Dota 2
CHIP v1.2: Community Hero & Item Project
Fiveli Sep 20, 2017 @ 10:37pm
TEST
(Temporary Abilities): These abilities are like a base for the hero that I will create later, it is just a test of their abilities ...

1: Corruption (no target): The hero enters a state of impure malice that gives you 30 '50' 65 '80' of damage and less 3 '5' 8 '10 of armor but you become 15% slower. Cost of mana 80 '100' 115 '125

2: Loneliness (pure damage): Fix an enemy hero inflicting damage from your soul, 90 '120' 180 '250 if you find 1400 units of distance from any ally will increase the damage of loneliness 120' 150 '200' 300, cost of mana 90 '105' 120 '150. Relentizacion: 20% duration of relentizacion: 2 seconds

3: Last breath (passive): When the hero has 20% health gets extra movement speed 15 '25' 35 '45 and armor 5' 7 '10' 12

4: Desperate Soul (Activation): When the hero sees that he can not save others he enters into despair, granting 15% '25%' 30% life-stealing and attack speed 40 '60' 90 to allies in a range of 800 units. Duration: 3 seconds


Opinions? I think it is a little unbalanced by the armor or the damage of his second but hey, this is a test I accept all contribution with these abilities ... Thanks for reading