STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

9,338 ratings
Republic at War
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File Size
Posted
Updated
768.365 MB
Sep 7, 2017 @ 4:55am
Dec 19, 2020 @ 3:19am
8 Change Notes ( view )
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Republic at War

Description
What is Republic at War?

Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

About Republic at War 1.2.5
This release features the long awaited multiplayer support for galactic conquests.

We have added the following content:
  • A full sized multiplayer GC ("The Clone Wars")
  • A mid sized multiplayer GC ("Rush to Victory")
  • A small sized multiplayer GC ("Battlefront 2 Galactic Conquest")
  • improved start-up time
  • many many minor fixes

You can view the full changelog here[republicatwar.com].

Where to get more information?

Our Community place is at Discord[discord.gg]

For detailed information about the mod and new updates please visit our Moddb page.

Running Republic at War

After subscribing to this mod, please wait until the download is finished!

The recommended way of launching Republic at War is by using the FoC Launcher. The launcher can be downloaded here. You might want to suppress your Anti-Virus for this file. For more information how to download the mod please get the latest install guides from here.

Alternatively you can use the built-in steam method to launch a Forces of Corruption Mod.
If the game doesn't re-launch when you enable the mod ingame, or you want to just directly launch into the mod, go to the properties for Empire at War in Steam and paste the following into launch options (including steammod):
STEAMMOD=1129810972


Current Version: 1.2.5-1

Popular Discussions View All (256)
408
Nov 20 @ 10:07am
PINNED: Feedback and suggestions
NoSkill
21
Oct 10 @ 9:38pm
Crashes.
➣domelcio™
113
Nov 24 @ 10:44am
PINNED: Bug reports
Umbrella
< >
4,529 Comments
Matro 5 hours ago 
AI seems a little brain dead on galactic conquest, it'll move a couple fleets around and attack you every once in a while, but it wont really build on planets or do much in general, much like wong's comment below mine
Wuorg Nov 30 @ 4:36pm 
So I decided to double check everything, since it had been almost a week since I last tried this mod. For the most part, everything holds true, but I noticed an interesting and potentially helpful discrepancy: In GC battles, the AI is active *only* when they don't have a star base to manage. If they have a star base, they will just sit there, no matter how much I poke, shoot, bomb, or fly around them.
Wuorg Nov 30 @ 4:26pm 
Yes, it does absolutely nothing. To be clear, in GC it never moves any fleets, creates new ones, build new buildings--as far as I can tell, it is like there is no AI at all. Likewise, in skirmish battles, the AI never moves its units, whether in space or on land, and never builds anything.

Oddly, in battles entered through the GC, the AI does some stuff, but once again becomes inactive after leaving the battle.

Eventually, I decided to try using the Rise of Palpatine mod, which is apparently built off this one in some way, and the AI works perfectly there. Haven't got a clue as to why. I haven't done anything different with either that mod or this one.
Kinkybutt Nov 26 @ 5:37pm 
This mod is one of the many reasons why I bought this game.
Umbrella  [author] Nov 26 @ 7:13am 
The AI does nothing?
Wuorg Nov 22 @ 12:23pm 
The AI seems to be disabled for me for some reason. I've tried looking through old discussions and the bug reports thread for fixes, but so far the only suggestion I've found (reinstalling the mod, and/or game) hasn't worked at all. I even did it several times in slightly different ways to no avail.

Are there any other possible fixes?
✪ Barney Beartilde ✪ Nov 22 @ 9:00am 
thanks for the quick response, it seems like its helping.
Umbrella  [author] Nov 22 @ 7:41am 
Don't zoom into a planet shortly after capturing it (I have never been able to replicate it or encountered it, but people have reported it a lot).

Duro & Raxus Prime space battles cause crashes after the latest update, autoresolve space battles on them to avoid it until it can be fixed.
✪ Barney Beartilde ✪ Nov 22 @ 7:36am 
my galactic conquest keep crashing randomly whenever i play, is there a fix for this? i am getting tired of having to restart my game, and saving is a pain in the ass as it takes a good minute
Pekka 787 Nov 19 @ 5:35pm 
con dos venator se me le lagea pero buen mod :D