Starbound

Starbound

RPG Growth
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Chaika? Yes. Chaika.  [developer] Aug 20, 2017 @ 7:03am
Bugs, Issues, and Balance.
Thread for any bugs, errors, or typos that need to be fixed, and for general Balance Discussion.


If you believe there to be a bug or error, please post an error log.
Last edited by Chaika? Yes. Chaika.; Feb 2, 2018 @ 4:09pm
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Showing 466-480 of 1,316 comments
Chaika? Yes. Chaika.  [developer] May 8, 2018 @ 1:41pm 
Originally posted by Observer:
FU released a new patch, and it looks like it broke some stuff in the RPG mod. Log below:

[08:22:20.455] [Error] Exception while calling script init: (LuaException) Error code 2, [string "/scripts/mm_player_primary.lua"]:22: attempt to call a nil value (global '_init')
stack traceback:
[C]: in global '_init'
[string "/scripts/mm_player_primary.lua"]:22: in upvalue 'tileEffects_Init'
[string "/scripts/basictilegroundeffects.lua"]:17: in upvalue 'fuoldInit'
[string "/scripts/raceEffects.lua"]:7: in upvalue 'oldInit'
[string "/scripts/modDefaults.lua"]:4: in upvalue 'fuoldInit'
[string "/scripts/ivrpgeffects.lua"]:6: in function <[string "/scripts/ivrpgeffects.lua"]:5>

No.

This is a clear indication that something is wrong with a different mod. It's a callstack indicating that my script is the first to call, and each successive script calls another in a chain. But when mm_player_primary.lua is attempting to call something, it breaks.

Basically, my script is the origin, but mm_player_primary.lua is the place where the issue lies.
warmainiac May 12, 2018 @ 7:35am 
i came across a bug with the drill sphere tech, when the f button is pressed with tech equiped it would automaticly drill even when the player size has not shortend (not a sphere) and it would only drill the floor thus making it annoying when trying to craft something or construct something (also i dont know exactly which log the bug will be in at the moment)
Chaika? Yes. Chaika.  [developer] May 13, 2018 @ 3:33pm 
Originally posted by warmainiac:
i came across a bug with the drill sphere tech, when the f button is pressed with tech equiped it would automaticly drill even when the player size has not shortend (not a sphere) and it would only drill the floor thus making it annoying when trying to craft something or construct something (also i dont know exactly which log the bug will be in at the moment)

That is not a bug. If you read the tech description, it should indicate that you can drill at any time.
themob2 May 16, 2018 @ 3:44pm 
i dont know if the idea of balance have been already said but i think the weapon that you are not proffencient with should not be drop to 0 but have a penality i think when you reach 20 in one stat you have only 50% damage that you can do with that but i think it should go to normal or have a less big penanility
VonKir Jun 15, 2018 @ 9:27pm 
Im not sure if anyone else has come across this problem before but for some reason with this mod , all of the creatures are dead. Theres just the loot they drop and some EXP orbs lying around the map.
Chaika? Yes. Chaika.  [developer] Jun 16, 2018 @ 12:11am 
Originally posted by VonKir:
Im not sure if anyone else has come across this problem before but for some reason with this mod , all of the creatures are dead. Theres just the loot they drop and some EXP orbs lying around the map.

Probably not this mod, or if it is, it is the fault of an incompatability. If you simply post your starbound.log file, it will be a super easy debug.
HolyFarglesnot Jul 4, 2018 @ 9:30pm 
Alright, I have a balence request. I love the Ninja class. I LOVE IT!!!! It is the most powerful class with the most powerful weapon by far. The ability to jump through walls and the Blood Aether is just wicked good. Unfortunatly, it is a bit TOO good! I end every fight long before I physically get there thanks to my class weapon and the ability to ignore walls lets me pass by every puzzle area. I hate to say it, but... it's too good.
Chaika? Yes. Chaika.  [developer] Jul 4, 2018 @ 9:59pm 
Originally posted by HolyFarglesnot:
Alright, I have a balence request. I love the Ninja class. I LOVE IT!!!! It is the most powerful class with the most powerful weapon by far. The ability to jump through walls and the Blood Aether is just wicked good. Unfortunatly, it is a bit TOO good! I end every fight long before I physically get there thanks to my class weapon and the ability to ignore walls lets me pass by every puzzle area. I hate to say it, but... it's too good.

Ninja's Weapon is getting a rehaul in 1.4, which will limit hwo ridiculous it is. Instead of being a Shuriken, it will be a Kunai that behaves like a dagger. The 'ethereal' nature of it will be toned down when thrown to only go through walls in certain scenarios and via using energy.

As for its techs, the only ones that will be changing are Flash Jump and Wall Cling, both of which will be getting a slightly more vertical impulse (and less horizontal) when jumping, as the horizontal is just way too strong.

Please feel free to post again once the changes come out on whether or not you think anything should change :)
HolyFarglesnot Jul 5, 2018 @ 7:55am 
Thanks for the quick response! Glad to hear you noticed this too! I can hardly wait to see whats in the next update!
HolyFarglesnot Jul 5, 2018 @ 10:40pm 
One point of note, all of the classes have weapons based on what their class gets the best bonuses in, so it may be appropreate to keep the ninja main weapon as a returning shurikan, just not one that goes through walls!
Last edited by HolyFarglesnot; Jul 6, 2018 @ 9:40pm
SpiderOwl Jul 8, 2018 @ 1:01pm 
NPC's don't panic when you attack them, although it maybe be a confliction with and killable npc mod i have
SpiderOwl Jul 8, 2018 @ 1:09pm 
Merchants still panic and all npcs still do panic at an creature attack
Chaika? Yes. Chaika.  [developer] Jul 9, 2018 @ 2:04am 
For those whose entities are acting strangely, either not panicking, not dropping xp, dying instantly, this is most likely a conflict with another mod. A good way to check is to look at your starbound.log file to check what the errors are. Specifically for XP not dropping, this simply means a mod has either overwritten the treasure pools, or added directly to the monsters droppool rather than to the general one, meaning the percentage chance lowers from 100 to something else.
astral Jul 10, 2018 @ 5:18pm 
Soldier dash I find really obnoxious. I just really never used rocket jump or air dash, so it doesn't appeal. I'd appreciate being able to dash fast on ground, maybe use 50-80 energy to dash on ground, so players with lots of energy could get around fast.
Bob Jul 10, 2018 @ 6:21pm 
I may have a problem. For the longest time, this mod was working perfectly, but just today, i had an issue. I've been playing as an Explorer the entire time, and for some reason, my guy stopped glowing. When i noticed my guy stopped glowing, my health was at 75%. used a Salve to get my hp to 100%, glow still didnt kick back in. I dont know what caused the problem, but the only thing i can think of that i did differently was that i ate one of the foods with health boost buffs for the first time. So i'm wondering if health food buffs will screw with the mod.

The only other thing that i can think of that might be causing the problem is when i subscribed to that bottle of healing water mod that heals you when you drink it. I dont really have any other mods that effect your health or light sources.
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