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+PA_T1 =
+PA_T2 =
+PA_T3 =
+GL_T1 =
+GL_T2 =
Got them from an mod that used to support Grimys Loot Mod, not sure if they've changed since you ported them too WotC
I can in the same way add weapons and armor WOTC to the file XComGrimyLootModWOTC.ini? (found them in the comments you answered.)
Or it should only have unique values (in the block EQUIPMENT TABLES)?
Or have they already been added?
@Valkynaz I couldn’t remember if it was PA and GL or something like PsiAmp and Launcher. The secondary weapons use a different naming convention mostly so I couldn’t remember if they followed he primary weapon naming convention or secondary weapon naming convention.
Also the T# only matters for armors. Everything else uses T1, and the mod figures out which upgraded version it should use on its own. This is because the template assignments are different for armors than they are for anything else. Specifically the template names. T1 armor is KevlarArmor and T2 medium is MediumPlatedArmor, whereas all the weapons are the same template name but have a CV for tier 1, a MG for tier 2 and a BM for tier 3.
For example, look in GrimyLootModWOTC’s XComGrimyLootModWOTC.ini - there’s no tier 2 or 3 for the vanilla items, other than armors.
That’s not to say you *can’t* add T2 or T3 lines. Just that they won’t do anything.
Also if you set your weapons to tiers other than 1, 2, or 3, they will be ignored. This is why you don’t get Resistance Firearms out of the loot crates. E3245 did his tiers weird. Probably for good reason, but it means most of those weapons you’ll never pull out of a loot box because the game thinks you shouldn’t have access to those tiers yet.
Oddly enough, some of his pistols are set up properly, so if you choose Build Pistol or Build Sidearm, you’ll sometimes get a Resistance Firearms pistol.
" but I'm trying to use it with the WOTC Grimy's Loot Mod and when I get weapons from the boxes it just shows an XPad icon (the gray pentagon thing) and I don't actually get the weapon."
I added templates names, as u said , and if i understood correctly :
`CREATE_X2TEMPLATE(class'X2WeaponTemplate', Template, 'WP_CAR_SMG');
my template name which i should add as an SMG would be WP_CAR_SMG , am i correct ?
If he bought tier 3 of the weapon’s base type (e.g. if he was pulling an assault rifle, and he had purchased Beam Assault Rifles) then the game would pull the tier 3 version.
I use your mod, but I only have access to the tier 1 weapons even though I researched tier 2 and 3. If he’s like me, then he may not be getting the tier 2 and 3 because the game may not *have* a tier 2 and 3 to pull.
I’ll see if I can figure out about rolling a new template name if the current one can’t be resolved, but all that will do is keep him from getting your weapons out of loot boxes unless something can be done about the missing templates.
Thanks for the answer.
But I meant the Chosen weapon (Arashi, Katana, Disruptor Rifle, Darklance, Darkclaw) and armor in the Alien Hunter DLC (Icarus Armor, Serpent Suit, R.A.G.E. Suit)?
Or you did not add so as not to spoil the game's ENT? =)
Also, those weapons would be stupidly overpowered if given to your normal troops. Auto-crits on psionic enemies? Auto-hit melee attacks? Every sniper being able to move and shoot in the same turn?
"Hi. I've figured out the issue with the Grimy's Loot integration. You need to remove all of the double quotes and square brackets from around the weapon schematic names. "
Could this be true? @Ginger
Here's an excerpt from the XComGrimyLootModWOTC.ini that comes with this mod:
.AR_T1 = AssaultRifle_CV
.SG_T1 = Shotgun_CV
.LMG_T1 = Cannon_CV
.SR_T1 = SniperRifle_CV
.SMG_T1 = SMG_CV
.VR_T1 = VektorRifle_CV
.BP_T1 = Bullpup_CV
As you can see, there are no brackets or quotes.
I'm used to certain places on the internet where quotes and brackets mean that a phrase the writer is using is a stand-in for a phrase that he doesn't know. The reader knows it, and is supposed to put the phrase in there, while removing the brackets and quotes. But, of course, not everyone has seen brackets and quotes used in that way.
I named the ini file GrimyLootModWOTC
I have the Ini file in the mods config folder in the workshop section
[GrimyLootModWOTC.GrimyLoot_Research]
.Sword_T1 = SpecOpsKnife_CV
.Sword_T2 = SpecOpsKnife_MG
.Sword_T3 = SpecOpsKnife_BM