Garry's Mod

Garry's Mod

Stop Motion Helper
shoter Dec 18, 2018 @ 11:27pm
Big props become invisible at certain angle, when SMH is applied
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Showing 1-8 of 8 comments
There are ways to configure bugs by using PAC3 sometimes to group objects for what v_collide sees. (wireframe for collidable verticies, which is where your "physics" come from) It's also extremely useful if you use a capturing software, as well as camera tricks. Most of the time you're gonna want to zoom in a little bit to avoid problems. As seen with your screenshots, your FOV is set to standard since you're in player perspective. Panning in and out with the camera (weapon) also further enhances your depth and makes objects and scenes look proportionate. Recording at an anamorphic resolution REALLY helps as well. Most of the time your objects disappear from the left and right sides of your screen instead of top to bottom if using the camera correctly. We all have this issue. Say you have a 1080p monitor. What you'll do (if you have NVIDIA drivers) is go to the NVIDIA/AMD control panel, set a custom resolution to 1920x817 instead of 1920x1080. My monitor is 1440p, so mine is 2560x1090 instead of 2560x1440. That way you can extend your field of view and your objects don't disappear when converting your frames back to 16:9 in Sony Vegas or Final Cut or whatever you wanna do with it. Anamorphic ratios are the only thing that can fix this.

Good luck
-Bulldada Productions
Last edited by Exodus Animation Studio; Dec 25, 2018 @ 11:09am
shoter Dec 25, 2018 @ 12:14pm 
Originally posted by Bulldada Productions:
There are ways to configure bugs by using PAC3 sometimes to group objects for what v_collide sees. (wireframe for collidable verticies, which is where your "physics" come from) It's also extremely useful if you use a capturing software, as well as camera tricks. Most of the time you're gonna want to zoom in a little bit to avoid problems. As seen with your screenshots, your FOV is set to standard since you're in player perspective. Panning in and out with the camera (weapon) also further enhances your depth and makes objects and scenes look proportionate. Recording at an anamorphic resolution REALLY helps as well. Most of the time your objects disappear from the left and right sides of your screen instead of top to bottom if using the camera correctly. We all have this issue. Say you have a 1080p monitor. What you'll do (if you have NVIDIA drivers) is go to the NVIDIA/AMD control panel, set a custom resolution to 1920x817 instead of 1920x1080. My monitor is 1440p, so mine is 2560x1090 instead of 2560x1440. That way you can extend your field of view and your objects don't disappear when converting your frames back to 16:9 in Sony Vegas or Final Cut or whatever you wanna do with it. Anamorphic ratios are the only thing that can fix this.

Good luck
-Bulldada Productions

I'll try using PAC3.

The solution with wider resolution may work too, but at certain size of the prop.
I'm sure it won't help with super long props like gigantic spaceships, that go far beyond their origin point.
But I found makeshift solution ingame. By using Prop resizer and making them extra tiny like 0.01 of their original size.

Either way, these solutions should surely help. Thank you.
No problem! c:

Just note that I work as a compositist, so anything is possible no matter what software you use as long as you have an exceptional software like After Effects. A lot of the time (if you're gonna get serious about doing this stuff with Gmod), video editing tricks (frame by frame) can help solve these issues by using stencils and rotobrushes to clean and mix your shots. You'd just have to imagine Gmod as the "practical effects" since they're your base shots in the end, then get to tinkering after capture. I wish you the best of luck, and if you're ever curious about it, check out my movie when it's finished. It's gonna be a long video with enhanced animations via SMH, such as motion capture and stuff. I will also make an in depth tutorial once the project is completed, but that may be another year until it's finished and uploaded to YouTube.

Cheers
-Bulldada Productions
shoter Dec 26, 2018 @ 12:41am 
Originally posted by Bulldada Productions:
No problem! c:

Just note that I work as a compositist, so anything is possible no matter what software you use as long as you have an exceptional software like After Effects. A lot of the time (if you're gonna get serious about doing this stuff with Gmod), video editing tricks (frame by frame) can help solve these issues by using stencils and rotobrushes to clean and mix your shots. You'd just have to imagine Gmod as the "practical effects" since they're your base shots in the end, then get to tinkering after capture. I wish you the best of luck, and if you're ever curious about it, check out my movie when it's finished. It's gonna be a long video with enhanced animations via SMH, such as motion capture and stuff. I will also make an in depth tutorial once the project is completed, but that may be another year until it's finished and uploaded to YouTube.

Cheers
-Bulldada Productions

All I can say is - Good Luck! I hope it will be successful!
shoter Jan 4, 2019 @ 1:41pm 
Originally posted by Bulldada Productions:
No problem! c:

Just note that I work as a compositist, so anything is possible no matter what software you use as long as you have an exceptional software like After Effects. A lot of the time (if you're gonna get serious about doing this stuff with Gmod), video editing tricks (frame by frame) can help solve these issues by using stencils and rotobrushes to clean and mix your shots. You'd just have to imagine Gmod as the "practical effects" since they're your base shots in the end, then get to tinkering after capture. I wish you the best of luck, and if you're ever curious about it, check out my movie when it's finished. It's gonna be a long video with enhanced animations via SMH, such as motion capture and stuff. I will also make an in depth tutorial once the project is completed, but that may be another year until it's finished and uploaded to YouTube.

Cheers
-Bulldada Productions

Sadly, It didn't helped with gigantic models.
When turn on the collision box wireframe, it disappears when I do not see its origin point (the very center of the prop).
I don't know how to fix
shoter Jan 4, 2019 @ 6:29pm 
Originally posted by Bulldada Productions:
No problem! c:

Just note that I work as a compositist, so anything is possible no matter what software you use as long as you have an exceptional software like After Effects. A lot of the time (if you're gonna get serious about doing this stuff with Gmod), video editing tricks (frame by frame) can help solve these issues by using stencils and rotobrushes to clean and mix your shots. You'd just have to imagine Gmod as the "practical effects" since they're your base shots in the end, then get to tinkering after capture. I wish you the best of luck, and if you're ever curious about it, check out my movie when it's finished. It's gonna be a long video with enhanced animations via SMH, such as motion capture and stuff. I will also make an in depth tutorial once the project is completed, but that may be another year until it's finished and uploaded to YouTube.

Cheers
-Bulldada Productions

Hello again.
I just found another half fix, but also a problem source (probably)
When I turn on the flashlight or use any other lighting, the prop disappears.

Once I used "Make Animatable", it disappears when I use light where it previously disappeared
https://www.youtube.com/watch?v=HglGFObOayo&feature=youtu.be
shoter Jan 4, 2019 @ 8:22pm 
Originally posted by Bulldada Productions:
No problem! c:

Just note that I work as a compositist, so anything is possible no matter what software you use as long as you have an exceptional software like After Effects. A lot of the time (if you're gonna get serious about doing this stuff with Gmod), video editing tricks (frame by frame) can help solve these issues by using stencils and rotobrushes to clean and mix your shots. You'd just have to imagine Gmod as the "practical effects" since they're your base shots in the end, then get to tinkering after capture. I wish you the best of luck, and if you're ever curious about it, check out my movie when it's finished. It's gonna be a long video with enhanced animations via SMH, such as motion capture and stuff. I will also make an in depth tutorial once the project is completed, but that may be another year until it's finished and uploaded to YouTube.

Cheers
-Bulldada Productions

and here's the last one problem observation
https://www.youtube.com/watch?v=pi9wPZqetaw&feature=youtu.be
shoter Mar 6, 2019 @ 7:15pm 
Originally posted by Bulldada Productions:
No problem! c:

Just note that I work as a compositist, so anything is possible no matter what software you use as long as you have an exceptional software like After Effects. A lot of the time (if you're gonna get serious about doing this stuff with Gmod), video editing tricks (frame by frame) can help solve these issues by using stencils and rotobrushes to clean and mix your shots. You'd just have to imagine Gmod as the "practical effects" since they're your base shots in the end, then get to tinkering after capture. I wish you the best of luck, and if you're ever curious about it, check out my movie when it's finished. It's gonna be a long video with enhanced animations via SMH, such as motion capture and stuff. I will also make an in depth tutorial once the project is completed, but that may be another year until it's finished and uploaded to YouTube.

Cheers
-Bulldada Productions

Sadly, after GMOD's latest update. My solution stopped working. I ran the gmod with command -noworkshop to disable all mods. Then I extracted stop motion helper via GMAD to run it without workshop.
I'm still getting disappearing big props. Now I'm completely confused how to fix it.
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