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Is creating a Gaia world really so ecologically friendly though?
Plus it would give ecocentrism a buff compared to anthropocentrism.
(As long as colossi can only fire on habitable planets. Otherwise it's broken AF)
As a trade-off, untouched planets can be terraformed quickly, but you still get a diplomacy malus from using a colossus.
On top of that, adopting fanatic Ecocentrism is a bit of a cost as well, especially since Anthropocentrism is particularly powerful with the new pop growth mechanics.
In order to check it, I started a game with Thermal Borehole already built. As you can see on the screenshot below, there are +3 deep miner jobs available in Specialist section of Population bookmark in planetary interface
https://gyazo.com/ff8b41dc62957d9c17620379d1f407c3
Tell your friend to try disable all other mods, he uses, and check again.
Try to turn off all other mods you use, and check again. If it's still an issue, then report back here, please.