RimWorld

RimWorld

Prepare Landing
neitsa  [developer] Nov 18, 2017 @ 7:58am
[Update] v0.6.0 [RimWorld Beta 18]
Players wanting to play on A17 can still download the mod and install it manually here[github.com]

# Version 0.6.0 **Released November 18, 2017** **`RimWorld Version: Beta 18`** # General What's New? =========== * Fixed code for Beta 18 support. * Added a new filter: - "Coastal Tile (Lake)" in terrain tab (see. "Coastal Tiles") - A Lake is at most 15 tiles surrounded by land. More than that is considered a sea / ocean. - The previous behavior is now "Coastal Tile (sea)". Detailed Changelog ================== Fixed Issues ------------ * None Future Plans ============ TODO for next release (v0.6.1 or v0.7) * Better Beta 18 support: - Add filter: average disease frequency - Add filter for tiles with special feature (e.g. Caves) - Add possibility to filter only tiles in a named location on the world map
Last edited by neitsa; Nov 18, 2017 @ 9:54am
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Jokowitch Doctor Nov 29, 2017 @ 7:45am 
I not sure what happened to me, so I copy this log. Sorry dude if you dont mind, really want to use your mod :'(

RimWorld 0.18.1722 rev1198
Verse.Log:Message(String)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()

ReflectionTypeLoadException getting types in assembly PrepareLanding: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0

Loader exceptions:
=> System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.

Verse.Log:Error(String)
Verse.ModAssemblyHandler:AssemblyIsUsable(Assembly)
Verse.ModAssemblyHandler:ReloadAll()
Verse.ModContentPack:ReloadContent()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not find a type named PrepareLanding.Defs.MainButtonWorkerToggleWorld
Verse.Log:Error(String)
Verse.ParseHelper:FromString(String, Type)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.<AllDefsFromAsset>c__Iterator2:MoveNext()
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
neitsa  [developer] Nov 29, 2017 @ 7:58am 
This usually indicates a wrong mod list order.

Make sure 'Hugslib' mod is right after 'Core' in the mod list and it is enabled. You can put "PrepareLanding" wherever you want in the mod list as long as it is after Core and Hugslib.

see the manual (installing)[neitsa.github.io] for more info.
Last edited by neitsa; Nov 29, 2017 @ 7:59am
Jokowitch Doctor Nov 29, 2017 @ 8:06am 
aww, thanks dude! \o/
neitsa  [developer] Nov 29, 2017 @ 10:44am 
You're welcome :) Thanks for using this mod!
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