Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sorry guys, you have some great ground work, but this version just ain't it.
❤️
I Have exisited since the beginning..I have watched i have waited i played every form of this mods predessors i remember playing SGEW 1.0 and every version since iv played everything made by merlin and spinobreaker and other members of the old guard.
HERE ME NOW!!!! this is the most glorious venture ever too be undertook! i support the SGMG and have since i was 16 years old. i am much older now. i send my best wishes! your undying loyalty to this game demands that you be rewarded in kind.i for one will never forget your sacrifices..
for the shol'vas that are complaining NOW HEAR THIS
Shol,va KREE !! !!! Kree hol mel, SGMG!!
Shall Keck Nem Ron
Josh Lemanski
Massachusetts
This coupled with how dark the maps are makes it hard to tell what is going on and hunting for some random jaffa unit on big maps is just a pain in the ass.
This sounds weird but the original mod was more fun even if it had stability issues.