Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Qin Content Pack - Updated
 This topic has been pinned, so it's probably important
Emperor  [developer] Nov 25, 2017 @ 1:08pm
Change Notes and Suggestions
Please post any suggestions related to change notes here.
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Showing 1-10 of 10 comments
TAW | Mr.Snoken Nov 26, 2017 @ 9:26am 
Will you be able to Update it to the power and Politics version ?
kungfu18 Nov 27, 2017 @ 4:51am 
Are you going to add both Dagger-axemen and crossbowmen
Emperor  [developer] Nov 27, 2017 @ 3:33pm 
Re: Dagger-axes & crossbows

I received a few questions about the unit Dagger-axe soldiers. I'll give a quick answer both here and in the comments section.

The unit was not removed. It was simply renamed to Militia and had its visuals changed to reflect its status in the troop tree.

The design philosophy behind the changes was that the player should be able to visually look at the unit and have some general sense of how strong the unit is. In other words, if the unit is wearing purple or wearing iron armor, the unit is probably a late-game strong unit, whereas if the unit is wearing a simple top knot with cloth armor, it is probably an early game weak unit.

Dagger-axe soldiers had always been a weak unit stat-wise. But their original design had them wearing metallic vests and semi-sophisticated hairstyles. It poses two problems: First, the metallic vest seems to suggest that the unit can stand its own against mid-game units when stat-wise it is wearing cloth armor with very weak offensive and defensive stats. Second, the lack of visual consistency across faction units poses additional questions, e.g. how do the shiny metallic armor compare to the black iron plates found on more professional troops? The visuals seem to suggest similarity when they couldn't be further apart.

That's essentially the reason several of the units' appearances have diverged from the screenshots. I will update the screenshots with the next patch.

The same thing applies to crossbowmen, they are still in game but just look a bit differently. You have to build the archery line of buildings up to the third tier.
??? Nov 27, 2017 @ 3:49pm 
Hey emperor, can you make the swordman price lower ? Becasue right now the swordman price is 720 but it is weaker than the amored swordman which the price is 680.
Last edited by ???; Nov 27, 2017 @ 3:49pm
Emperor  [developer] Nov 27, 2017 @ 3:54pm 
Yup I'll look into unit pricing to make it more consistent with other factions.
??? Nov 27, 2017 @ 4:05pm 
thx
kungfu18 Nov 27, 2017 @ 7:25pm 
I am wondering if the Yuezhi should make an appearance as vassals to the Qin
Hi, could you create a mod version with 480 men per unit?
You should make the soldiers' and generals' voices the Huns from Total War: Atilla, so they don't sound Middle Eastern.
duvy85 Feb 5, 2018 @ 8:56am 
I am playing with the "all factions enabled" mod (as well as many others). I've come across an issue where I am unable to recruit actual navies, I don't know if this was a bug or intentional to try and facilitate all land army maps for huge ground warfare. I would LOVE to play as Qin but since I have al other factions enabled and play as a random selection with friends, which can really hamper gameplay when selected as a coastal nation, is it possible to have navies enabled as well?
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