Space Engineers

Space Engineers

VCZ Multifloor Elevator
tR02020 Dec 6, 2021 @ 2:59am
No power?
I have a fully powered base with excess charging but the elevator says it doesn't have enough power
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Showing 1-15 of 24 comments
JHRoman Mar 11, 2022 @ 2:14pm 
@tR02020 Did you get a solution for this issue? I have the same problem.
tR02020 Mar 11, 2022 @ 4:55pm 
Originally posted by JHRoman:
@tR02020 Did you get a solution for this issue? I have the same problem.
Sadly not no, im sorry
SarahLexxi10 Mar 19, 2022 @ 8:25am 
same problem. please help!
JoshValjosh Mar 28, 2022 @ 2:52pm 
Is this an issue as of the recent update? I've always had elevators work before
Taito Apr 16, 2022 @ 2:21am 
same problem :/
Z4CKxy Apr 16, 2022 @ 5:34am 
same problem ;-;
maxipuch92 Apr 27, 2022 @ 1:59am 
I have the same problem… i use the deuterium fusion reaktor mod, and have 4 30GW = 120GW and the elevator only requires 100 KW
Grog May 12, 2022 @ 11:57am 
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I fixed it some time ago for myself, works for me:


Fix for Multifloor Elevator:
https://steamcommunity.com/sharedfiles/filedetails/?id=1154898843

#1 go to:
...steamapps\workshop\content\244850\1154898843\Data\Scripts\MultifloorElevator\Classes\Elevator.cs

#2 edit and go to line 83:
Replace the line:
IsPowered = Block.ResourceSink.IsPowerAvailable(MyResourceDistributorComponent.ElectricityId, 0.10f);

By:
IsPowered = Block.ResourceSink.SuppliedRatioByType(MyResourceDistributorComponent.ElectricityId) == 1; // Fix due to heavy industry


Fix for CARGO Elevator:
https://steamcommunity.com/sharedfiles/filedetails/?id=1711861968

#1 go to:
...steamapps\workshop\content\244850\1711861968\Data\Scripts\MultifloorCargoElevator\VCZ_MultifloorCargoElevator.cs

#2 edit and go to line 142:
Replace the line:
if (!Elevator_block.ResourceSink.IsPowerAvailable(MyResourceDistributorComponent.ElectricityId, 1.15f)) return;

By:
if (Elevator_block.ResourceSink.SuppliedRatioByType(MyResourceDistributorComponent.ElectricityId) != 1) return;
JHRoman May 12, 2022 @ 6:57pm 
@Grog Thanks for the info. I'll try that.
sebcec Oct 12, 2022 @ 8:04am 
@Grog Thanks for the info. I'll try that.
Lisu Feb 13, 2023 @ 3:19pm 
I confirm what @Grog wrote does solve the problem. Thanks! :steamthumbsup:
SteelTiger Mar 14, 2023 @ 4:27pm 
can someone upload fixed files for stupid people like me
Brutus Mar 24, 2023 @ 11:39am 
How can I change it if I uploaded the Mod via 4netplayers? Can I override it per Programmable Block or do I have to write it somewhere else?
SteelTiger Mar 24, 2023 @ 3:03pm 
Originally posted by Brutus:
How can I change it if I uploaded the Mod via 4netplayers? Can I override it per Programmable Block or do I have to write it somewhere else?
you have to change the original file
it took me a couple hours but im stupid when it comes to programing
Brutus Mar 25, 2023 @ 3:28am 
Originally posted by SteelTiger:
Originally posted by Brutus:
How can I change it if I uploaded the Mod via 4netplayers? Can I override it per Programmable Block or do I have to write it somewhere else?
you have to change the original file
it took me a couple hours but im stupid when it comes to programing


Yeah I know how I could change it if I would play Singleplayer or would host the Server myself, but I'm hosting it via 4netPlayers and it takes the mods I want per Mod Name and Steam ID of Steam Workshop itself, so my Question would be how or where I could change the Mod File for the Server. :/

Edit:I may have found a Solution but I need to confirm it first before writing it here xD
Last edited by Brutus; Mar 25, 2023 @ 4:28am
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