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<TypeId>Ingot</TypeId>
<SubtypeId>DeuteriumContainer</SubtypeId>
</Id>
<TypeId>Ore</TypeId>
<SubtypeId>Deuterium</SubtypeId>
</Id>
InvList {TG:My Container} +ingot/deuteriumcontainer:1000
But it didn't work. I'll try againt to double check any typo I may have made.
And thanks for all the help.
So the thing is any modded item that's not registered inside the script won't show if there's no specimen of it in the cargo. As long as there's one item of it in the circuit a line will appear on the LCDs. There's a smallish tweak to the script to make the items show even when there's zero of them.
Kindly, share that tweak, for future reference.