STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Republic at War
5,523 Comments
[OG] Ammagethon 18 hours ago 
Please add also:

-Providence dreadnaught with bit other design
-Recusent dreadnaught
-young Tarkin
-a 2nd Mandator 1 or 2 with outher design
-mc60 and mc80 cruiser
-super tank again :)
-Ahsoka and more known Jedi
-a Heavier Venator
-Mk 2 Acclamator
-2nd version of Lucrehulk
What's the new update is about? And how do I make work the diplomats properly, if there is no planet (aside the ones that require diplomats and accomplished diplomacies) with which I can make the diplomacy work...?
lucentumm Aug 19 @ 12:48pm 
love it
Aoi Aug 12 @ 2:42pm 
Is it possible to somehow expand the slots in multiplayer in company mode by more than 2?
Jarod Aug 12 @ 6:45am 
It was my first mod for FOC, I used to play it many years ago, and I'm glad that it's still alive.
There are stil a lot of problems with ballance, but there are also technical issues. I don't remember this problems in the older versions. IDK is it a problem of the mod or of the all game, but units (especially is space battles) never go on the points where i send them, they don't listen to my orders and live their own life. Maybe i'm bad and uncharismatic leader)))))
Moreover, it seems to me that shooting is also doesn't work well. Hits often go unrecorded, sometimes ships don't shoot on targets in 2 meters.
Finaly, when ships come from hyperspace to near to each other, they just stand on their place and don't move anywhere
So what is the reason of the broken space fights in this mod?
panzer iv Aug 10 @ 11:06pm 
Good mod but it's not balanced CIS very very op
SkullFacedDeadman Aug 9 @ 6:46am 
I just wanted to point out how busted the jedi/sith heros are. I can send anakin and obi to any planet with any sized army and no mater how well they are defended and they still win
spyrogenetics Aug 9 @ 6:42am 
Jedi Characters are WAY too OP my friend and i can't even play a fair conquest without losing a planets worth of armies to one or two hero force users
Nobody’s Home Aug 9 @ 2:22am 
The main advantage of mod is the From the Ashes scenario, where you can slowly get acquainted with technologies and build logical battle fronts.
But how, damn it, you need to guess which buildings on which planet are available? I played for the Confederates, I accidentally came to the planet of Ratatak and gained access to a large list of land units ... Why is this not in the description of the planet? :lunar2020thinkingtiger:
McLets Aug 2 @ 11:44am 
@Bhazturd. There is a feedback and suggestions channel. While the comments might not be the best place to put criticism, it seems likely that this is the kind of feedback that the dev was/is looking for.
Bhazturd. Aug 1 @ 4:26pm 
To all of yall complaining that the CIS is to OP, that was basically their strategy in canon. If it’s such an issue make anti-“air” ships. Boom problem solved, it’s so genius it’s even used by vanilla players.
ALILA Aug 1 @ 11:56am 
I love this mod because of how simple it is. You launch it, you play, the strong and weak vs system is good. But my lord, the CIS are broken. You have to tweak the difficulties so much to get a fair battle. Republic ships almost make no fighters, and the fighter squadrons you can make are incredibly weak.
The Nightmare Jul 29 @ 2:45pm 
Please focus on balance the mod. CIS is broken
Newtz Jul 29 @ 12:50pm 
This is the better clone wars mod. Not bloated mess like the other one.
[OG] Ammagethon Jul 27 @ 10:59pm 
For me, it's by far the best Empire at War mod. I love the art style and your mod development. I've been playing it for four years, I think. Please keep working on the mod <3
Tacoswamper Jul 26 @ 9:49pm 
Great mod, but the population cap and making buildings require a unit of population means that I cant even make any units at the start of a lot of the galactic conquest maps. Not sure if this is a bug or just a poor decision by developers?
tabunoff.oleg2012 Jul 26 @ 2:21pm 
Здраствуйте, вылетает при загрузке сохранения как исправить?
Komandir Kronos Jul 25 @ 5:29pm 
Hello everyone! How are you? Do you guys know if it is possible switching between factions in the game? I saw a thread where a guy said there is a debug kit that allows you to control both sides in a battle. Is there a way to control more than one in the game? For example, control the Empire and the Rebellion? Through the debug kit or maybe 2 players on the same Pc. I ask this, because I really want to control more than one faction. I believe it would be amazing to control 2 sides on a Galactic Conquest mode for example.
jehovacitolugoferrer2004 Jul 25 @ 7:54am 
why change the desing of the clone troopers for the clone wars ones? i liked the original style models man
alidurali498 Jul 22 @ 9:23pm 
ist ein sehr cooler mod
hatte jemand mit mir lust diesen spiel zu spielen
Sambonie Jul 14 @ 5:42pm 
the range of detection seems way to close for ground units
-=[ChocoLover]=- Jul 14 @ 1:06pm 
also, neat abbilities Yularen has
one is a really strong laser
and the other is game crasher!
-=[ChocoLover]=- Jul 14 @ 12:51pm 
also
rest in peace Malevolence bug at the start of a GC
you will be missed by the CIS Players
you will sure as hell NOT be missed by the GAR Players
-=[ChocoLover]=- Jul 14 @ 12:49pm 
well, now we need Ahsoka, Raxus Secundus and a fully made diplomacy system (maybe also neutral planets that could join the Republic with diplomacy tasks) as well as actual diplomacy missions (like ground "battles" for certain tasks or something like that) and then the mod is perfect!
also still waiting for a playable Hutt faction. I just like being like a pirate in games like these
Stahlmantel 1 Jul 14 @ 10:56am 
Beste Deutsche mod
migoogooloo Jul 14 @ 6:18am 
this is my first time playing this mod in a while. the graphical upgrade is amazing.
Overmind25 Jul 12 @ 7:49pm 
Great updates. Ofc everyone has to give their two cents. My two cents, why is the capital of the Confederacy not in the Galactic Map?
Nyxlt Jul 9 @ 12:58pm 
Game crashes in battle
Fabius VII Jul 8 @ 6:18pm 
Great mod.But need Ahsoka tano.
Mr. Iron Jul 7 @ 10:24am 
@Stewie you have a high enough tech level and previous buildings built? (barracks, light factory)
StewieSWS Jul 7 @ 10:03am 
How the hell do I build heavy factory for Republic in Clone wars conquest?
Jack Swallow Jul 6 @ 12:07pm 
Ah yes. I really like the mod and the units but that damn homingspider droid with the lasers ( way to tanky) and that damn lucrehulks (crazy fighter spam) are just no fun to fight against.

Also the antifighter ships are just bad at their job and just die basicly instantly
Tobias.Forster Jul 5 @ 11:07pm 
With the new CIS hero "San Hill," you're able to steal Credits from Republic planets. It's tough for the Republic to maintain a stable income when the hero is regularly used by the CIS.

It's not unusual in my campaigns for the Republic to have +1300 income while the CIS has +8000.

So my question is: Can the Republic do anything directly against the credit theft?
Rodso Jul 5 @ 4:52am 
some of the descriptions for planets and units and heroes sound so dam cringe
jango5643 Jul 3 @ 12:20am 
I do have some questions though: is there an order 66 option? Is there any plans for the bad batch, an order 66 option would be great for crosshair and his elite squadron. Is there any plans or way to have republic commandos outside of delta? Looking at the arc squadrons I was wondering if that was a option. However, all and all I would love imperial crosshair and republic commandos .
jango5643 Jul 3 @ 12:18am 
Making the graphics look more like the tv show instead of being more realistic makes it really stand out compared to the other clone wars modes. It feel like an episode of the clone wars. The amount of maps makes for a long and great campaign. The update models and added units are really great additions.
jango5643 Jul 3 @ 12:15am 
This update has greatly improved the game, when I played about two updates ago it came off like a worse version of fall of the republic then the update or two before this one made it impossible to play and navigate the galactic map but this update is really good
EmilRob Jul 2 @ 4:56am 
I do not think evryone agrees whit your opinion so the best thing you can do is to give your feedback here: https://discord.com/invite/republic-at-war-official-discord-channel-355503532708855808 :steamthumbsup:

Their not going to make a 64 bit thier comeplty ocupid whit new updates..
Chewy_of_Troy Jul 1 @ 9:33pm 
I first played this mod around 2011 or 2012 & have hundreds of hour playing this mod back before I had Steam. I last played it around 1 or 2 years ago but this week I came back & it feels not as fun as it was before. Maybe I am not far enough to see the different clone battalions & Corps but I am not a fan of the changes. If I can find 1.3 I think it is what I played to play last, then I would download that again even if it doesn't work on 64 Bit. If you could release 1.3 or 1.4 on 64 Bits I would be Very Thankful.
chriscrushm Jul 1 @ 4:26pm 
Have the Tri Droids range been fixed?

Does the Victory cruiser still have pink markings or is it red?

Do the Clones stay stationary when attacking or do they charge the AI?

These were problems that I've experienced that I wanna know if they been fixed or not
DeltaDart Jun 29 @ 12:46pm 
@colonel Joel The closest one is Serenno.
DeltaDart Jun 29 @ 12:45pm 
@jason_leger481 @Comrad Kapkan
Seismic tank is Muunilinst; both it and the Super Tank require use of a Slicer, recruited by any world with a Cantina that Wat Tambor is over.
DeltaDart Jun 29 @ 12:43pm 
@GraChuckles The company is supposed to have 4 squads; the infobox needs an update.
Barker888 Jun 28 @ 7:27am 
My game crashed because Wulff Yularen had too much firepower to focus
GraChuckles Jun 27 @ 8:16pm 
The phase two clone trooper description doesn't match the actual gameplay, the company is supposed to have 6 squads, but instead it has only 4
Zeeperor Jun 25 @ 8:25pm 
Will you make a galatic empire version?
OG Hutch313 Jun 24 @ 11:51am 
can you make it to where the armies dont wait until they are less than two feet away to engage one another, even when prompted to directly engage the enemy my units still wait till feet away to shoot and by that point my armies are gone
Mrflabbypants7 Jun 20 @ 3:47pm 
are there any 1c1s and infinite unit mods for this
jason_leger481 Jun 20 @ 12:35am 
what planet do a build Seismic Tank on as the separatists?
Moyses Fernandes Jun 19 @ 2:25pm 
my game crashes avery time that I begin a space battle in this new version