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[3922.52] ScriptLog: After Replacement: img:///UILibrary_Common.TargetIcons.target_advent
[3922.53] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
[3922.55] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
[3922.59] None: Warning- Child node TryMoveToSuppressClosest not found. No behavior node created.
[3922.59] None: Warning- Child node TrySuppressClosest not found. No behavior node created.
[3922.60] None: Warning- Child node TrySuppressClosest not found. No behavior node created.
[3922.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
[3922.64] Log: Crash Detected: Dumping C:\...........
The actual log is quite long so for those reasons I only provided this excerpt hoping it might help?
Not sure what your issue could be, but if it's recurring i would think that your modlist has conflicts. Note that the alternate launcher can only conflicting overrides and there are a lot of other ways in which mods can step on each other, it's by no means a reliable tool to troubleshoot.
Time to get rid of everything non-essential and see if it runs after that. if it does, start adding more and more mods over time (until it breaks again, i guess)
XCOM2 is not built to carry hundreds of mods, you are going to have to spend a little effort curating your modlist...
Hello @DerBK. First many thanks for this mod, I really like it.
Regarding this post, I can find that my game crashes saying for example
" Error: Redscreen: ImportText (Behaviors): Duplicate key index in: (BehaviorName=SectoidReaction, NodeType=Selector, Child[0]=DoIfFlankedMove, Child[1]=SkipOnResistanceTurn, Child[2]=ShootWhenFlanking, Child[3]=TryPsiReanimationOrMindSpinOption_ABA, Child[3]=TryShootOrReloadOrOverwatch_ABA, Child[4]=HuntEnemyWithCover, Child[5]=MoveDefensive)
[0010.71] Error: Redscreen: ImportText (Behaviors): Missing value for property '\\'"
Would be nice to know what is your list mod.
Many thanks.
Jose
I've already fixed it for the next update, but there's really no rush for me to put that fix out - It's not even actually used by the game.
@DerBK. Many thanks for your reply. I will review my mod list then.
Regards.
Jose