Space Engineers

Space Engineers

Halo Covenant Starship Weapon models (NOT A MOD, THESE ARE STATIC MODELS, WIP)
Faust Aug 25, 2017 @ 5:18am
Suggestions
Ideas for new Covenant weapons ! Post your ideas here
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Showing 1-15 of 19 comments
Faust Aug 25, 2017 @ 10:20am 
Last edited by Faust; Aug 25, 2017 @ 10:21am
Peridot Aug 26, 2017 @ 3:29pm 
Perhaps the mounted plasma cannons on the ghost or the wraiths artillery gun? also maybe those guns on the golden AA tanks in halo 3 (dont know what those are called)
Peridot Aug 26, 2017 @ 3:30pm 
or the shade turret
MrEvan312  [developer] Aug 26, 2017 @ 6:21pm 
Phantom: Those are basically Plasma Torpedos launchers. I personally do not like the look of them, but they already kind of look like the Plasma Launcher used by Covenant ground troops, which I used to make the launchers.

Golden: I stated in the ♥♥♥♥♥♥♥ description, we're not doing ground vehicle weapons or ground based turrets. Not now. Please read the damn description.
Peridot Aug 26, 2017 @ 6:25pm 
Originally posted by Golden_Labs:
Perhaps the mounted plasma cannons on the ghost (same weapon as on the banshee last I checked)
Lotus Aug 27, 2017 @ 10:07am 
i would suggest u use a sound effect similer to the halo wars 2 glass cannon on the supercarrier when the gun is charging up and firing but im no expert in how u aply sound to the model but the sounds in the halo wars 2 for the supercarrier would be good reference of sound to go off of if that makes sense
Lotus Aug 27, 2017 @ 10:08am 
also for the main beam on the glass cannon if possible use the same style as the one in halo wars 2 but its just a sugestion as a halo fan and the models of the guns look great. nice work
Lotus Aug 27, 2017 @ 10:16am 
i think the SDVs main or secondary guns are a bigger version of the Concussion Rifle.
Latest*****27 Aug 27, 2017 @ 6:13pm 
this is just a sujestion but i think you should make a covanent reactor because when i saw it for the first time in halo 2 it was awsome and thought your whepons looked realy good so mabe.
LT. CMDR Storm Aug 27, 2017 @ 8:20pm 
MrEvan, you could speak to Alysius over at the guided missile mod in regards to the torps. http://steamcommunity.com/sharedfiles/filedetails/?id=840059323
MrEvan312  [developer] Aug 27, 2017 @ 8:58pm 
I was hoping to use the Guided Missiles mod as the basis for the Archers and Plasma Torpedos , I can't seem to figure out how to edit the stats.
LT. CMDR Storm Aug 28, 2017 @ 3:55pm 
What would you do? edit the stats to nerf or buf the damage? Personally the damage is ok with me. XD
LT. CMDR Storm Aug 28, 2017 @ 3:56pm 
Perhaps the modder of http://steamcommunity.com/sharedfiles/filedetails/?id=598138548 could help with the plasma torps?
MrEvan312  [developer] Aug 28, 2017 @ 4:54pm 
Archers: The damage would be probably be lowered, but the fire rate would be raised. I want each missile to have a fairly small radius of effect, but be able to take out a light armor block with one hit.
Plasma torpedoes: very slow, but larger AOE and high enough damage to destroy heavy armor 75%

I just don't want to bug Razortron again. We've worked together and he's done a lot to help me/
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