Garry's Mod

Garry's Mod

Stop Motion Helper
Mahoraga Aug 2, 2023 @ 4:39pm
How to acces Animated Camera after saving and loading?
Just as i was about to get off and go to sleep i first wanted to check if my save worked, so I deleted all the models and respawned them using the load feature, everything was fine except that when i pressed "Numpad_1" (the key designated to opening a camera) i couldnt acces said camera anymore, is there a way to fix this issue in any way?
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PenolAkushari  [developer] Aug 2, 2023 @ 7:22pm 
spawn the camera using its tool rather than smh's spawning, as it doesn't call some initialization functions that tool entities have, as spawning was primarily meant for ragdolls and props
Mahoraga Aug 3, 2023 @ 8:39am 
Originally posted by PenolAkushari:
spawn the camera using its tool rather than smh's spawning, as it doesn't call some initialization functions that tool entities have, as spawning was primarily meant for ragdolls and props
can i still apply the animations i have applied to the camera to the new camera i spawned, cus thats the reason i saved it in the first place
PenolAkushari  [developer] Aug 3, 2023 @ 8:45am 
yup, that's what the load button does - loads the selected animation on currently selected entity, whereas spawning was the new feature to quickly spawn some simpler stuff like physics props or ragdolls that don't have any stuff bonemerged on them or any other tools used on them that smh doesn't record, like material or whatever. and it also allows to relocate the stuff along with their animation.

so, yeah, basically, spawn a camera with the tool, get smh menu, right click select the camera, go to load menu, select the save, select camera in the right column thing, click load, and your animation would be loaded onto it.

in case if you want to move the camera somewhere else with spawning, you could use the spawning thing, move that camera somewhere and spawn it, then save that thing and apply to actually working camera. kinda complicated, but it works so far. these spawning things only operate on data that smh can record, if it has keyframes for those modifiers, so it doesn't bother with stuff outside of it, like camera binds and etc.
Mahoraga Aug 3, 2023 @ 9:58am 
thx alot penol
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