Stellaris

Stellaris

Expanded Stellaris Ascension Perks
 This topic has been pinned, so it's probably important
A-Sartek  [developer] Mar 18, 2024 @ 9:23pm
Ascension Perk List - (WIP)
Ascension Path Perks
Artificial Procreation
+20% Growth Speed, -20% Food Consumption.
Requires Engineered Evolution.

A Thought in the Circuit
+17% unity production, +55% Country Government Ethics Attraction.
Requires The Flesh is Weak

Mental Suppression
+33% Army Morale Damage. Enemies in war receive +33% War Exhaustion.
Requires Mind Over Matter (For most empires)
Requires Psionic Theory (For civs with Teachers of the Shroud origin).


Goverment Perks
Executive Vigor
Government Perk. Civic Points +1, Adds +100 Edict Funds. Council Agenda Progress Speed is increased by +9% for each unlocked Government Perk (Including this one).
  • Restless Execution is the Gestalt variant of this perk, it has the same effects.

Transcendent Learning
Government Perk. Scientist capacity +2, Leader pool size +1. Leader XP gain increased by 50%, +10% for each unlocked Government Perk (Including this one).
  • This perk is also available to Gestalts.

Imperial Prerogative
Government Perk. Official capacity +2, Reduce Empire Size from Colonies by -50%. Enacted Council Agenda Effect Duration is increased by +9% for each unlocked Government Perk (Including this one).
  • Colonial Enterprises is the mega-corp variant of this perk, it has the same effects.
  • Consciousness Nodes is the Gestalt variant of this perk, it has the same effects.

The Beautiful Bureaucracy
Government Perk. Planet Stability increases by 1.5 points for each Government Perk unlocked (including this one).
  • Non-Gestalt empires: Specialist jobs (including robots) produce 2 additional unity.
  • The Great Echo is the Gestalt variant of this perk, it has similar effects.
  • For Gestalts: Complex and Simple Drones produce 1 unity.
  • Requires the Global Production Strategy technology.

Ascendancy of the State
Government Perk. Official capacity +1, Monthly Influence increased by 0.3 for each Government Perk unlocked (including this one). It also increases Statecraft research by 17%
  • The Ascendant Mind is the Gestalt variant of this perk, it has the same effects.


Combination Perks Tier 1
The Art of War
Increase ship and army experience gain by 50%. Whenever admirals reach level 3, they receive a new trait from a list of new, unique, traits.
- Must have at least 100 Navy Size.
- May not have the Peace and Prosperity Ascension Perk.

Settlers of the Galaxy
Allows you to gain 33% research progress towards the Wormhole Stabilization technology. It unlocks a new edict and new policies.
  • Must have at least 3 planets.
  • Grants access to the Cornucopia Beacon edict that increases amenities and stability for 5 Years in newly colonized planets.
  • This perk also allows Settler Policies allowing you to Customize your Colonizer Ships and how many pops you can bring on your expansion journey or focus your New Worlds Research efforts.
  • May not have The Most Serene of Realms Ascension Perk.

The Silver Tongued
Gain 3 Envoys.
- Must have at least 100 Diplomatic Weight.
- May not have A Machine of War Ascension Perk.

Whispers of Profit
Gain 200 Energy whenever a city district is built. The energy upkeep for city districts is reduced by 1.
- Must have at least 2500 stored energy.
- May not have A Brotherhood Among the Stars Ascension Perk.

Builders of Nations
Increase the number of available buildings and districts by 1 on all planets. Increase housing by 15% on all planets with no unbuilt districts.
- Must have at least 10 buildings on our capital planet.
- May not have The Grand Campaign Ascension Perk.

Combination Perks Tier 2
The Path of Conquest
Gain 100 Influence when a planet is conquered. Increase Ship Fire Rate and Weapon damage by 10% for 10 years after we have declared war.
- Requires The Art of War Ascension Perk.
- Requires Settle the Galaxy Ascension Perk.

Imperial Ambitions
Reduce the penalty from empire size by -20%. For 10 years after colonized, planets receive +100% Building and District Build Speed, as well as +55% Growth Speed.
- Requires Settle the Galaxy Ascension Perk.
- Requires The Silver Tongued Ascension Perk.

Rivers of Gold
Unlocks the Trade Post starbase building, which produces 10 Trade Value and 2 additional trade value per trade hub. All planets receive 1 Merchant job.
  • Requires The Silver Tongued Ascension Perk.
  • Requires Whispers of Profit Ascension Perk.
  • Trade Post upkeep is 1 energy and 2 consumer goods.

Architects of Tomorrow
Reduce Rare Crystal, Exotic Gases, and Volatile Mote upkeep for buildings by -33%.
- Requires Whispers of Profit Ascension Perk.
- Requires Builders of Nations Ascension Perk.

The Great Bulwark
Increase starbase capacity and starbase hull points by 20%. Increase starbase defence platform capacity by 10.
- Requires Builders of Nations Ascension Perk.
- Requires The Art of War Ascension Perk.

Combination Perks Tier 3
Peace and Prosperity
+20% Pop Growth Speed, -15% starbase influence cost,+10% Job Resource Output, +15% Research Speed. In addition: -25% Naval Capacity, +25% Army and Ship Upkeep Cost.
- Requires Imperial Ambition Ascension Perk.
- Requires Architects of Tomorrow Ascension Perk.
- May not have The Art of War Ascension Perk.

The Most Serene of Realms
+25 unity output, +20% production from specialists, +5 Stability on all planets, +50% penalty from empire size.
- Requires Rivers of Gold Ascension Perk.
- Requires The Great Bulwark Ascension Perk.
- May not have Settle the Galaxy Ascension Perk.

A Machine of War
Increase army and ship build speed by 100%. Increase Naval Capacity and Command limit by 25%. Increase border friction by 100%. Reduce foreign empires opinion of us by -50.
- Requires Architects of Tomorrow Ascension Perk.
- Requires The Path of Conquest Ascension Perk.
- May not have The Silver Tongued Ascension Perk.

A Brotherhood Among the Stars
+100% Government Ethics Attraction, +50 Edict Funds, -20% edict upkeep, -20% edict cost, +25% unity output and Increase pop amenities and consumer good usage by 25%.
  • Requires The Great Bulwark Ascension Perk.
  • Requires Imperial Ambition Ascension Perk.
  • May not have Whispers of Profit Ascension Perk.

The Grand Campaign
-10% Ship Upkeep,+20% Ship Speed, ?5% Ship Fire Rate, -10% Claim Influence Cost, -25% War Exhaustion. Increase Job upkeep by 20%-
- Requires The Path of Conquest Ascension Perk.
- Requires Rivers of Gold Ascension Perk.
- May not have Builders of Nations Ascension Perk.

Technological Ascension
Secrets of the Universe
Unlocks 15 new Rare Techs to be found and researched.
- Requires the Technological Ascendancy Ascension Perk
- Must have researched at least 10 rare technologies.

Technological Perfection
Increase research towards repeatable technologies by 50%.
- Requires the Technological Ascendancy Ascension Perk
- Must have researched at least one repeatable technology.

Natural Ascension
Biophilia
The first 25 years after we colonise a planet, every 5 years, generate a new random beneficial planet Feature. Also affects every controlled planet when the perk is unlocked.
- Must have at least 1 Ascension Perk.
- May not have the Deep Core Extraction Ascension Perk.

Garden Worlds
Enables a decision, turning a planet into a garden world, providing bonuses: Increasing Food output, Migration Attraction, and Growth Speed by +25% and Habitability by +10%. In addition, increase maximum farm districts by 3 and each farmer produce 0.5 unity. Finally, Mineral, Alloy, and Consumer Goods output and Planet Housing is reduced by -25%
- May not have the Deep Core Extraction Ascension Perk.
- Must have at least 3 Ascension Perks.

Industrial Ascension
Deep Core Extraction
Enables the Deep Core Extraction decisions, reduce planet Happiness and habitability by 10% for 20 years. The edict increases the maximum number of mining districts by 2, and have a 10% chance of generating a crystal cavern or dust cavern planet feature. Can only be activated every 20 years, and only 5 times per planet.
- Must have at least 1 Ascension Perk.
- Must have all mining technologies.
- May not have Biophilia Ascension Perk.

Forge Worlds
Enables a decision, turning a planet into a forge world, providing bonuses: increasing Minerals output by +25% and provides 1 Artisan and 1 Metallurgist Job per 20 pops. Planet Food output and Immigration Pull is reduced by -50% while Habitability and Growth Speed is reduced by -20%.
- Must have at least 3 Ascension Perks.
- Must have Deep Core Extraction.

Ethics Perks
Absolute Rule
+200% Political Power for Ruler pops.
- Must have Authoritarian ethic.
- Must have at least 1 Ascension Perks.

Towards Utopia
+10% Unity Output and +10% Growth Speed on plates where the average happiness is at least 70%.
- Must have Egalitarian ethic.
- Must have at least 1 Ascension Perks.

Friendmaker
Increase envoy improve relations rate by 50%, Trust Growth by 25% and Trust Cap by 50.
- Must have Xenophile ethic.
- Must have at least 1 Ascension Perks.

Behemoths of War
Increase Hull, Armour, and Shields by 20%, as well as Range by 25% for all Battleships and Titans. Increase the build Speed by 50%, and Build Cost by 25%
for Corvettes, Destroyers, and Cruisers.
- Must have Militarist ethic.
- Must have at least 1 Ascension Perks.

The Strength of Words
Increase diplomatic Weight by 33%, and monthly influence production by 1.
- Must have Pacifism ethic.
- Must have at least 1 Ascension Perks.

Explorers of the Stars
+25% Science Ship Speed. In addition, gain research points equal to 10% of our monthly earning whenever we successfully survey a celestial body.
- Must have Materialist ethic.
- Must have at least 1 Ascension Perks.

Fanatic Ethics Perks
Absolute Castes
Increase Worker Mineral and Food Output by 10%. Increase Specialist Alloy, Consumer Goods, and Research Output by 10%. Increase Ruler Unity output by 10%.
- Must have Fanatic Authoritarian ethic.
- Must have at least 2 Ascension Perks.
- Requires the Addon.

Self-Realization
Enables a new set of special leader traits. A leader receives one of these when they reach elvel 3.
- Must have Fanatic Egalitarian ethic.
- Must have at least 2 Ascension Perks.

The Great Cleansing
Increase terraforming speed by 100%, and reduce its cost by -15%.
- Must have Fanatic Xenophobe ethic.
- Must have at least 2 Ascension Perks.

Its Beating Heart
Increase the opinion of us by 25 for all members of our federation. Increase the contribution we make to Federation Naval Capacity by 250%.
- Must have Fanatic Xenophile ethic.
- Must have at least 2 Ascension Perks.

Warlust
Increase Unity output by +25% and happiness by +15%. For each year without a war, reduce the Happiness of all Pops by -3% and Unity output by -5%. The penalty stack up to 10 times and 2 stacks are removed for each year of war.
- Must have Fanatic Militarist ethic.
- Must have at least 2 Ascension Perks.

Pax Galactica
Increase Trade Value by 1% and Stability by 0.2 for each year of peace. The bonus stack up to 50 times and 5 stack is reduced for each year of war.
- Must have Fanatic Pacifist ethic.
- Must have at least 2 Ascension Perks.

Progression, else Regression
Gain additional Unity whenever a new technology is researched.
- Must have Fanatic Materialist ethic.
- Must have at least 2 Ascension Perks.

The Pillar of Society
Unlocks the Religious Doctrine policy, which allows Priests to produce 8 of either Engineering Research, Physics Research, or Society Research.
- Must have Fanatic Spiritualist ethic.
- Must have at least 2 Ascension Perks.

Hive Mind Perks

The Great Swarm
+100% Corvette Build Speed, +25% Strike Craft Fire Rate. Increase the fire rate by ?25% For Corvette, and reduce it by -25% for all other ships.

The Hungering Swarm
+10% Ship hull, +0.5% Ship Hull Regeneration. Double amount of Society Research from purging pop. Gain a similar amount of food as well.
- Requires Hive Mind.
- Requires Devouring Swarm Civic.
- Requires three other Ascension Perk.

Terravores
Currently not implemented.
- Requires Hive Mind.
- Requires 2 Ascension Perks.

Miscellaneous Perks
One Purpose
+17% Unity output and -18% amenities usage.
- Must be Gestalt Consciousness.

Small Worlds
Reduce the minimum size of all your planets to 15.
- Must have at least 3 Ascension Perks.
Last edited by A-Sartek; Mar 18, 2024 @ 9:32pm
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Showing 1-15 of 45 comments
Daeharde Trihardt Sep 25, 2017 @ 7:28pm 
Bump
Private Feelings  [developer] Sep 26, 2017 @ 12:41am 
Good Point, fixed.
Cain Bennu Oct 1, 2017 @ 1:45pm 
Can we get the AP_ascension_perk list for console commands

"For science"
+1 to that
INeedAnAdult Oct 20, 2017 @ 2:31am 
Would be nice to get the console command names for the added perks.
Private Feelings  [developer] Oct 20, 2017 @ 3:27am 
Hope to add that as well as updating te mod and description during the weekend.
Private Feelings  [developer] Oct 21, 2017 @ 6:03am 
Made updates to this list, also added another topic with all the tags for the various perks.
Necromaster Mar 5, 2018 @ 8:15pm 
how do i use the console command "activate_ascension_perk ap_" with this? what if i want the fanatic xenofile perk as well as the fanatic egalitarian perk, i think this question has been asked a couple times already but i dont see an answer here
Private Feelings  [developer] Mar 6, 2018 @ 12:56am 
Check the console command section on the stellaris wiki. I presume you will be able to add both, but the best way to know is to test it.
Necromaster Mar 8, 2018 @ 8:10am 
when i type "activate_ascension_perk ap_eternal_friendship" it tells me thats not the proper name of an ascension perk that exists. which is why im wondering if the eternal frienship perk isnt called eternal friendship in regards to the console.
Private Feelings  [developer] Mar 8, 2018 @ 10:07am 
Check the Console Name list, different discussion.
is the planetary consumption edict not appearing for anyone else?
Rough Jun 21, 2018 @ 10:28am 
Girion, would you mind updating this list with the 2.0 changes?
RED 2: WEDGE Aug 20, 2018 @ 12:50pm 
If I take an ascension perk that requires a fanatic ethic, then later reform my government, will I lose access to that ascension perk?
Private Feelings  [developer] Aug 21, 2018 @ 12:17am 
No.
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