STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Stargate - Empire at War: Pegasus Chronicles [Open Beta]
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2,130.101 MB
Sep 24, 2017 @ 1:09pm
Feb 27 @ 9:29am
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Stargate - Empire at War: Pegasus Chronicles [Open Beta]

Description



About:
"Stargate - Empire at War: Pegasus Chronicles" is a total conversion of the popular "Star Wars Empire at War: Forces of Corruption". All currently available factions will be replaced by other factions of the Stargate-universe. The mod encompasses:
  • 3 playable species: The Tau'ri, the Goa'uld and the Wraith
  • Lots of other, independent species such as the Replicators, the Asurans, the Aschen and many more
  • Countless new ships and planets
  • New and completely reworked sounds, animations and effects
  • Numerous new and unique multiplayer maps, including a new wave mode
  • Reworked galactic AI
  • English and German localization and sounds
  • Galactic Conquest (first GC "Pegasus Prelude)
  • Ground Skirmish

This version is the most recent version availible. Because it is a Beta version it allows you to test new features at the expense of possible crashes and balancing issues. In this version we will continue to fix bugs until they are ready for the stable branch of our mod.

Stable version:
The stable version of our mod is available here: http://steamcommunity.com/sharedfiles/filedetails/?id=1126880602

Useful links:
FAQ: Link[www.stargate-eaw.de]
Wiki: Link[stargate-eaw.de]

Join our public discord server to coordinate matches and chat with the developers:
Link[discord.gg]

How to play:
Subscribe to our mod, make sure to let the download finish (see your Steam download manager, it'll say at the bottom of your Steam client), then launch Forces of Corruption. Once ingame, go to the Options menu, then Mods, and enable it from there.

If this is not working you can try to launch the mod via the steam launch options by changing them to "STEAMMOD=1145741406" without the quotation marks.

If you are not using the Steam version you will need our launcher, see here.


What content of the ground skirmish can you expect in the open beta? This first version of the ground skirmish contains 7 skirmish maps on which you can battle the AI or friends as Tau'ri, Goa'uld or Wraith. The first two factions are completely done while the Wraith still require some tweaking. But that’s what a Beta is for after all, isn’t it?

Here’s a list of the main features you can expect in the Ground Skirmish Beta:

- We got 40 unique ground units over all three factions - all of which are based on units featured in the series. (In case of the Wraith we had to invent some units though)
- 15 additional hero units: 6 heroes for Tau'ri, 5 for the Goa'uld and 4 for the Wraith
- 30 new base building models: Around10 for each faction, each with neat construction animations and damage models
- Completely new set of offensive and defensive turrets for all three factions
- Amazing new animations for each unit and many buildings
- Special Jaffa units with retractable helmets – just like in the movie
- Unique features such as shield MALPs, Thor’s chariot, the Tacluchnatagamuntoron (congrats if you know what we are talking about without googling it:)), or Transportation Rings which allow you to instantly travel to distant locations on many maps
- Brand new walker vehicles for the Wraith that should catch the spirit of overall Wraith style very well
- Many new “made from scratch” special abilities that are faithful to the series
- Sound effects and music taken directly from the series for the most immersive experience
- Stargate-based ground maps that were made with care to faithfully re-create iconic locations from the show. For Tagrea alone we created around 50 individual building types, including a fully animated train and the Gun Balloons that surrounded Prometheus.
- 7 ground skirmish maps total and more on the way, which will be added later
- Exceptionally stable performance especially in multiplayer – say goodbye to synchronization errors!

Yours,




[www.facebook.com][stargate-eaw.de]
Popular Discussions View All (12)
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Mar 1 @ 12:55am
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Mar 2 @ 11:41am
PINNED: Your experience with the open beta
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Oct 5, 2020 @ 1:15pm
words can not decribe
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495 Comments
vanhelsing1620 Feb 27 @ 6:08am 
any ideas on when we can get a new gc??
Xeno Feb 27 @ 5:47am 
oh nice, ein neues Update, gleich mal die wichtigste Frage vorweg, was hat sich verändert? ^^
Locutus  [author] Feb 16 @ 2:19am 
@piratep2r
Happy to hear that you've enjoyed the mod so far:)

The campaign follows the events known from the series and as a result, the Ancients are supposed to lose the war. While it is still possible to conquer the galaxy on the Ancient Campaign this is not the designed outcome. Typically the goal is to fend off the Wraith for as long as possible, conquering planets is rather exceptional. The Ancients can also win if they survive long enough - eventually a retreat event will trigger asking the player to retreat his forces to Atlantis. If the evacuation is successful the GC is still won.

Unlike other GCs, the chosen difficulty level heavily impacts Pegasus Prelude. Make sure to adjust it to your needs before starting a campaign.
-> Easy: You'll most likely win the GC through conquest
-> Medium: Default experience, will keep you busy
-> Hard: Difficult, even for experienced players. It's the idea that the player wins this GC through the retreat event and not through conquest.
piratep2r Feb 14 @ 8:48am 
Hey, just want to share that this whole thing is brilliant fun, well done! Especially am loving skirmish!

However, I have one question about the campaign: is there a way not to be brutally, totally, utterly poor as the ancients? The campaign itself is super challenging, filled with excellent Easter eggs, and (as it is scripted) an excellent and surprising back and forth. But I hold 3/4 of the entire galaxy, and have to wait 5 pay cycles to even research the warship, then another 4 to build a single one. And I can guarantee you my losses over *9* pay cycles are greater than 1 ship.

So that part is actually a bit frustrating, trying to cheese battle, after battle, after battle to ensure I don't lose a single (effectively irreplaceable) ship. Am i doing something wrong?
Locutus  [author] Feb 14 @ 4:07am 
@vanhelsing1620
Scroll up to see the change log ;)
(Right next to the pictures)
vanhelsing1620 Feb 13 @ 7:23pm 
what was the update?
Mirmaker Feb 13 @ 10:41am 
cant wait for a Tauri Galactic Conquest
PlagueMaster308 Feb 5 @ 8:00pm 
It will most likely be Goauld GC
vanhelsing1620 Jan 31 @ 12:32pm 
any idea on when/what the next update will be?
Kimbo Jan 27 @ 2:59pm 
Tau'ri faction should be renamed Tau'ri/Asguard.