login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Help us translate Steam
Happy to hear that you've enjoyed the mod so far:)
The campaign follows the events known from the series and as a result, the Ancients are supposed to lose the war. While it is still possible to conquer the galaxy on the Ancient Campaign this is not the designed outcome. Typically the goal is to fend off the Wraith for as long as possible, conquering planets is rather exceptional. The Ancients can also win if they survive long enough - eventually a retreat event will trigger asking the player to retreat his forces to Atlantis. If the evacuation is successful the GC is still won.
Unlike other GCs, the chosen difficulty level heavily impacts Pegasus Prelude. Make sure to adjust it to your needs before starting a campaign.
-> Easy: You'll most likely win the GC through conquest
-> Medium: Default experience, will keep you busy
-> Hard: Difficult, even for experienced players. It's the idea that the player wins this GC through the retreat event and not through conquest.
However, I have one question about the campaign: is there a way not to be brutally, totally, utterly poor as the ancients? The campaign itself is super challenging, filled with excellent Easter eggs, and (as it is scripted) an excellent and surprising back and forth. But I hold 3/4 of the entire galaxy, and have to wait 5 pay cycles to even research the warship, then another 4 to build a single one. And I can guarantee you my losses over *9* pay cycles are greater than 1 ship.
So that part is actually a bit frustrating, trying to cheese battle, after battle, after battle to ensure I don't lose a single (effectively irreplaceable) ship. Am i doing something wrong?
Scroll up to see the change log ;)
(Right next to the pictures)