RimWorld

RimWorld

Prepare Landing
neitsa  [developer] Aug 2, 2017 @ 3:06pm
[Update] v0.4.3
# General # Version 0.4.3 **Released August 03, 2017** **`RimWorld Version: Alpha 17b`** What's New? =========== * Still building upon [v0.4 release](https://github.com/neitsa/PrepareLanding/releases/tag/v0.4). * Fix a GUI layout problem when more than 5 stone types are present (issue #6). * Fix a problem when loading a preset where some states were not correctly set (issue #7). * From now on the filters are not reset to their default state when going to a new world (they keep their previous state). (issue #9) Detailed Changelog ================== Fixed Issues ------------ * Having more stone types than the vanilla game breaks the GUI layout. [issue #6: request by Oblitus] - tested & fixed using Cupro's Stones mod. * Animals can graze now filter problem [issue #7: request by QuakeIV, Ozymandias] - the code used the default state of the MultiCheckState enum, which is ON by default... * Do not reset filters when returning from map to map generation settings [issue #9: request by Oblitus] Future Plans ============ * Check if possible to actually set the tile properties according to user choices [issue #8] * Add filtering on most / least (max / min) tile features [issue #10] * Rework the tile highlighter [issue #11] * Add world map overlays for various features (temperature, rainfall, etc.) [issue #12]

A big thank you to issue reporters!

you can post issues, comments, discuss future plans and feature requests on github issue tracker[github.com].
Last edited by neitsa; Aug 2, 2017 @ 3:27pm