STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Republic at War
Osamatar Jun 6, 2019 @ 5:38pm
Please do something about lucrehulk spam
the CIS ai will literally only send lucrehulks at me and in groups of 5 or more this isnt fun and is very annoying
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Showing 1-9 of 9 comments
Umbrella  [developer] Jun 6, 2019 @ 5:40pm 
5 sounds pretty reasonable. But it does go up to 20's so I do believe they have a task open for it. Though the AI guy isn't active right now iirc?
Osamatar Jun 7, 2019 @ 4:07pm 
Originally posted by Umbrella:
5 sounds pretty reasonable. But it does go up to 20's so I do believe they have a task open for it. Though the AI guy isn't active right now iirc?
Yes 5 isn’t that bad but that’s the lowest but the fact that they are only buying lucrehulks is annoying there’s no diversity in there fleets anymore they’ve only Ever bought 3 providences this whole play through and the munificent were never bought once.
Umbrella  [developer] Jun 7, 2019 @ 5:39pm 
Yes I agree Lucrehulks are used a wee too much. I think Munificents should be the main ship early-mid and Recusants mid-late, with a few Providences, Bulwarks and Lucrehulks mixed in.
Chunkybutters Jul 8, 2019 @ 2:24am 
i agree lucrehulks should be a higher cost as well it doesnt seem balanced for them to be 8k and have all that armor and all those fighters. if anyone knows how to counter them lemme know plz
Syionic  [developer] Jul 14, 2019 @ 5:43pm 
How to counter Lucrehulks as of the latest update:
Buy a few Venators (shouldn't be more than 10 on the battlefield at once)
Buy an armada of Carracks and Centax's
Use all their abilities.
Win.
Confusedwasp Jul 5, 2020 @ 12:24pm 
Focus the hangars of lucrehulks with your bombers, lucrehulks are pretty useless without their fighters
The Warden Jul 11, 2020 @ 4:11pm 
Yes, please do something about it. It's not that I mind the difficulty, but my game comes to like 5 or so frames when the AI brings 12 of the damn things in.
The AI wins by lagging me out lol
Osamatar Jul 17, 2020 @ 2:13pm 
Originally posted by The Warden:
Yes, please do something about it. It's not that I mind the difficulty, but my game comes to like 5 or so frames when the AI brings 12 of the damn things in.
The AI wins by lagging me out lol
THIS IS LITERALLY WHY I STOPPED PLAYING OOOFFFF
Syionic  [developer] Dec 13, 2020 @ 9:50am 
Lucrehulk spam should be fixed in 1.3.

If you know XML editing, raising AI_Combat_Power of Lucrehulks should reduce the spam.
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