STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Stargate - Empire at War: Pegasus Chronicles
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klon116  [developer] Sep 11, 2017 @ 10:09am
Update 1.5.0
Hi all,
please let us know what you think of the latest update!


This patch adds several balancing changes to skirmish. Overall, the Tau'ri are now less overpowered. Fighters and bombers have significantly decreased build costs and construction times making them much more viable. Additonally, the game has been polished and many aspects, such as new build animations for all satellites, have been reworked.

Please find the detailed release notes below:

Art

Models:
- Updated space turret build pad so it doesn't need custom shaders
- Updated the Goa'uld jamming satellite model
- Added new build animations for all skirmish satellites

Icons:
- Added general satellite radar icon name for all satellites
- Added new icon for the Kamikaze Dart
- Upgrade icon for charging Goauld planetary staff cannon in space skirmish updated
- Various minor icon updates

Code

General:
- Fighter rebalance: Signifcantly changed the build costs and construction times for all fighters. Fighter and bomber rushes are a thing now if you have no Corvettes to counter!
- Removed chat, groups and unused buttons from MP lobby and redesigned layout to fit the background better
- Increased the stregth of all ground to space weapons
- Removed 'Spotted' SFX from faction files
- Fixed incorrect category mask of several space units
- Removed Stealth reveal capabilties of some dummy spawn objects that should not possess them
- Various code updates, fixes, and tweaks

Ancients/Asurans:
- Adjusted tactical health of the Aurora class to prevent simultaneous hardpoint blow-up

Goa'uld:
- Changed HP string names of all Goa'uld heavy staff weapons turrets (space buildings only)
- Added shields to the Goa'uld Alkesh increasing its survivability
- The Alkesh will now shoot visible bombs
- Slightly increased the shield strength of the System Flagship
- Increased the damage of the Super Hatak
- Increased the shield strength of Anubis and slightly increased his damage and HP health of shield, engines and his special weapon
- Fixed an incorrect speech sound for Osiris

Tau'ri:
- Increased the build time of Mitchell and SG-1
- Increased the production cost of the Tau'ri X-303 and the BC-304 in multiplayer
- Set Base_Income_Value from 350 to 35 and Income_Additive_Value from 250 to 25 of Tau'ri skirmish starbase lvl 2
- Fixed incorrect Targeting_Max_Attack_Distance of the Korolev and the Daedalus
- Completely re-wrote the script for SG-1's hijacking ability fixing all of the abilities' remaining issues. You can also clearly select a traget now
- Fixed an issue with the B-302 where the wrong ability icon was displayed in the tooltip

Traveler:
- Traveler Frigates now have less shields and hull points and do slightly less damage
- Fixed incorrect good/bad against description for the Traveler Frigate

Wraith:
- Removed the negative side effects of Todd's power to weapons ability and changed the icon accordingly
- Disabled autofire for the Wraith Scout's beacon ability
- Increased health of the Hive's forward hardpoints
- Slightly increased health of the Wraith Cruiser's frontal HP
- Added Wraith Dart engine sound to (heavy) Dart and Bomber and the Exp. Dart
- Added new fire sound for the Kamikaze Dart ability of the Battlecruiser
- Removed the pop cap of the Kamikaze Dart
- Rewrote the Kamikaze ability of the Dart so it can be targeted. Comes with improved visuals since the Darts now actually impact on the target
- Increased the firing arc of some of the Hive's weapons
- Reduced the tactical health from 1200 to 800 and healing rate from 50 to 35 of the Wraith Repaire Satellite

Sound:
- Added sounds with applied filter for the Apollo
- Added Wraith Dart and Puddlejumper engine sound

Text:
- Adjusted encyclopedia class strings for satellites to better clarify their role
- Updated various texts to fit gameplay changes
- Fixed several spelling mistakes
- Minor adjustments
Last edited by klon116; Sep 11, 2017 @ 10:13am
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Showing 1-1 of 1 comments
Bukubuku Chagama Dec 5, 2021 @ 3:29am 
Played it for few hours (AGAIN after so many years) and can't be grateful enough about what you do! If there is a way, I'd like to help you out with the Galactic conquest - I'm kinda a story teller and I'm more than willing to help.

Just one thing - If you active Project Arcturus, it doesn't last for a long time. And that's pretty bad as Wraiths start attacking everywhere and the income is not sufficient to counter them on time and with enough power.

The Atlantis Type ship (Sorry, can't remember the name) was one of the best as I remember. Especially if it has all 3 ZPM's active - which should have as we play as Asurans. Though I got destroyed by a bunch of corvettes even when I had 1 Aurora Class ship and 7 Puddle Jumper squadrons to help the ship in battle. More shield power should be added in the code and faster rate of fire could be added as well - Asurans were known for their technology advantage on the beginning so it shall be also visible in the GC.

Overal - 9 galaxies out of 5 Aurora jumpers.
Last edited by Bukubuku Chagama; Dec 5, 2021 @ 3:29am
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