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GSA already has an angle tolerance of 3 degrees. So... just leave rover at more even surface i guess. Or turn off gyros, or turn off GSA, there is the argument for it.
Skid steering (as i understand it's like tank steering, right?) will not come to DAS. First it' ill not fit in symbol limit, and i really don't want to use minifiers. Second, it's mechanics very different from normal wheeled steering. Torque on a left and right wheel distributes differently, friction should be truncated before the turn, not after, an also in a different way, and gyros input different. And I'm sure Whip will finish his script way before i ill wright new one.
As for raycasts. Script cast one ray forward-down (in a 45-degree cone) in direction of vehicle velocity, and at next game tick cast to rays sideways. From first ray and similar previous ray it calculates surface tilt, and with sideways cast surface bank. Higher camera position would do much, sure it ill hit different spots, as the cone will get bigger, but nothing significant. More cameras could be viable only with really big rovers, like large grid mobile bases. In this case, the script will choose the camera wich closer to the raycast direction.
(Similer to PAM's way of doing it).
Thank you.
https://steamcommunity.com/sharedfiles/filedetails/?id=1507646929&searchtext=PAM
Here's some improvements I came up with:
1) it would be super nice to be able to set different speed limits via a (function or tool selection) hotkey. just like selecting gears in a gearbox. this would make maneuvering so much easier.
2) can you utilize your adaptive steering angle to realize proper incremental steering, instead of that binary steering we have now?
Anyone can actually change almost any variable in runtime by adding new arguments.
2) There i didn't get you meant. "incremental steering", "binary steering" what's that?
hey, thanks for the answer! can't wait to try it.
now, what I meant there was - and please correct me if I'm wrong, I didn't have time to try a controller yet - that you can only steer with 100% of the wheels steering angle. now, it would be nice to have a controller input for steering, to be able to steer more precisely. that would be super useful as I tend to squeeze my trucks through mines :D
If wheels accept controller input already, consider this question obsolete!
The survival update tweaked power consumption for wheel.
Your script put power on wheel at max level in some conditions and then grid with low power generation will glitch offline.
The power consumption become insane when it wait between waypoints (look more like a bug )
I suggest to add a setting to cap the power allowed to wheels to allow very small design to work properly.
@YOR963 noted, will do something about that.
@Jakaya taken into consideration. If it will fit in symbol limit i'll do that.