Starbound

Starbound

RPG Growth
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Vyklade Aug 30, 2021 @ 2:10pm
User getting a BadVariantType error when i draw the Oathkeeper.
I'm playing with 2 other people and one of them is getting a crash whenever i take out the Oahtkeeper weapon. Both players have unsubbed from all mods and have the exact mods i have. Which is why i find it odd that only one player is crashing.

This is the modpack in question: https://steamcommunity.com/sharedfiles/filedetails/?id=2584837479

And this is the crash on his starbound.log
[16:26:25.522] [Error] Exception caught in client main-loop (BadVariantType) [0] 7ff6343ea213 Star::captureStack [1] 7ff6343e8f9e Star::StarException::StarException [2] 7ff6344d5bbc Star::Variant<Star::MVariant<Star::Polygon<float>,Star::Line<float,2> >::MVariantEmpty,Star::Polygon<float>,Star::Line<float,2> >::doMakeType<Star::Line<float,2> > [3] 7ff6344d4917 Star::operator>><Star::Polygon<float>,Star::Line<float,2> > [4] 7ff6344d7d7d Star::operator>> [5] 7ff6345a59ab Star::DataStream::readContainer<Star::ListMixin<std::vector<Star::DamageSource,std::allocator<Star::DamageSource> > >,<lambda_63c5def6094d5f2ea970a017f3ba5ba7> > [6] 7ff6345d08f3 Star::NetElementBasicField<Star::List<Star::DamageSource,std::allocator<Star::DamageSource> > >::netLoad [7] 7ff6343c2bac Star::NetElementGroup::netLoad [8] 7ff634866f7a Star::ToolUser::NetItem::readNetDelta [9] 7ff6343c2d6a Star::NetElementGroup::readNetDelta [10] 7ff6343c3206 Star::NetElementSyncGroup::readNetDelta [11] 7ff6343c2d6a Star::NetElementGroup::readNetDelta [12] 7ff6343c3206 Star::NetElementSyncGroup::readNetDelta [13] 7ff6344ba73b Star::NetElementTop<Star::NetElementCallbackGroup>::readNetState [14] 7ff6346d6262 Star::Player::readNetState [15] 7ff6348f2b32 <lambda_54dbef64969c05b6313ab646c022cea6>::operator() [16] 7ff634531503 Star::EntityMap::forAllEntities [17] 7ff6349001cd Star::WorldClient::handleIncomingPackets [18] 7ff634875653 Star::UniverseClient::handlePackets [19] 7ff634876905 Star::UniverseClient::update [20] 7ff634335da7 Star::ClientApplication::updateRunning [21] 7ff63433473d Star::ClientApplication::update [22] 7ff634afd4d1 Star::SdlPlatform::run [23] 7ff634afd68d Star::runMainApplication [24] 7ff634337731 WinMain [25] 7ff634ce07af __scrt_common_main_seh [26] 7fff0dd27034 BaseThreadInitThunk [27] 7fff0df82651 RtlUserThreadStart
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Showing 1-4 of 4 comments
Vyklade Aug 30, 2021 @ 3:56pm 
Update: It seems to happen with Solstice too.
Chaika? Yes. Chaika.  [developer] Aug 30, 2021 @ 4:35pm 
Originally posted by Vyklade:
Update: It seems to happen with Solstice too.

Have him go through his mod list and ensure that he is subscribed to everything, and that the contents are actually properly in each workshop folder.
Vyklade Aug 30, 2021 @ 5:31pm 
Originally posted by Chaika? Yes. Chaika.:
Originally posted by Vyklade:
Update: It seems to happen with Solstice too.

Have him go through his mod list and ensure that he is subscribed to everything, and that the contents are actually properly in each workshop folder.
We made sure that his mods were synced, I had him unsub from all mods and then sub to only the items of the pack. But we can try again. The thing is, if it was an issue of mismatched files he wouldn't be able to join the server to begin with. He does not crash if i take out the Nova (or any of its forms).
Chaika? Yes. Chaika.  [developer] Aug 30, 2021 @ 11:23pm 
Originally posted by Vyklade:
Originally posted by Chaika? Yes. Chaika.:

Have him go through his mod list and ensure that he is subscribed to everything, and that the contents are actually properly in each workshop folder.
We made sure that his mods were synced, I had him unsub from all mods and then sub to only the items of the pack. But we can try again. The thing is, if it was an issue of mismatched files he wouldn't be able to join the server to begin with. He does not crash if i take out the Nova (or any of its forms).

It seems to be an issue with damage sources, though I'd want to see a full log of the crash from him, which is why I suggested that. If it is only happening to one person out of three, then the issue is very likely on his end, rather than the fault of a mod.
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