XCOM 2
A Better Barracks
Admo Oct 3, 2017 @ 7:51pm
Rangers versus Lost is very difficult
As it stands the Ranger class gets three weapons that are all quite poor against the lost:
* shotguns eat an action for each ammo reload
* cannons take two actions, though huge ammo pool
* swords don't trigger headshot

It may sounds ridiculous but what are your thoughts on allowing Rangers to wield pistols in the sword slot?
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Showing 1-7 of 7 comments
DerBK  [developer] Oct 3, 2017 @ 8:51pm 
Working as intended. You will need to decide if you want to bring your Rangers on a Lost mission, this kind of "what tool for the job?" decisions are the whole point of ABB. Classes get to be better or worse depending on the situations, else your decisions would be ultimately pointless.

But to provide the opposite perspective, Rangers aren't quite that poor against Lost. Either of their weapons deals high damage, so they can reliably take out those 4-5 hp Lost that sometimes survive rifle fire at 1 hp. The increased ammo count on the Cannon also helps a lot on these missions.
Admo Oct 3, 2017 @ 9:52pm 
Fair enough I will admit on some missions the cannon is pretty amazing on the lost. The rescue with the car where you run up and down a water bridge thing, pretty darn good.
Just a thought, why not reload two ammo instead of just one ?
DerBK  [developer] Oct 4, 2017 @ 11:19pm 
You can reload two ammo.

Per turn :)
I think the Rangers are okay to take out for a mission with the Lost in them. They are better utilized for dealing with Advent on such missions and great for marking crates when the Lost are present. Letting other classes more suitable for attacking the Lost do the undead dirty work.

It frees up the Ranger to do what they do best.

Of course, like DerBK suggested... can just let them catch some R&R back on the ship or gain more training via bonding, etc. And in doing so allows other warriors that are under utilized to gain combat experience.

Just my 2 cents worth.
Last edited by Miko - Heroic Studio; Oct 5, 2017 @ 2:41am
DerBK  [developer] Oct 5, 2017 @ 2:45am 
That's the idea, yes. Obviously, i can't know for sure if everything works out in practice as i designed it. But i at least want to give it a few weeks before i make major changes to what i consider core changes. And the changes to the gameplay of shotgun classes in general (and especially the Ranger) are definetely one of these core changes that i put a good deal of thought into.
I, for one am glad you put a great deal of thought throughout your mods to make them a coherent whole. ABA is an impressive overhaul along with the A.I. changes you have made. Both add a feel to the game that I enjoy a lot and they make it all more of a challenge to test our mettle with tactics is a heck of a lot of fun. And overhauls like these add to the replayability and longevity of an already well-made game.

ABB is a fitting addition to the ABA overhaul system and I am looking forward to seeing how it will all fit together.

I appreciate all the hard work you are putting into the modding you are doing, DerBK and I am sure there are many that feel the same. And watching the Let's Play series that Tapcat and DerAva did before WotC using ABA Legacy was a blast. DerAva is doing his current WotC Let's Play using ABA WotC. And my current campaign is also with ABA and it is really testing my tactical skills and I love it so far.

Keep doing what you are doing and I hope you don't grow bored expanding on your creation.
Last edited by Miko - Heroic Studio; Oct 5, 2017 @ 3:35am
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