XCOM 2
Configure Upgrade Slots
 This topic has been pinned, so it's probably important
Musashi  [developer] Dec 23, 2017 @ 6:26am
Weapon Template Names
AssaultRifle_CV
AssaultRifle_MG
AssaultRifle_BM
Pistol_CV
Pistol_MG
Pistol_BM
Shotgun_CV
Shotgun_MG
Shotgun_BM
Cannon_CV
Cannon_MG
Cannon_BM
SniperRifle_CV
SniperRifle_MG
SniperRifle_BM
VektorRifle_CV
VektorRifle_MG
VektorRifle_BM
Sword_CV
Sword_MG
Sword_BM
Bullpup_CV
Bullpup_MG
Bullpup_BM
SparkRifle_CV
SparkRifle_MG
SparkRifle_BM
Last edited by Musashi; Dec 23, 2017 @ 6:41am
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Showing 1-15 of 66 comments
ИعşŞ Dec 23, 2017 @ 7:54am 
Thx, just what I need
pyruvous Jan 17, 2018 @ 12:34am 
all the secondary templates for those using Grimy's Loot Mod
CombatKnife_CV
CombatKnife_MG
CombatKnife_BM

SawedOffShotgun_CV
SawedOffShotgun_MG
SawedOffShotgun_BM

GREMLIN_CV
GREMLIN_MG
GREMLIN_BM

Scimitar_CV
Scimitar_MG
Scimitar_BM

GrenadeLauncher_CV
GrenadeLauncher_MG
GrenadeLauncher_BM

WristBlade_CV
WristBlade_MG
WristBlade_BM

Musashi Katana's can be edited in their ini files, but for some reason the axe mod can't be modded in its own ini, but this mod works fine so here's their templates

Axe_CV
Axe_MG
Axe_BM

ThrowingAxe_CV
ThrowingAxe_MG
ThrowingAxe_BM

edited to fix typo in throwing axe name
Last edited by pyruvous; Jan 17, 2018 @ 5:23am
pauloel7 Jan 23, 2018 @ 3:34pm 
Hi, about the Axe above, that's the DLC 2 HunterAxe, right? If so, do I need to enter both set of template names for it - Axe_CV/MG/BM and ThrowingAxe_cv/MG/BM)? Ok, tried both and did not work. How then?
Last edited by pauloel7; Jan 23, 2018 @ 4:16pm
pauloel7 Jan 23, 2018 @ 3:35pm 
About the Katana, can we edit it here?
ИعşŞ Jan 27, 2018 @ 2:11am 
"Musashi Katana's can be edited in their ini files, but for some reason the axe mod can't be modded in its own ini, but this mod works fine so here's their templates"
pauloel7 Feb 4, 2018 @ 4:38pm 
"Hi, about the Axe above, that's the DLC 2 HunterAxe, right? If so, do I need to enter both set of template names for it - Axe_CV/MG/BM and ThrowingAxe_cv/MG/BM)? Ok, tried both and did not work. How then?"

Mate, I tried that, and did not work. Here's the code:
+SlotConfig = (TemplateName=Axe_CV, NumUpgradeSlots=1)
+SlotConfig = (TemplateName=Axe_MG, NumUpgradeSlots=2)
+SlotConfig = (TemplateName=Axe_BM, NumUpgradeSlots=3)

+SlotConfig = (TemplateName=ThrowingAxe_CV, NumUpgradeSlots=1)
+SlotConfig = (TemplateName=ThrowingAxe_MG, NumUpgradeSlots=2)
+SlotConfig = (TemplateName=ThrowingAxe_BM, NumUpgradeSlots=3)

pauloel7 Feb 5, 2018 @ 2:40pm 
Also, by "Katana" I meant to ask about the Assassin (chosen) sword.
ArcticJack Mar 30, 2018 @ 10:52pm 
Originally posted by pauloel7:
"Hi, about the Axe above, that's the DLC 2 HunterAxe, right? If so, do I need to enter both set of template names for it - Axe_CV/MG/BM and ThrowingAxe_cv/MG/BM)? Ok, tried both and did not work. How then?"

Mate, I tried that, and did not work. Here's the code:
+SlotConfig = (TemplateName=Axe_CV, NumUpgradeSlots=1)
+SlotConfig = (TemplateName=Axe_MG, NumUpgradeSlots=2)
+SlotConfig = (TemplateName=Axe_BM, NumUpgradeSlots=3)

+SlotConfig = (TemplateName=ThrowingAxe_CV, NumUpgradeSlots=1)
+SlotConfig = (TemplateName=ThrowingAxe_MG, NumUpgradeSlots=2)
+SlotConfig = (TemplateName=ThrowingAxe_BM, NumUpgradeSlots=3)



The names you have there relate to the 'axe mod' not the alien hunter dlc. I surfed through the AH real quick, some of these might be what you're looking for:

AlienHunterRifle_CV
AlienHunterRifle_MG
AlienHunterRifle_BM

AlienHunterPistol_CV
AlienHunterPistol_MG
AlienHunterPistol_BM

AlienHunterAxe_CV
AlienHunterAxe_MG
AlienHunterAxe_BM
Last edited by ArcticJack; Mar 30, 2018 @ 10:53pm
Jesset Jun 23, 2018 @ 5:35am 
mb smfg need

+SlotConfig = (TemplateName=AssaultRifle_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=AssaultRifle_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=AssaultRifle_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Shotgun_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Shotgun_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Shotgun_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Cannon_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Cannon_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Cannon_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=SniperRifle_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=SniperRifle_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=SniperRifle_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=VektorRifle_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=VektorRifle_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=VektorRifle_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Bullpup_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Bullpup_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Bullpup_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=SparkRifle_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=SparkRifle_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=SparkRifle_BM, NumUpgradeSlots=3)
Nick0Taylor Jun 28, 2018 @ 8:15am 
Originally posted by Jesset:
mb smfg need

+SlotConfig = (TemplateName=AssaultRifle_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=AssaultRifle_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=AssaultRifle_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Shotgun_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Shotgun_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Shotgun_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Cannon_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Cannon_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Cannon_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=SniperRifle_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=SniperRifle_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=SniperRifle_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=VektorRifle_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=VektorRifle_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=VektorRifle_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Bullpup_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Bullpup_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=Bullpup_BM, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=SparkRifle_CV, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=SparkRifle_MG, NumUpgradeSlots=3)
+SlotConfig = (TemplateName=SparkRifle_BM, NumUpgradeSlots=3)
thank you man this saved me quite some time
DERPKING1991 Aug 31, 2018 @ 4:42pm 
So how does one get the ChosenWeaponsMod to work with this and the Coil / Mercplasmapistol. Keeps saying you cant add anything to the chosen pistol. The coil still shows only three along with the merc one.
Scryehard Oct 1, 2018 @ 10:18pm 
I have the Armored Viper mod. Any way to change the number of attachments allowed on their weapons, the Gatling Beam and Gatling Vorpal?
Briar_Black Oct 10, 2018 @ 10:26pm 
Anyone got Template Name for Long War SMGs?
Scryehard Oct 11, 2018 @ 2:32am 
@Briar_Black

+SlotConfig = (TemplateName=SMG_CV, NumUpgradeSlots=20)
+SlotConfig = (TemplateName=SMG_MG, NumUpgradeSlots=20)
+SlotConfig = (TemplateName=SMG_BM, NumUpgradeSlots=20)
Parameter Oct 21, 2018 @ 12:32am 
Can someone give me the names of the new (old) Legend Weapons? Or are these covered by the Vanilla weapons of XCOM2?
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