RimWorld

RimWorld

Dubs Rimatomics
 This topic has been pinned, so it's probably important
Dubwise  [developer] Sep 3, 2017 @ 3:33pm
HELP!
If you need help please ask here or check the wiki here

https://github.com/Dubwise56/Rimatomics/wiki
Last edited by Dubwise; Sep 24, 2019 @ 5:28pm
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Showing 121-135 of 1,712 comments
WonTonamo Sep 13, 2017 @ 5:07am 
Do you need more than one weapons console/is there a limit to how many turrets each weapons console can control? I have 4 loaded rail guns, 4 charged ppc's, a target acq thing and one console, but it seems like only two of my rail guns are acknolwedging orders, even a force attack on a target.

Also, how does the fire mission command work? I feel like I've read that it has not been implemented yet or something but I can't seem to find it lol. Thanks!

Edit: Saw a post saying only one weapons console is needed to control all. Do I need more target aquisition radar things then? hmm.
Last edited by WonTonamo; Sep 13, 2017 @ 5:14am
the Moroneer Sep 13, 2017 @ 5:51am 
premiere, you have to overheat the reactor.
Dubwise  [developer] Sep 13, 2017 @ 6:11am 
Originally posted by dyriaspagan:
Hello, Thanks for your work and this awesome mod. ^^

I currently have to build a core reactor. So I build it, i connect it to the turbine with cooling and steam pipes. Then nothing happens. When I right-click the core I got the message "No designated slot". I tried to man the research console as you told sooner (even the weapon one), nothing happens either... Am I bugged or did I do something wrong ?

Other question : I Know turbines can be built outdoor too, is it preferable to build it indoor anyway or it doesn't matter ?

I'm not really used to ask for help, how can I send screenshots to show my situation ?

Thanks a lot

its actually cold water and steam pipes, blue and red, the cooling pipe is the aquamarine coloured pipe, check if thats the issue
Dubwise  [developer] Sep 13, 2017 @ 6:11am 
Originally posted by PremiereGore:
Hi Dubwise, awesome mode. just wondering how do i generate level 1 radiation from the core, been stuck on this objective for days. thanks

Stress the core by overheating it
Dubwise  [developer] Sep 13, 2017 @ 6:15am 
Originally posted by WonTonamo:
Do you need more than one weapons console/is there a limit to how many turrets each weapons console can control? I have 4 loaded rail guns, 4 charged ppc's, a target acq thing and one console, but it seems like only two of my rail guns are acknolwedging orders, even a force attack on a target.

Also, how does the fire mission command work? I feel like I've read that it has not been implemented yet or something but I can't seem to find it lol. Thanks!

Edit: Saw a post saying only one weapons console is needed to control all. Do I need more target aquisition radar things then? hmm.

Are all of your railguns connected to the same powernet as the console and ppc's, are they loaded, is hold fire toggled on, is the target inside their minimum range radius, or do you have enough charge in your ppc's to actually fire all 4 at the same time.

Fire mission is a button on the railgun, to use it you need colonists in another map, like a caravan ambush or a raid on an enemy base, then you can target enemies in the other map, keep in mind the pulse required for these long range shots is quite large, up to 6kw/d for a single 30 tile shot
Last edited by Dubwise; Sep 13, 2017 @ 6:16am
WonTonamo Sep 13, 2017 @ 7:00am 
Yes to everything lol once I got raided by a group of actual enemies, everything fired together once I had someone on the console.

I think I'm only able force attack one at a time, but I can select each turret individually and make them all force attack at once. Not a big deal. Thanks!
Dubwise  [developer] Sep 13, 2017 @ 7:05am 
The force target should work for multiple selected guns as long as they are all outside minimum range, right now you have to do 1 by 1 for fire missions but I'm going to add a a fire mission button to the weapons console too which will let you designate an off map target for all railguns at the same time
dyriaspagan Sep 13, 2017 @ 7:28am 
"its actually cold water and steam pipes, blue and red, the cooling pipe is the aquamarine coloured pipe, check if thats the issue"

Yes the colors are the good ones, and core is connected to turbine with both.
Dubwise  [developer] Sep 13, 2017 @ 7:45am 
Originally posted by dyriaspagan:
"its actually cold water and steam pipes, blue and red, the cooling pipe is the aquamarine coloured pipe, check if thats the issue"

Yes the colors are the good ones, and core is connected to turbine with both.

If its piped correctly and the research bench is on then it should pass the test after a few seconds, can you post screenshots of your setup and your research screen?
butanefireflies Sep 13, 2017 @ 9:44am 
What needs to be connected to each other to complete the final step of weapons research?

I have a transformer high-voltage-connected to my Thor turbine receiving power from my reactor. On an isolated power cable line, that transformer is connected to 2 fully charged PPCs, the Target Acq Sys, and the Weapons console. Nothing else is connected to this power grid.

My weapons console works and I see colonist tracking blips and the TAS dot. I'm missing the blue-->red bar on the left of the console screen though - I can see the bar when I connect the isolated power grid to my "literally everything else" power grid so I'm guessing I'm missing something from my dedicated weapons power grid? But I'd like to keep it isolated so... what do I need to connect?

TIA :)

(also, still have the item stacking on my mind, if you remember, but its no big deal and I'm a lazy bum so whatever.)
dyriaspagan Sep 13, 2017 @ 9:50am 
Sreenshots of setup and research to the Artwork ;)
Dubwise  [developer] Sep 13, 2017 @ 10:03am 
Originally posted by dyriaspagan:
Sreenshots of setup and research to the Artwork ;)

Yup you didn't connect the cold water pipe from the core to the turbine, it looks like you tried to connect the cooling pipe, you can see that when you have the cooling pipe selected to build that only the cooling tower and turbine have the light blue grid over them and not the core, that means that it does not connect to the core, look for the dark blue cold water pipe
Dubwise  [developer] Sep 13, 2017 @ 10:09am 
Originally posted by butanefireflies:
What needs to be connected to each other to complete the final step of weapons research?

I have a transformer high-voltage-connected to my Thor turbine receiving power from my reactor. On an isolated power cable line, that transformer is connected to 2 fully charged PPCs, the Target Acq Sys, and the Weapons console. Nothing else is connected to this power grid.

My weapons console works and I see colonist tracking blips and the TAS dot. I'm missing the blue-->red bar on the left of the console screen though - I can see the bar when I connect the isolated power grid to my "literally everything else" power grid so I'm guessing I'm missing something from my dedicated weapons power grid? But I'd like to keep it isolated so... what do I need to connect?

TIA :)

(also, still have the item stacking on my mind, if you remember, but its no big deal and I'm a lazy bum so whatever.)

hmm are you positive that the weapons console and ppc's are actually on the same powernet, because the ppc energy bar will only show if you have charged ppc's on that net, the radar dish is actually wireless it just needs to exist
dyriaspagan Sep 13, 2017 @ 10:27am 
OMFG...
Thanks and sorry for my misunderstanding. I keep on enjoying this quite pleasant mod ;)
butanefireflies Sep 13, 2017 @ 11:06am 
♥♥♥♥ NEVERMIND. ♥♥♥♥♥♥♥♥♥ I messed up. It's my fault. It all works. I had the weapons console connected wrong. Sorry. :steamfacepalm::steamfacepalm:
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