XCOM 2
[WotC] The MOCX Initiative
 This topic has been pinned, so it's probably important
RealityMachina  [developer] Sep 6, 2017 @ 8:24pm
Dark Events: What MOCX Can Currently Do
As of now, all of MOCX's dark events focus on upgrading themselves. This may change in the future.

All Dark Events should have the base requirement of MOCX HQ being active.

  • Squad Size I (can be done once MOCX has researched coil tech) - upgrades MOCX squad size by one.

  • Squad Size II (available only when Squad Size I is done) - upgrades MOCX squad size again, by one.

  • Coilguns (can be done from the start) - upgrades MOCX's weaponry to Coil tier, or Beam tier for secondaries if a Coil-equivalent is unavailable. Also gives them alloy plating and plasma grenades.

  • Plasma-based Tech (only available when Coil Tier is done) - upgrades MOCX's remaining equipment to Plasma or Powered tier.

  • Intensive Care Units (can be done from the start) - upgrades MOCX's healing facilities, MOCX soldiers heal twice as fast from wounds incurred on missions.

  • Advanced MEC Support (can be done once MOCX has researched coil tech) - enables MOCX to field special MECs on the field. They have a few SPARK abilities like Intimidate and Bulwark.

  • Genetic Combat Chips (can be done once MOCX has researched coil tech) - enables MOCX soldiers to gain more advanced PCS equivalents like Smart Macrophages, Long Jump, or Mimetic Skin.

  • Genetic Strengthening (can be done from the start) - provides all organic MOCX units with +3 HP on missions.
Last edited by RealityMachina; Apr 1, 2018 @ 10:12am