STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

12,297 ratings
Republic at War
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File Size
Posted
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11.855 GB
Sep 7, 2017 @ 4:55am
Jul 4 @ 12:35pm
23 Change Notes ( view )
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Republic at War

Description
What is Republic at War?

Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

About Republic at War 1.4
A Call To Arms

We have added the following content:
  • Added 8 totally new systems: Centerpoint Station, Lehon, Teth, Vulpter, Chandrila, Mimban, Etti 4, and Nar Shaddaa
  • Replaced 6 land maps: Ryloth, Bothawui, Eriadu, Honoghr, Kashyyyk, Kuat
  • Two New Galactic Conquests: Carnage & Fortune's Reversed
  • Add new CIS units: CIS Militia, Heavy Stap
  • Add new Republic units: Republic Militia, Clone Personal Walker
  • Corporate Sector Authority added as a non-playable passive faction
  • Improved visuals, like new unit models, space maps, projectiles, hero icons, etc.
  • many many minor fixes

You can view the full changelog on our discord.

Where to get more information?

Our Community place is at Discord[discord.gg]

For detailed information about the mod and new updates please visit our discprd or Moddb page.

Running Republic at War

After subscribing to this mod, please wait until the download is finished!

The recommended way of launching Republic at War is by using the FoC Launcher. The launcher can be downloaded here. You might want to suppress your Anti-Virus for this file. For more information how to download the mod please get the latest install guides from here.

Alternatively you can use the built-in steam method to launch a Forces of Corruption Mod.
If the game doesn't re-launch when you enable the mod ingame, or you want to just directly launch into the mod, go to the properties for Empire at War in Steam and paste the following into launch options (including steammod):
STEAMMOD=1129810972


Current Version: 1.4.4
Popular Discussions View All (286)
457
Jul 21 @ 9:47am
PINNED: Feedback and suggestions
NoSkill
172
Jul 6 @ 8:09pm
PINNED: Bug reports
Umbrella
50
Jun 17 @ 12:12am
Crashes.
domelcio
5,176 Comments
Rikki Jul 24 @ 9:55pm 
Can you guys please rework the space unit pathfinding? Ships sometimes start spinning instead of just a full stop when you give them attack move order. Many thanks, fav mod.
pu.gattermann Jul 23 @ 2:18am 
Can it be that the garrison was changed? Like why do the seperatits bases spawn all possible droids?
LordPizza Jul 21 @ 7:19am 
Will there eventually be a controlable hutt faction? Like the Zann Consortium. Because I'd like to see a third faction in this game. And from the changes like adding Nar Shadaa being a capital Shipyard it would be possible to play as them
Killerpizza Jul 19 @ 5:50pm 
whenever i try to load a game it crashes now
LordPizza Jul 18 @ 8:09am 
Is it just me or is Kamino incredibly laggy at Tech 5 as Republic. even when I bought all clone Legions it still remains laggy... from 60 fps down to 15. It's just a minor bug but I think it still could be fixed, right?
Killerpizza Jul 15 @ 3:25pm 
minor skirmish bug where i can see fires on an unattacked space station through fog of war.
BaconatorBB Jul 14 @ 11:00pm 
there are several gaps in linked planets on mid rim conflict, I've maxed my tech tree and have armies at the ready, but i can't access half the map, what do i do?
AdmBerner Jul 14 @ 8:59pm 
This is my favorite Total Conversion mod. Love the Clone wars era. Any chance we could get Ahsoka and Captain Rex in the game? I thought it was in the previous version but now they're not. If they were removed, may I humbly ask the reason, please? Thanks again!!!
LordPizza Jul 9 @ 2:34am 
@Tankripper475 I think they reduced it to 10 because this has caused the majority of crashes. I still can remember when I captured a planet with over 10 Units on the ground and then clicking on the planet it emediatly crashes