XCOM 2
A Better Barracks
JWGrieves Jun 5, 2018 @ 8:34am
Nerf Bluescreen
Given your history of nerfing the OP things in this mod, I want to call attention to Bluescreen. Because it's far too good. The damage output far outclasses other ammo, it removes and penetrates shields etc.
Why have any other ammo? It utterly obliterates any mechanical enemy's chances. The Darkclaw with Fanfire obliterates Sectopod Primes (granted if you roll low damage you're ♥♥♥♥♥♥, but still)
I hope you address this, as it's been a glaring issue in X2 for far too long.
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DerBK  [developer] Jun 7, 2018 @ 11:13am 
I do kinda agree. Since they are fairly expensive, i would want to come up with some tradeoff. An idea i was floating around in my head was reducing the damage bonus and adding a small aim bonus against mechanicals. Buffing the EMP grenade at the same time would probably also be a good idea.

But i didn't spend much time on this tweak yet, it's fairly far down on the list of priorities for me right now.

Thanks for the reminder.
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