RimWorld

RimWorld

[OLD B18] Children, school and learning
 This topic has been pinned, so it's probably important
Dylan  [developer] Dec 11, 2017 @ 9:09am
Post Bugs Or Compatibility Issues Here
Currently known problems:



How to 'easily' test:

In the main menu under options: activate 'Development mode'

Then have two pawns married with the 4th symbol on the top of the screen (circle with arrow): 'Tool: Start marriage ceremony' (3rd column on the bottom)

Then when both are in the same bed: Same menu as before: 4th column top: 'Tool: Try job giver': 2. column bottom: 'JobGiver_DoLovin'

I didn't manipulate the games chances for getting pregnant, so under the Health-Tab you activate 'Dev: AllDiffs' and 'DiffsDebugInfo' to see pregnancy in early stage (the game hides this info until a certain time has passed)

Now you can select 'Tool: Give birth' in the first menu 3rd column (this also works when not pregnant or male, but parents are not set right and so on ...) (The father might not be set correct in any case when using debug-mode)
Last edited by Dylan; Dec 11, 2017 @ 10:50am
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Showing 1-15 of 97 comments
SeaMaid96 Dec 14, 2017 @ 7:43am 
I've encountered a minor visual bug with the mod. So far, my colonists have given birth to one kid, Rada, with medium length blonde hair. I kept playing a little bit after her birth to see if the study mechanics worked - yes, they did - and then turned the game off. However, when I loaded it back up just now, she's bald.

Is there any temporary solution to this available (mods, debugging, et.c), or should I just deal with some/all of my kids suddenly turning bald when using this mod?

(Note: I did not have any mods that changed hair/appearances on while playing that colony.)
Last edited by SeaMaid96; Dec 16, 2017 @ 2:35am
Dylan  [developer] Dec 14, 2017 @ 10:43am 
hm, are you using any custom hair mods, would be the only thing that could explain that, but I will have a general look at it and test a bit myself, haven't seen that or heard from someone else about it. I think there is a mod in which you can have a dresser or something to change the appearance ingame, which should be able to fix that.
Choiven Dec 14, 2017 @ 6:29pm 
I too, got the same visual bug as SeaMaid. I was testing stuff out with the callistan race mod, husband and wife has a kid, works perfectly until you reload the game and the child is just bald, even the fluffy ears from the race is gone as well. I too use custom hairs. Been fiddling with mods and the load order and so far no luck.
Dylan  [developer] Dec 15, 2017 @ 3:08am 
I will have a look at it, which hair mod are you using?
Dylan  [developer] Dec 15, 2017 @ 8:37am 
Here is the mod with which you can fix the hair in a running game: http://steamcommunity.com/sharedfiles/filedetails/?id=1180720623

you have to change the hair color to fix it
Last edited by Dylan; Dec 15, 2017 @ 9:25am
Dylan  [developer] Dec 15, 2017 @ 9:22am 
Ok, I have found the Problem and fixed it! I hope you can 'repair' your people with the Dresser mod.
Choiven Dec 15, 2017 @ 4:43pm 
Thanks!
SETHOS Dec 17, 2017 @ 12:07am 
hello my colonist can not eat with this mod, he starts and throws the meal on the ground, then he dies
Dylan  [developer] Dec 17, 2017 @ 4:51am 
hm, haven't really seen that happen yet. Maybe its another mod?
SETHOS Dec 18, 2017 @ 2:46am 
Thanks for your answer , i've just your mod :)
Dylan  [developer] Dec 18, 2017 @ 12:50pm 
Ok, is it only one colonist?
master.of.herb Dec 23, 2017 @ 7:01am 
I just want to let you know, there is a an issue with Facial Stuff. The new-born colonists don't get the facial stuff (e.g. mouths). You can change the appearance at KV's change dresser, but the FS way of using the vanilla dresser to do the same results a null-reference exception in the Facial Stuff code.
Dylan  [developer] Dec 25, 2017 @ 6:22am 
thanks, I will have a look at it
SETHOS Dec 26, 2017 @ 5:04am 
No i've this problem with all colonist :/
Dylan  [developer] Dec 26, 2017 @ 1:12pm 
Originally posted by master.of.herb:
I just want to let you know, there is a an issue with Facial Stuff. The new-born colonists don't get the facial stuff (e.g. mouths). You can change the appearance at KV's change dresser, but the FS way of using the vanilla dresser to do the same results a null-reference exception in the Facial Stuff code.

I now looked into it a bit, as far as I can tell it only happens when you have a Pawn younger then 14 years (if I use the KV-dresser to make them 14 it's fixed, if you can confirm that) and I don't really think I can do much about it, you could ask the FacialStuff mod autor about it.
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