Space Engineers

Space Engineers

[OBSOLETE] Smart Turrets
Automated Beam Drill mod interaction
Load order not mattering, the menu items from this mod completely disappear when an automated beam drill turret is built. Destroying the offending items does not restore the menu items (I didn't try save and reload), and the mods don't interact until the automated beam is built. Disabling the Automated mod fixed the issue, however I'd like both to work together. Is there any way this could be possible? (Even if there's some coding direction I can take to make the two work harmoniously)
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Zelious  [developer] Jun 26, 2018 @ 12:59am 
I'm currently not doing anything with Smart Turrets, the reason being time.

Long explanation: I decided not long after releasing the mod that it needed a complete rewrite due to performance problems and the issues most of the people in the bugs/crashes section are having. This was my first project in C# and as such it was very poorly designed/planned so very little of the code if any could be recycled in the rewrite. Because of the immense amount of my free time it would take to rewrite the entire code from scratch (and having other half-finished projects to do) I haven’t yet got around to it.

So basically, I have given up on Smart Turrets maintenance and bug fixing and will hopefully, eventually, get around to making a sequel that won’t have any of the intrinsic problems this mod has.

Your beam turret mod control problems are the ramifications of one of those intrinsic problems and I don’t think they can be fixed without the rewrite.
MatteiusPrime Jun 26, 2018 @ 7:56pm 
I understand, and as an enthusiast programmer I can relate. Thanks for the answer! I actually read the one guy's review of your code, so I'm aware how much rewriting involves :D

I'd offer to help, but I have my own massive C# project I'm meant to undertake when I feel I have something resembling any real free time.
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