STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Republic at War
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File Size
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768.365 MB
Sep 7, 2017 @ 4:55am
Dec 19, 2020 @ 3:19am
8 Change Notes ( view )
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Republic at War

Description
What is Republic at War?

Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

About Republic at War 1.2.5
This release features the long awaited multiplayer support for galactic conquests.

We have added the following content:
  • A full sized multiplayer GC ("The Clone Wars")
  • A mid sized multiplayer GC ("Rush to Victory")
  • A small sized multiplayer GC ("Battlefront 2 Galactic Conquest")
  • improved start-up time
  • many many minor fixes

You can view the full changelog here[republicatwar.com].

Where to get more information?

Our Community place is at Discord[discord.gg]

For detailed information about the mod and new updates please visit our Moddb page.

Running Republic at War

After subscribing to this mod, please wait until the download is finished!

The recommended way of launching Republic at War is by using the FoC Launcher. The launcher can be downloaded here. You might want to suppress your Anti-Virus for this file. For more information how to download the mod please get the latest install guides from here.

Alternatively you can use the built-in steam method to launch a Forces of Corruption Mod.
If the game doesn't re-launch when you enable the mod ingame, or you want to just directly launch into the mod, go to the properties for Empire at War in Steam and paste the following into launch options (including steammod):
STEAMMOD=1129810972


Current Version: 1.2.5-1

Popular Discussions View All (241)
371
Jan 11 @ 4:14pm
PINNED: Feedback and suggestions
NoSkill
6
Jan 9 @ 9:14am
PINNED: Republic at War v1.2.5 is now LIVE!
Hurdz
4
Dec 16, 2020 @ 7:25pm
How do you play as the CIS?
Cato
< >
4,123 Comments
Syionic  [author] 11 hours ago 
@Star wing
Providence should be broadsiding when told to fire on a specific target... odd that it isn't.

@Commander-LVJ
MP in general has been having issues due to the latest update (even in the base game).
Turbolasers are weak to infantry. Try seeing what turbolasers do to vehicles (especially heavy vehicles, such as MTT and OG-9 homing spider droids)
> Just a couple more things: why did you muck with the coruscant map but yet leave the other alone?..and are you aware that the number of build slots on the planetary summery\s do not mach the building slots on at least all of the planetary maps?..please fix.
What do you mean?

@Walther
Can't use custom skirmish maps? That's... certainly an interesting bug I haven't seen before.

@jamowel
It should be fixed in the next update, as it is on the to-do list.
AdmiralC 16 hours ago 
Maybe they're so terrified of the pride of the core survivng the battle, they start fleeing instead?
Just kidding, hope that gets fixed soon.
jamowel 16 hours ago 
There is a huge bug in multiplayer when the pride of the core retreats the cis retreat instead. Please fix this.
Commander-LVJ 16 hours ago 
+Hurdz

+Anakin Sklavenwalker

+Umbrella

+Syionic

Just a couple more things: why did you muck with the coruscant map but yet leave the other alone?..and are you aware that the number of build slots on the planetary summery\s do not mach the building slots on at least all of the planetary maps?..please fix.
Alex 17 hours ago 
I just found the problem for the german version. Every single audio file needs to be rewrited with _ger at the end. For Example, (Clone_move_1_eng to Clone_move_1_ger). I tried it with the clone move files and it worked. Maybe you (the Creators) can rewrite the audio files in a faster option than me renaming every file by myself.
Commander-LVJ 17 hours ago 
+Hurdz

+Anakin Sklavenwalker

+Umbrella

+Syionic

So I just played it again and need to ask: are you aware that the turbolaser towers are so weak that I have seen a single squad of b1 battle droids take one out in say 10-15 seconds (if that) while taking maybe 3 loses in the process..?
Walther 20 hours ago 
I haven't been able to use custom maps in the multiplayer lately, is that intentional? Help?
Commander-LVJ 20 hours ago 
+Hurdz

+Anakin Sklavenwalker

+Umbrella

+Syionic

That pesky multiplayer GC giving "ya" trouble.!?;) Well I guess that's why certain things are called "pushing it to the limit"!:D
Star wing Jan 19 @ 6:02am 
AH.
Thanks @Syionic i might do that.
but can the providence carrier and the HMP ships be fiexd?
I have to micro manage the HMP other wise they just stand hovering on top of the target, not shooting it or just once every few min.
as for the battleship, for some reason they face the enemy rather than turning there side and engaging them, and they tend to get bit too close to enemy,to a point where the republic ships have more advantage, so i basically have to tell them to turn there side and micro manage.
And what's up with the Munificent-class star frigates? i swear they do no dmg what so ever, i just use them as distraction most of the time lol
they fail to dmg even the acclamator in a 1v1
OH it would be nice to have a indicator on space wars telling us where the ships path is going to be, you know what i mean, right? so we know if the ship is gonna go around the map or not and etc...
Syionic  [author] Jan 18 @ 4:07pm 
AI spawns units for free, has build multipliers, credit multipliers (though on easy, they only have 1x multipliers). The spam is likely going to be reduced in the next update.

If you want to mod the game yourself (not that difficult, requires no software; just disables multiplayer until you reinstall), go to C:\Program Files (x86)\Steam\steamapps\workshop\content\32470\1129810972\Data\XML, find Difficultyadjustments.xml, edit with notepad, and edit the multipliers (higher numbers for build times, lower numbers for credit multipliers)