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The mod should now show up in the mods list. Can you please check and let us know if it worked for you as well? Thanks!
Very happy that you liked the GC! Was it stable for you or did you experience crashes?
Anytime and thanks a lot!
Vielen Dank für das ausführliche Feedback!
Wraith: das Energieprobleme-Missionsergebnis wird jetzt korrekt agezeigt, Melia spawnt jetzt und der automatische Sieg auf Orakis ist auch behoben:)
- Antiker: Imperiale Raumstation ist gefixt. Wegen dem GC-Abschluss: Lief denn das Script noch (sieht man daran, dass man jede Sekunde ein paar Credits bekommt)? Kam ein Text von Janus, als du alle Planeten erobert hattest?
Der nächste Patch sollte dann so in ein paar Wochen erscheinen:)
@Bayou_Spirit
Thanks for the info about the missing Asgard installation, will be fixed with the next patch!:)
As for Asuras, sadly it's an issue that was introduced by EaW's update on Steam. Since the update a certain script command is no longer working (though it does for the retail and GOG versions of the game) and we have to see if the guys at Petro will fix it. If not, well have to remove the Asuran event chain from the campaign...
I don't think I was collecting credits automatically at this point, so it does sound like the script crashed but I couldn't tell you when it happened. I'll play through the GC again today and see if I can repeat the error :)
On my first, it didn't so I had it active for ages with no visible effects.
This time, I did a lot of the story things such as sending the city ship to the planet needing evacuated and also went to the other planet to get the research. I dunno if by not doing those the first time, it stopped the story or something.
Conversely, the Wraith homeworld (their 500 income planet) and worlds had Star Wars' Imperial space stations, rather than the Tau'ri that others have experienced.
I also experienced a situation where the Pride of Troy jumped into the Asteroid Field map and was destroyed even though it was not in contact with any asteroid fields on the map - I appreciate it makes sense that a City ship would sustain damage in an asteroid field on the battle map, but I jumped it in outside of a visible field, and no other capital ships sustained asteroid damage, Wraith or Ancient.
I also noted some text was incorrectly stating ships had 3 drone batteries when they had 4 etc
I'd also like to offer to help re-write the English version, as a native English speaker and Stargate lover I managed to interpret most of the text from my own knowledge, but unless you've got plans to update the English text, I'd love to help!
Regards,
Tim
@tim.strange: Let's get in touch about the English texts. We are indeed planning to update those but help would be much appreciated!
Ok grand, I've sent you a message about the scripting!
(Wraith) I like a more difficult GC but it seems that there´s no chance of actually winning against Ancient Warships due to a lack of technology and income at the early stages. Especially Wraith Fighters become more or less useless. Drones, Drones, Drones :D
Ancient Starbase Rank 5 Superweapon does not work/won´t Fire
1 Skirmish map has got a giant Planet in the center of the map. AI seems to have issues navigateing. Planet acts as a Giant Object with actual collision.
Awesome mod nonetheless!