Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Turbolaser towers don't really help when attacking. I think the mod should just take the AT-AA from the base game, it even happens to have an ability which scrambles missile guidance systems. It sure is weird that the Republic does not have a single AA unit already. Confederacy has an AAT, which oddly enough is extremely effective against LAAT:s.
Additionally, LAAT should fire missiles when attacking HMP:s, it is a bit ridiculous how it has these massive missile launchers yet they are completely cosmetic in this mod.
the LAATs do have flak pod launchers in the xml code but that's just two flak pods every 4 seconds so the damage is insignificant.
Only tactic that i found that truly works was take a Jedi since their passive Force Heal is also pretty broken and have them distract the HMP while someone else builds the AA turrets.