any prior save data to reset.

I think it may be a campaign-specific problem, since I just attempted a single mission, and the in-game Save option was available after the game initialized everything as you said it should.

And since doing that, now the campaign seems to want to let me save properly? So either I've been having a fever dream the whole time, or this really is the weirdest quirk ever. I guess problem solved.

Wait, I think I'm figuring out the problem, one of the options at startup is blocking it specifically, somehow. I'll see if I can't find out which one.
Last edited by El Destructo; Jan 11, 2018 @ 8:48pm
El Destructo Jan 11, 2018 @ 9:06pm 
Just a quick bump with my findings.

It actually seems to be a combination of several settings. It appears every time I start a game with settings:

at Main HQ
Realistic Revive (critical hits kill instantly)
and Virtual Ammobox on

...saving does not work after. But the individual settings seem to be fine on their own. Very bizarre.
I think it is probably the Virtual Ammobox and Revive script, they don't seem to be playing nice together with regards to game saving. Also only seems to affect the campaign, not single missions.
Last edited by El Destructo; Jan 11, 2018 @ 9:25pm
treendy  [developer] Jan 12, 2018 @ 1:02am 
This seems very strange... I'll investigate your finding... thanks for the detailed report : )
treendy  [developer] Jan 12, 2018 @ 7:28am 
El Destructo : fixed now : ) will let you know when latest version updated
El Destructo Jan 12, 2018 @ 11:03am 
That's great news. In spite of the problem I've really enjoyed what you've done with this, it's going to be on my personal list of must-haves with the Dynamic Ops series and Liberation.
El Destructo Jan 30, 2018 @ 9:50pm 
A new bug report with v2.0.13.1.

If you use the 'u' menu and switch to control an AI squadmate, you lose the ability to call for the transport chopper, even after switching back.

Rather minor, since I don't really need to do that, but I figured it worth mentioning.
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