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Bir çeviri sorunu bildirin
That doesn't seem like a viable idea. Here are the problems.
First suspensions changes its height offset smooth, bit by bit over time, so if the vehicle in motion it will not have time to adapt to the terrain, it will change faster then suspension height offset changes. If i set height offset change to be instant then it will only cause the vehicle to be sent into the sky. And if vehicle stationery then what's the point in all this aligning, it's stationary so let it be so.
Second, suspension wheels height offset range is rather small to be used to level anything. It's bigger for the large grid, but for small grid 5x5 wheels it's only about half a meter, one small grid cube. For the regular car build, it will give about 1.5-3 degrees of level freedom. Not something you will notice.
Your idea is only good at first glance, and i hade it too in past, implemented, tested, analyzed and rejected. I also ha idea to counter align on a turn. Like if, say, your turning to the right, the vehicle will naturally roll to the left, inwards of turn, so i lowered suspension on the right side. Without this, the roll angle on turns was about 3 degree, and with this tech, the vehicle stayed at about 0 roll angle. But thing is that does not affect the vehicle controllability, traction, roll-over probability, stability or anything. So, along with just fancy look of rover's wiggle dance it was just a waste of computing resources.
Is it possible to add such an feature in script that the vehicle "kneels" for loading?
So a suggestion would be the ability to change the height offset of wheels in custom data (would probably also make possible to make sloped design then needed) It would be nice...
Is it possible, via argument, to instruct the vehicle to drive backwards?
I have a ramp leading up to a platform where the vehicle unloads. After it's done and the AutoPilot is resumed, it goes to back up to turn around ....and falls off the platform.
See screenshot: https://steamcommunity.com/sharedfiles/filedetails/?id=1958740909
Would of course be even better if it could do it automatically, but were too lazy to do the formula for converting between roll and suspension heights.
@Wanderer_308: Changes are minimal, pretty much only duplicated the height properties into a left and right one. I'd gladly share the diff if you're interested.
Small cannons that would aim the targets at the vehicle.
If this could be implemented, great tank and vehicle NPCs could be created with your Script.
> Adjust the maximum Friction Value.
>Adjust the curve of the steering limit.
>Option to automatically drop the friction if the vehicle is going sideways to keep the vehicle from flipping into the air, or to drop power a'la like real-world TCS, (maybe both?)
>Handbrake + W to spin the backwheels while locking the front when stopped, and only lock the back wheels when driving.
That's a reasonable suggestion, if i find a free space i'll add it.
> Adjust the curve of the steering limit.
Highly not recommend to tinker with it. Steering limit calculated from centrifugal forces that appears on turns, slightly less restriction and rover will constantly roll over, slightly more and it will stuck like on rails.
> Option to automatically drop the friction if the vehicle is going sideways
That's already a thing since day one.
> Handbrake + W to spin the backwheels while locking the front
Already a thing since day... whatever day. But Spacebar + W or S.