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So there isn't just a flood of special armaments.
@Weebos - It would make sense if it upgraded SPARKs. However, I hardly ever use them in my campaigns, so I'm not sure what would make a good change.
I also support the idea of craftable ammo. Hate the RNG
I'm thinking of doing the Andromedon next. As well as allowing production of the acid grenade, it'd make sense if it allowed production of the hazmat vest as well (seeing as the whole thing is basically a big environment suit). However, the hazmat vest is pretty useless in the base game. How could I modify it to make it worth the utility slot? I look forward to your suggestions.
Maybe disable it if there is nothing to get? That's probably a big ask though, might be easier to just have a separate mod or give ini instructions.