STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Phoenix Rising v2.0
joansam Mar 11, 2019 @ 3:23pm
Lag
Does anyone have ideas on how to reduce lag? I've got a modern gaming laptop but EaW just refuses to run decent-sized battles at reasonable framerates. Would appreciate any suggestions.
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Showing 1-9 of 9 comments
evilbobthebob  [developer] Mar 14, 2019 @ 11:44am 
There's not much you can do beyond trying not to bring too many fighters
joansam Mar 14, 2019 @ 7:39pm 
Thanks, I'll try that
Game has never been remastered, still runs only one core on your proccesor...
clpfox Mar 15, 2019 @ 1:47pm 
on the galaxy far far away map im getting about a frame a second sometimes, any way around it?
Red Moff Mar 16, 2019 @ 1:41am 
Originally posted by 1CIBclpfox:
on the galaxy far far away map im getting about a frame a second sometimes, any way around it?
Alas, only patience or reading a book whilst the CPU cranks its way through the game :steamfacepalm:
Mode Apr 28, 2019 @ 1:53am 
maybe one day the game will be remastered... use 2 cores~ lol
Originally posted by evilbobthebob:
There's not much you can do beyond trying not to bring too many fighters
aka spam flak
Log082 Sep 20 @ 6:31pm 
It can't be just that. I remember playing previous versions of this mod on the same (good!) computer i have now and getting space battles that were playable. Now I bring two Independence class cruisers and nothing else and the game turns into a slide slow. Something has to be messed up; space battles are unplayable and those are the whole reason to use the mod.

I just tried again, to better document what I'm seeing. Playing a battle with a generic Independence, Ackbar in Home One, and the hero with the Emancipator, fighting an indy space garrison with a Lucrehulk and a bunch of Recusants. Everything runs fine right up until the ships get in range and start firing, then it slows to a crawl. Is it an AI problem where it's recalculating commands too often?
Last edited by Log082; Sep 20 @ 7:05pm
I have made some observations about the lag in space battles and I do not think it is simply a matter of number of fighters. First observation: I had many battles lagging badly only to return to normal as soon as the AI orders a retreat. Second observation: I had a battle that was mostly fine with the lag until I ordered bunch of bombers to attack a target and then the lag spiked. As a test I gave a move order to the bombers and the lag immediately went away. Gave the attack order again and the lag spiked again. The bombers had not released any proton rockets so this was not a graphics thing. This battle had few enemy bomber wings. On reflection, many of the previous laggy battles had many enemy bomber wings and when the retreat order was given, their attack orders would have been canceled. My conjecture is something to do with the movement attack pathing of bombers specifically is causing a memory leak or CPU spike that is causing the lag in space battles.
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