Stellaris

Stellaris

Ethics and Civics Classic (4.0 Mostly Fixed)
 This topic has been pinned, so it's probably important
petruxa  [developer] Jan 31, 2019 @ 3:30am
IDEAS, SUGGESTIONS, BUGS
This topic specially created to cover all the issues regarding mod after 2.2 update. Please, report any bugs, ideas and suggestions here.

GUYS, PLEASE!

Before filing a bug report, make sure that it's 100% my mod responsible for that. People tend to run a lot of different mods simultaneously, and I found that in 75% of the cases, it appears that there is an actual conflict with some other mod in the launcher. I leave myself a right NOT to respond to a bug report, which I know for sure is not mine. Thanks for understanding.
Last edited by petruxa; May 7, 2020 @ 8:07am
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Showing 1-15 of 2,065 comments
petruxa  [developer] Jan 31, 2019 @ 3:33am 
I did not have an opportunity to test the mod properly, so all the numbers and balancing are completely intuitive. That's why I hardly rely on the community to test all this new stuff.
MegaD Jan 31, 2019 @ 5:37am 
Looks like I found the first bug sort of. I know that the extra traditions are disabled in the current version but instead of the vanilla traditions in the menu I see the modded ones still but I cant select them
petruxa  [developer] Jan 31, 2019 @ 5:49am 
Yeah, thanks, stupid mistake. Fixed it.
Olexand Jan 31, 2019 @ 10:50am 
I wanted to start with megacorp, but it wasn't in the list of governments. Should it be that way or is it a bug?
InquisitorXarius Jan 31, 2019 @ 11:37am 
Im still having trouble with the bug where I can't select gestalt intelligence when this mod is enabled.
EldritchGoat Jan 31, 2019 @ 1:07pm 
Originally posted by Olexand:
I wanted to start with megacorp, but it wasn't in the list of governments. Should it be that way or is it a bug?
Seconding this. I can't find megacorp as a gov authority.
petruxa  [developer] Jan 31, 2019 @ 1:53pm 
Fixed bug with Megacorp being invisible.
@FinnerXray not sure what your problem is really, do you have some other mods enabled? Might be some conflict, Gestalt is available in my mod.
Last edited by petruxa; Jan 31, 2019 @ 1:54pm
Furhammer Jan 31, 2019 @ 2:00pm 
Originally posted by petruxa:
Fixed bug with Megacorp being invisible.
@FinnerXray not sure what your problem is really, do you have some other mods enabled? Might be some conflict, Gestalt is available in my mod.
Was about to ask about this.
Wardog Jan 31, 2019 @ 9:16pm 
Pardon me if there's an obvious answer to this but I've run the game with just this mod and it seems to get rid of the UNE as a default empire, is that intentional?
BlodBjorn Jan 31, 2019 @ 10:25pm 
Just a bug: the Agrarian Idyll Civic doesn't display what bonuses/detriments it gives.
petruxa  [developer] Feb 1, 2019 @ 5:42am 
Fixed some more bugs.
the inward perfection civic doesnt show up in the list (unless the mod changes the requirements quite substantially, which i guess it doesnt)
Norremitore Feb 1, 2019 @ 12:29pm 
From the description:
"Inwards Perfection - changed to become "Traditionalism" (xenophobe/collectivist) "
GoblinCookie Feb 1, 2019 @ 2:08pm 
The collectivist faction is not happy that I have shared burdens because I do not have social welfare living standards, an impossible request since only shared burdens is available if you have that civic.
petruxa  [developer] Feb 1, 2019 @ 3:08pm 
@Slayer of Cliffracers good point will fix that.
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