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Khorngors should have two handed axes with ap and frenzy (mark of khorne). they should also lower the winds of magic for the opponent (just like the goblin shaman). Alternativly MR?
Pestiogors with halberds should have a bonus vs large and fear instead of poison (mark of nurgle causes fear, poison is to strong! regen is ok, but instead i would rise the HP). the unit should also be slower than the others
Slaangors have no AP but can slow down enemies with their whip (nice addition). Mark of Slaanesh gives the immune to psychology special rule. the unit should also be faster than the others.
Tzaangors also should have no AP if shielded. the mark of tzeentch give the ability to generate more winds of magic when not routing.
still missing units are the minotaurs with marks. i would give them same special rules and stat changes.
I did an own mod for a Ghorgon. I would not give the Ghorgon weapons. it looks more beastial in battle when smashing around barehanded. in addition i would give the Ghorgon a "Swallow whole" special rule that would regenerates when in battle.
These are just suggestions. You did a really good work. Had your mod in WH I too.
About removing the weapons from the Ghorgon, wouldn't it look a bit silly?
I think I have found a bug. Wargors seem to gain the +20% Weapon Strength buff from "The Kalkangard Larder" research, giving them 480 WS from their base of 400 WS. This seems a bit odd since it's higher than Beastlords. I did rule out possible buffs from banners, lord skills and other areas.
I'll also mention that the Wargor's start off with 400 WS at the campaign beginning.
Edit: I've been playing through my own Beastman campaign as Morghur and, after researching the Kalkengard Larder it didn't increase my Wargor's WS. If it is this it's only affecting the A.I.
When I chose this buff it applied it to my melee units except my lord and my heroes (Morghur stayed at 400 WS, my Gorebull stayed at 435 WS). However, it applied to my Wargors, giving them 460 WS. The buff says it applies to melee infantry units.
The Dark Moon event also had a buff of +50 Melee Attack but this was applied to my Gorebull and Morghur so that should be fine.