STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Republic at War
5,542 Comments
EmilRob Nov 4 @ 11:30am 
this is a mod star wars mod whit a deticated work force of devlopers this is not a politcal playground!

please let this be a reminder. :steamthumbsup:
Wilmfe23 Nov 2 @ 3:02am 
While the gameplay is so-so I think the writing is the best. There really is the anti-capitalist angle the prequels have always had. Describing the rot and unfairness of the republic in quite a humorous way. I especially like the description of Mandalore where they are presented like the whiners most fascists usually are in reality.
Jimbo Nov 1 @ 4:13pm 
First of all, I’m genuinely thankful to all the modders who keep this gem of a game alive. That said, this particular mod feels pretty mid to me. The AI is unbalanced, some of the maps are way too dark, and the economy doesn’t really work as intended. But the biggest issue, in my opinion, is the sheer number of buzz droids the Vultures spawn. They end up clinging to almost every ship and slowly tearing them apart before you even realize what’s happening.
wizard23PR Oct 29 @ 11:10pm 
why the AI so broken they spawn more than 20 or 30 space ships from each planet they have non stop and attack all your planets since the first turn we cant do anything
Shadow arrow Oct 21 @ 8:50pm 
how do you get diplomats?
coog Oct 18 @ 9:02am 
WTF is your problem putting the opening crawl unskippable in GC?
EmilRob Oct 12 @ 8:16am 
The mod crashes if it runs to long proabably because it runs in to something but ho is playing 4+ hours in a singel multiplayer match!
AdmiralDailee Oct 11 @ 3:31pm 
@Salerenko any more info? that doesn't tell the developers anything... Like what happened to cause the crash? did you try putting a certain unit on the planet, building a certain unit there, was it a ground or space battle???
Salerenko Oct 11 @ 1:01pm 
naboo crash
DeltaDart Oct 10 @ 9:38pm 
@þewé Yes it does.
þewé Oct 10 @ 7:35am 
does this have mp conquest
DeltaDart Oct 5 @ 9:16pm 
@Vaughst The Republic gets AT-APs and AV-7s at tech 2 from the heavy factory; as it currently stands, I'd say the AT-AP is worthy of being called a "proper tank".
Vaughst Oct 3 @ 3:23am 
I get that if the AI does not start out with a factory then ground battles would be a steamroll, but giving them near unlimited access to hellfire droids and HAGs feels pretty unfair in the early game. Especially since hellfire droid have absolutely nuts range and damage. Having their factories just spawn spider droids and AATs would make early campaign ground invasions less of an absolute chore, especially since you cant get any proper tanks til at least tech 3
Drekq Sep 27 @ 1:12pm 
i love this mod
Бледный призрак Sep 26 @ 11:55am 
The ships are made out of glass, What are you smoking guys?
bardock696 Sep 21 @ 3:50pm 
love the mod the art the voices and unique gameplay but many units on the confederacy side are far too weak especially in space and the heros arent that great and are too few the republic side is overpowered for resources and units if you play republic u pretty much cant lose
HackersAreBastards Aug 25 @ 10:26am 
I love the mod, and the creators really cooked again. But something about the space battles feels a bit off. CIS frigates and Acclamators, for example, feel more like disposable units where sheer numbers decide the outcome and heavy losses are normal, rather than feeling like powerful warships.
MagentiumPRIME Aug 24 @ 6:49pm 
galactic conquest coop when
DeltaDart Aug 23 @ 7:38pm 
@Stefano (BackToGetCommissions) An overview of diplomacy can be found here:
https://republicatwar.wiki.gg/wiki/Diplomacy
[OG] Ammagethon Aug 22 @ 7:24am 
Please add also:

-Providence dreadnaught with bit other design
-Recusent dreadnaught
-young Tarkin
-a 2nd Mandator 1 or 2 with outher design
-mc60 and mc80 cruiser
-super tank again :)
-Ahsoka and more known Jedi
-a Heavier Venator
-Mk 2 Acclamator
-2nd version of Lucrehulk
What's the new update is about? And how do I make work the diplomats properly, if there is no planet (aside the ones that require diplomats and accomplished diplomacies) with which I can make the diplomacy work...?
lucentumm Aug 19 @ 12:48pm 
love it
Aoi Aug 12 @ 2:42pm 
Is it possible to somehow expand the slots in multiplayer in company mode by more than 2?
Jarod Aug 12 @ 6:45am 
It was my first mod for FOC, I used to play it many years ago, and I'm glad that it's still alive.
There are stil a lot of problems with ballance, but there are also technical issues. I don't remember this problems in the older versions. IDK is it a problem of the mod or of the all game, but units (especially is space battles) never go on the points where i send them, they don't listen to my orders and live their own life. Maybe i'm bad and uncharismatic leader)))))
Moreover, it seems to me that shooting is also doesn't work well. Hits often go unrecorded, sometimes ships don't shoot on targets in 2 meters.
Finaly, when ships come from hyperspace to near to each other, they just stand on their place and don't move anywhere
So what is the reason of the broken space fights in this mod?
panzer iv Aug 10 @ 11:06pm 
Good mod but it's not balanced CIS very very op
SkullFacedDeadman Aug 9 @ 6:46am 
I just wanted to point out how busted the jedi/sith heros are. I can send anakin and obi to any planet with any sized army and no mater how well they are defended and they still win
spyrogenetics Aug 9 @ 6:42am 
Jedi Characters are WAY too OP my friend and i can't even play a fair conquest without losing a planets worth of armies to one or two hero force users
Nobody’s Home Aug 9 @ 2:22am 
The main advantage of mod is the From the Ashes scenario, where you can slowly get acquainted with technologies and build logical battle fronts.
But how, damn it, you need to guess which buildings on which planet are available? I played for the Confederates, I accidentally came to the planet of Ratatak and gained access to a large list of land units ... Why is this not in the description of the planet? :lunar2020thinkingtiger:
McLets Aug 2 @ 11:44am 
@Bhazturd. There is a feedback and suggestions channel. While the comments might not be the best place to put criticism, it seems likely that this is the kind of feedback that the dev was/is looking for.
Bhazturd. Aug 1 @ 4:26pm 
To all of yall complaining that the CIS is to OP, that was basically their strategy in canon. If it’s such an issue make anti-“air” ships. Boom problem solved, it’s so genius it’s even used by vanilla players.
ALILA Aug 1 @ 11:56am 
I love this mod because of how simple it is. You launch it, you play, the strong and weak vs system is good. But my lord, the CIS are broken. You have to tweak the difficulties so much to get a fair battle. Republic ships almost make no fighters, and the fighter squadrons you can make are incredibly weak.
The Nightmare Jul 29 @ 2:45pm 
Please focus on balance the mod. CIS is broken
Newtz Jul 29 @ 12:50pm 
This is the better clone wars mod. Not bloated mess like the other one.
[OG] Ammagethon Jul 27 @ 10:59pm 
For me, it's by far the best Empire at War mod. I love the art style and your mod development. I've been playing it for four years, I think. Please keep working on the mod <3
Tacoswamper Jul 26 @ 9:49pm 
Great mod, but the population cap and making buildings require a unit of population means that I cant even make any units at the start of a lot of the galactic conquest maps. Not sure if this is a bug or just a poor decision by developers?
tabunoff.oleg2012 Jul 26 @ 2:21pm 
Здраствуйте, вылетает при загрузке сохранения как исправить?
Komandir Kronos Jul 25 @ 5:29pm 
Hello everyone! How are you? Do you guys know if it is possible switching between factions in the game? I saw a thread where a guy said there is a debug kit that allows you to control both sides in a battle. Is there a way to control more than one in the game? For example, control the Empire and the Rebellion? Through the debug kit or maybe 2 players on the same Pc. I ask this, because I really want to control more than one faction. I believe it would be amazing to control 2 sides on a Galactic Conquest mode for example.
jehovacitolugoferrer2004 Jul 25 @ 7:54am 
why change the desing of the clone troopers for the clone wars ones? i liked the original style models man
alidurali498 Jul 22 @ 9:23pm 
ist ein sehr cooler mod
hatte jemand mit mir lust diesen spiel zu spielen
Sambonie Jul 14 @ 5:42pm 
the range of detection seems way to close for ground units
-=[TenaciousChocoLover]=- Jul 14 @ 1:06pm 
also, neat abbilities Yularen has
one is a really strong laser
and the other is game crasher!
-=[TenaciousChocoLover]=- Jul 14 @ 12:51pm 
also
rest in peace Malevolence bug at the start of a GC
you will be missed by the CIS Players
you will sure as hell NOT be missed by the GAR Players
-=[TenaciousChocoLover]=- Jul 14 @ 12:49pm 
well, now we need Ahsoka, Raxus Secundus and a fully made diplomacy system (maybe also neutral planets that could join the Republic with diplomacy tasks) as well as actual diplomacy missions (like ground "battles" for certain tasks or something like that) and then the mod is perfect!
also still waiting for a playable Hutt faction. I just like being like a pirate in games like these
Stahlmantel 1 Jul 14 @ 10:56am 
Beste Deutsche mod
migoogooloo Jul 14 @ 6:18am 
this is my first time playing this mod in a while. the graphical upgrade is amazing.
Overmind25 Jul 12 @ 7:49pm 
Great updates. Ofc everyone has to give their two cents. My two cents, why is the capital of the Confederacy not in the Galactic Map?
Nyxlt Jul 9 @ 12:58pm 
Game crashes in battle
Fabius VII Jul 8 @ 6:18pm 
Great mod.But need Ahsoka tano.
Mr. Iron Jul 7 @ 10:24am 
@Stewie you have a high enough tech level and previous buildings built? (barracks, light factory)
StewieSWS Jul 7 @ 10:03am 
How the hell do I build heavy factory for Republic in Clone wars conquest?