Garry's Mod

Garry's Mod

Stop Motion Helper
Requested Feature: Relative Positions
Would it be possible to allow selected entities' position values to become relative instead of absolute? I'd love to have the ability to tweak a single animation on any map I'm playing on, but currently, starting the animations moves the entity to the coordinates where the animation was constructed on a previous map.

In other words, you could create an animation on gm_construct, save the setup as a dupe, spawn said dupe on gm_flatgrass and load the animation data, only for the animated entity to teleport to the coordinates stored in the animation's text file once played.

Having the ability to load an animation that can play wherever you place its associated entities would be a phenomenal addition to this addon. Thank you for your consideration.