RimWorld

RimWorld

Prepare Landing
Consistent error?
I'm not sure to what extent this is a problem, but I've consistently I've had it and I don't know if it really applies to this mod. I will post it in the replies because I don't want it to be a pain to the eyes.
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p20 hammerpoints Nov 7, 2022 @ 3:27pm 
[HugsLib][warn] Missing enum setting labels for enum UnityEngine.KeyCode
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Warning_Patch1 (string)
HugsLib.Utils.ModLogger:Warning (string,object[])
HugsLib.Settings.ModSettingsPack:GetHandle<UnityEngine.KeyCode> (string,string,string,UnityEngine.KeyCode,HugsLib.Settings.SettingHandle/ValueIsValid,string)
PrepareLanding.GameOptions:OnDefLoaded ()
PrepareLanding.RimWorldEventHandler:OnDefsLoaded ()
PrepareLanding.PrepareLanding:DefsLoaded ()
HugsLib.HugsLibController:OnDefsLoaded ()
HugsLib.HugsLibController:LoadReloadInitialize ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
neitsa  [developer] Dec 10, 2022 @ 5:32am 
Thanks for the issue reporting!
Fortunately this is not really a problem just a warning (which sadly get outputted to the log as if it was a real problem).

This issue is discussed here: https://github.com/neitsa/PrepareLanding/issues/45

Technically, the keycodes strings that come directly from unity are not recognized by Rimworld. I tried some stuff to no avail, yet, to fix this bug. I'm still certain it's not something really hard to fix, but haven't found a correct way yet... I'm still digging :|
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