STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Stargate - Empire at War: Pegasus Chronicles [Open Beta]
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File Size
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13.635 GB
Sep 24, 2017 @ 1:09pm
Dec 17, 2025 @ 1:00pm
61 Change Notes ( view )
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Stargate - Empire at War: Pegasus Chronicles [Open Beta]

Description



About:
"Stargate - Empire at War: Pegasus Chronicles" is a total conversion of the popular "Star Wars Empire at War: Forces of Corruption". All currently available factions will be replaced by other factions of the Stargate-universe. The mod encompasses:
  • 4 playable species: The Tau'ri, the Goa'uld the Wraith and the Asurans (space skirmish only)
  • Lots of other, independent species such as the Replicators, the Asurans, the Aschen and many more
  • Countless new ships and planets
  • New and completely reworked sounds, animations and effects
  • Numerous new and unique multiplayer maps, including a new wave mode
  • Reworked galactic AI
  • English and German localization and sounds
  • Galactic Conquest ("Pegasus Prelude", "The Alliance of the System Lords" & "Stargate Galaxies")
  • Ground Skirmish

This version is the most recent version availible. Because it is a Beta version it allows you to test new features at the expense of possible crashes and balancing issues. In this version we will continue to fix bugs until they are ready for the stable branch of our mod.

Stable version:
The stable version of our mod is available here: http://steamcommunity.com/sharedfiles/filedetails/?id=1126880602

Useful links:
FAQ: Link[www.stargate-eaw.de]
Wiki: Link[stargate-eaw.de]

Join our public discord server to coordinate matches and chat with the developers:
Link[discord.gg]

How to play:
Subscribe to our mod, make sure to let the download finish (see your Steam download manager, it'll say at the bottom of your Steam client), then launch Forces of Corruption. Once ingame, go to the Options menu, then Mods, and enable it from there.

If this is not working you can try to launch the mod via the steam launch options by changing them to "STEAMMOD=1145741406" without the quotation marks.

If you are not using the Steam version you will need our launcher, see here.


What content of the ground skirmish can you expect in the open beta? This first version of the ground skirmish contains 7 skirmish maps on which you can battle the AI or friends as Tau'ri, Goa'uld or Wraith. The first two factions are completely done while the Wraith still require some tweaking. But that’s what a Beta is for after all, isn’t it?

Here’s a list of the main features you can expect in the Ground Skirmish Beta:

- We got 40 unique ground units over all three factions - all of which are based on units featured in the series. (In case of the Wraith we had to invent some units though)
- 15 additional hero units: 6 heroes for Tau'ri, 5 for the Goa'uld and 4 for the Wraith
- 30 new base building models: Around10 for each faction, each with neat construction animations and damage models
- Completely new set of offensive and defensive turrets for all three factions
- Amazing new animations for each unit and many buildings
- Special Jaffa units with retractable helmets – just like in the movie
- Unique features such as shield MALPs, Thor’s chariot, the Tacluchnatagamuntoron (congrats if you know what we are talking about without googling it:)), or Transportation Rings which allow you to instantly travel to distant locations on many maps
- Brand new walker vehicles for the Wraith that should catch the spirit of overall Wraith style very well
- Many new “made from scratch” special abilities that are faithful to the series
- Sound effects and music taken directly from the series for the most immersive experience
- Stargate-based ground maps that were made with care to faithfully re-create iconic locations from the show. For Tagrea alone we created around 50 individual building types, including a fully animated train and the Gun Balloons that surrounded Prometheus.
- 7 ground skirmish maps total and more on the way, which will be added later
- Exceptionally stable performance especially in multiplayer – say goodbye to synchronization errors!

Yours,




[www.facebook.com][stargate-eaw.de]
Popular Discussions View All (43)
26
Feb 2 @ 5:24pm
Discussion,New playable species Ori, Alterans(Ancients) , Asgard , Replicators and Asurans(Galactic Conquest ).
秋分日的鼠
3
Feb 5 @ 12:51am
Can't rebuild naquadah Generators
Destroyah
140
Mar 3 @ 6:25am
PINNED: Your experience with the open beta
klon116
890 Comments
DirtyVaderDaddy Mar 6 @ 7:05pm 
It is a hog for resources, not all computers handle it well.
titanius anglesmith Mar 6 @ 11:15am 
oh snap... its getting unplayable
DirtyVaderDaddy Mar 3 @ 4:56pm 
Not really, they have so many worlds on the main campaign that it simply bogs over time as more factions produce more units and constructions.
titanius anglesmith Mar 3 @ 5:29am 
?
titanius anglesmith Mar 2 @ 7:10am 
the GC map seems to get very laggy way to stop this?
DirtyVaderDaddy Mar 1 @ 7:12am 
Heads up though, the mod isn't optimized for overly large battles on the ground. So I found the best balance in scale so far was to make all units platoons of four squads with 4-6 troops each for elites and 8-12 troops for basic / fodder troops. After that, the lag really starts hitting. If you get lag you can always scale down a bit. KMI, more squads means more independent actions the game has to keep up with. So test out what your computer can handle, start small.
DirtyVaderDaddy Mar 1 @ 7:07am 
Now I had to post those comments in sections so its a little broken up, just make sure you flip the last two since they should be over under and not under over. With the <Company_Units> on the top being the start, and the <Company_Units> on the bottom being the end.
DirtyVaderDaddy Mar 1 @ 7:04am 
Underworld_Disruptor_Merc, Underworld_Disruptor_Merc, Underworld_Disruptor_Merc,
Underworld_Disruptor_Merc, Underworld_Disruptor_Merc, Underworld_Disruptor_Merc,
Underworld_Disruptor_Merc, Underworld_Disruptor_Merc, Underworld_Disruptor_Merc,
Underworld_Disruptor_Merc, Underworld_Disruptor_Merc, Underworld_Disruptor_Merc,

Underworld_Disruptor_Merc, Underworld_Disruptor_Merc, Underworld_Disruptor_Merc,
Underworld_Disruptor_Merc, Underworld_Disruptor_Merc, Underworld_Disruptor_Merc,
Underworld_Disruptor_Merc, Underworld_Disruptor_Merc, Underworld_Disruptor_Merc,
Underworld_Disruptor_Merc, Underworld_Disruptor_Merc, Underworld_Disruptor_Merc
</Company_Units>

and
<Max_Squad_Size> 12 </Max_Squad_Size>
DirtyVaderDaddy Mar 1 @ 7:04am 
<Company_Units>
Underworld_Disruptor_Merc, Underworld_Disruptor_Merc, Underworld_Disruptor_Merc,
Underworld_Disruptor_Merc, Underworld_Disruptor_Merc, Underworld_Disruptor_Merc,
Underworld_Disruptor_Merc, Underworld_Disruptor_Merc, Underworld_Disruptor_Merc,
Underworld_Disruptor_Merc, Underworld_Disruptor_Merc, Underworld_Disruptor_Merc,

Underworld_Disruptor_Merc, Underworld_Disruptor_Merc, Underworld_Disruptor_Merc,
Underworld_Disruptor_Merc, Underworld_Disruptor_Merc, Underworld_Disruptor_Merc,
Underworld_Disruptor_Merc, Underworld_Disruptor_Merc, Underworld_Disruptor_Merc,
Underworld_Disruptor_Merc, Underworld_Disruptor_Merc, Underworld_Disruptor_Merc,
DirtyVaderDaddy Mar 1 @ 7:03am 
Or you can turn the units into platoons. So instead of having a squad of four troops, you get four squads of four troops per unit recruited (or however many troops you put in the formation). That looks like this.

so if we wanted 4 teams of 12 here we would do this...