STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

638 ratings
Stargate - Empire at War: Pegasus Chronicles [Open Beta]
File Size
3,375.945 MB
Sep 24, 2017 @ 1:09pm
Feb 26 @ 10:14am
39 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Stargate - Empire at War: Pegasus Chronicles [Open Beta]


"Stargate - Empire at War: Pegasus Chronicles" is a total conversion of the popular "Star Wars Empire at War: Forces of Corruption". All currently available factions will be replaced by other factions of the Stargate-universe. The mod encompasses:
  • 4 playable species: The Tau'ri, the Goa'uld the Wraith and the Asurans (space skirmish only)
  • Lots of other, independent species such as the Replicators, the Asurans, the Aschen and many more
  • Countless new ships and planets
  • New and completely reworked sounds, animations and effects
  • Numerous new and unique multiplayer maps, including a new wave mode
  • Reworked galactic AI
  • English and German localization and sounds
  • Galactic Conquest ("Pegasus Prelude" & "The Alliance of the System Lords")
  • Ground Skirmish

This version is the most recent version availible. Because it is a Beta version it allows you to test new features at the expense of possible crashes and balancing issues. In this version we will continue to fix bugs until they are ready for the stable branch of our mod.

Stable version:
The stable version of our mod is available here:

Useful links:
FAQ: Link[]
Wiki: Link[]

Join our public discord server to coordinate matches and chat with the developers:

How to play:
Subscribe to our mod, make sure to let the download finish (see your Steam download manager, it'll say at the bottom of your Steam client), then launch Forces of Corruption. Once ingame, go to the Options menu, then Mods, and enable it from there.

If this is not working you can try to launch the mod via the steam launch options by changing them to "STEAMMOD=1145741406" without the quotation marks.

If you are not using the Steam version you will need our launcher, see here.

What content of the ground skirmish can you expect in the open beta? This first version of the ground skirmish contains 7 skirmish maps on which you can battle the AI or friends as Tau'ri, Goa'uld or Wraith. The first two factions are completely done while the Wraith still require some tweaking. But that’s what a Beta is for after all, isn’t it?

Here’s a list of the main features you can expect in the Ground Skirmish Beta:

- We got 40 unique ground units over all three factions - all of which are based on units featured in the series. (In case of the Wraith we had to invent some units though)
- 15 additional hero units: 6 heroes for Tau'ri, 5 for the Goa'uld and 4 for the Wraith
- 30 new base building models: Around10 for each faction, each with neat construction animations and damage models
- Completely new set of offensive and defensive turrets for all three factions
- Amazing new animations for each unit and many buildings
- Special Jaffa units with retractable helmets – just like in the movie
- Unique features such as shield MALPs, Thor’s chariot, the Tacluchnatagamuntoron (congrats if you know what we are talking about without googling it:)), or Transportation Rings which allow you to instantly travel to distant locations on many maps
- Brand new walker vehicles for the Wraith that should catch the spirit of overall Wraith style very well
- Many new “made from scratch” special abilities that are faithful to the series
- Sound effects and music taken directly from the series for the most immersive experience
- Stargate-based ground maps that were made with care to faithfully re-create iconic locations from the show. For Tagrea alone we created around 50 individual building types, including a fully animated train and the Gun Balloons that surrounded Prometheus.
- 7 ground skirmish maps total and more on the way, which will be added later
- Exceptionally stable performance especially in multiplayer – say goodbye to synchronization errors!


Popular Discussions View All (21)
Aug 7 @ 8:53am
PINNED: Your experience with the open beta
May 20, 2022 @ 1:49pm
Some constuctive feedback :)
Jan 6 @ 3:18pm
new GC.
< >
JetAtalanta 16 hours ago 
Hate to say it, but not too thrilled about the new campaign.The missions are very difficult, with some just bordering on silly. Tartarus is by far the worst example of this. For some reason, you cannot bring vehicles(getting rid of several good Tau'ri options for the much overpowered Kulls). The Map is very poorly designed, with a giant choke point to start off with, that the AI just puts their troops on and laughs as they mow down your infantry. The mission is so bad that I ended up dropping my play through and went back to the old mod to get my Stargate fill

Sorry guys, you have some great ground work, but this version just ain't it.
haskehaldir Oct 1 @ 5:01am 
I think Asurans should be rebalanced. When playing against tauri in easy, while you try to build few fighter and bomber squadrons, opponent had time to build everything. Asurans are tooooooooooooo expensive and tooooooooooooo long to develop and build. Aren't the replicators the fastest normarly ? Here they are the longest and the most expensive.
Locutus  [author] Sep 3 @ 1:08pm 
@[73rd] RomanWarHammer
[73rd] RomanWarHammer Aug 27 @ 7:25pm 

I Have exisited since the beginning..I have watched i have waited i played every form of this mods predessors i remember playing SGEW 1.0 and every version since iv played everything made by merlin and spinobreaker and other members of the old guard.

HERE ME NOW!!!! this is the most glorious venture ever too be undertook! i support the SGMG and have since i was 16 years old. i am much older now. i send my best wishes! your undying loyalty to this game demands that you be rewarded in kind.i for one will never forget your sacrifices..

for the shol'vas that are complaining NOW HEAR THIS
Shol,va KREE !! !!! Kree hol mel, SGMG!!

Shall Keck Nem Ron
Josh Lemanski
juju Aug 15 @ 8:32am 
remove the infiltartion mission with Haris, it's annoying frustrating and not fun, like any infiltration mission in a RTS game when are devs going to understand that we HATE infiltration missions ?
Comander-07 Aug 7 @ 8:58am 
Units have too little sensor range, sometimes they can fire on the opponent before you even spot them (like SG1 and their ship) which feels odd. While its bearable in space it makes ground combat annoying, especially when you are up against air units which just disappear from sensor range immediately.
This coupled with how dark the maps are makes it hard to tell what is going on and hunting for some random jaffa unit on big maps is just a pain in the ass.
Comander-07 Aug 7 @ 8:50am 
Cant quite figure out how you are supposed to even play as the Tau'ri, you have neither the economy nor the fleet to protect your planets so you just sit there for hours doing nothing. Not a fan of how insanely weak the 304s are either and why do they have 301s instead of 302s?
This sounds weird but the original mod was more fun even if it had stability issues.
TruncatedCake Jul 16 @ 1:10am 
I'd really like to see the prelude in multiplayer, or at least a free GC in multiplayer
Zord13 Jun 28 @ 3:01am 
I've just finished the storylines. It's amazing. But will there be a normal galactic conquest where i can fight the AI head on without story?
Jonny_Baby98 May 17 @ 9:50am 
My absolute favorite! I love the space battles so much, I could play for hours!