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No.
This is a clear indication that something is wrong with a different mod. It's a callstack indicating that my script is the first to call, and each successive script calls another in a chain. But when mm_player_primary.lua is attempting to call something, it breaks.
Basically, my script is the origin, but mm_player_primary.lua is the place where the issue lies.
That is not a bug. If you read the tech description, it should indicate that you can drill at any time.
Probably not this mod, or if it is, it is the fault of an incompatability. If you simply post your starbound.log file, it will be a super easy debug.
Ninja's Weapon is getting a rehaul in 1.4, which will limit hwo ridiculous it is. Instead of being a Shuriken, it will be a Kunai that behaves like a dagger. The 'ethereal' nature of it will be toned down when thrown to only go through walls in certain scenarios and via using energy.
As for its techs, the only ones that will be changing are Flash Jump and Wall Cling, both of which will be getting a slightly more vertical impulse (and less horizontal) when jumping, as the horizontal is just way too strong.
Please feel free to post again once the changes come out on whether or not you think anything should change :)
The only other thing that i can think of that might be causing the problem is when i subscribed to that bottle of healing water mod that heals you when you drink it. I dont really have any other mods that effect your health or light sources.