Stellaris

Stellaris

Expanded Stellaris Ascension Perks
 This topic has been pinned, so it's probably important
Private Feelings  [developer] Jul 17, 2017 @ 2:08pm
Bug Report
If you have found any bug, or have any other technical issues, tell me and I will fix it (you can also write in the main chat).
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Showing 436-450 of 583 comments
Veilean Jun 25, 2022 @ 3:54am 
currently the two submods "planetary diversity - unique worlds" and "planetary diversity - shroud worlds" seem to brake "perfect ascension" and it's follow-up, at least in my case. can't say why though
Bald Jun 25, 2022 @ 4:17am 
Originally posted by ElegantMud:
Can confirm ultimate and perfect ascension perks don't seem to be working.
Can confirm this like I writte on the generals comments of the mod
I even try on the bottom on the list, but still not working, missing it so bad :(
billw Jun 25, 2022 @ 10:44am 
Technological Perfection doesn't work for me. I have lots of mods, however I did move this one to the end of the load order and it makes no difference. Everything else has worked though, thanks for a very cool mod!

edit: sorry ignore this, it IS working. I have an optimization mod that causes modifiers to be only updated once a month, so it wasn't showing up straight away.
Last edited by billw; Jun 25, 2022 @ 11:13am
Originally posted by Bald:
Originally posted by ElegantMud:
Can confirm ultimate and perfect ascension perks don't seem to be working.
Can confirm this like I writte on the generals comments of the mod
I even try on the bottom on the list, but still not working, missing it so bad :(

Oddly I can confirm it -does- work for me. there is definitly a mod conflict
KumTroll Jul 15, 2022 @ 4:07pm 
I cant use mind over matter and flesh is weak either even with ultimate ascension
月都旅人 Jul 16, 2022 @ 6:46am 
A strange bug, ESAP just didn't work. But after I made ESAP a local mod, it took effect.
I'm guessing it's a version number issue, it probably just needs a simple number update.:lunar2019piginablanket:
EricDeng Jul 16, 2022 @ 10:32am 
Originally posted by videomike_Ultimate_Plushie:
1) All tooltips for the Gestalt Consciousness version of government perks are wrong. They're still using the old admin capacity/edict duration versions. The actual effects are in line with the biolpogical ones(stability increase, empire sprawl effect, edict limit, etc) but the tooltips are off.

Line 295 in esap_events_gov.txt is incorrect.
Current: "limit = { has_ascension_perk = ap_esap_gov_5 }"
Correct: "limit = { has_ascension_perk = ap_esap_gov_GC_5 }"

This means the function to update ascendecy of the state never happens, and it remains not only one teir too low, it will not upgrade. This issue isn't present in the regular biological empire
i can confirm this. all desc for gov-perks are incorrect
Private Feelings  [developer] Jul 25, 2022 @ 4:38pm 
Can you check ultimate and perfect ascension perks with this mod only running?
zanaikin Jul 29, 2022 @ 8:53pm 
Ultimate + Perfection Ascension doesn't work right now for empires using the Teachers of the Shroud origin, as they don't have to take Mind over Matter and they're not allowed to take the Flesh is Weak or Engineered Evolution.

This seems like a case that the mod simply wasn't updated to contents of the latest version.
Noticed that the bonus Colony Ship from Settlers of the Galaxy AP isn't (necessarily) with the same species as the one you built. Is there any way you can fix this?
AlienFromBeyond Aug 12, 2022 @ 12:30pm 
Originally posted by Girion:
Can you check ultimate and perfect ascension perks with this mod only running?
They do. The issue is with Planetary Diversity - Unique Worlds, as it overwrites the Mind over Matter perk in a differently named file (it uses pd1_overwrites_ascension_perks.txt) which means even if you put ESAP after PD - UW in the load order the PD file is loaded after ESAP's esap_ascension_perks.txt due to the filename. Of course, in the end due to how both the mods work what is really needed is a true compatibility patch for the two of them. I think the ESAP perk overwrites also don't take into account the new Teachers of the Shroud origin which in some ways is even bigger of an issue, as it means even when this is the only mod you have it will actively interfere with a paid for DLC feature.
lnodiv Sep 5, 2022 @ 10:21am 
The Great Echo is a bit of a mess - and as far as I can tell, it doesn't actually do anything. The following is with a normal hive, and no conflicts.

Tooltip says it should increase the unity output of my synapse drones. It does not.
It says that it should add 5 stability for each of my control perks. It does not.

The static modifiers file seems to imply that as a hive (instead of a machine), I should get energy production from my synapse drones instead of the stability bonus. I do not - at least, not from the job itself.

The tooltip for the empire modifier is broken, and also mentions energy.
lupusumbras Sep 14, 2022 @ 11:37pm 
unable to use webway nexus decision. Message keeps poping up.
DinyS1705 Sep 23, 2022 @ 7:14am 
Whenever I launch this mod standalone or with the expanded traditions it crashes as soon as it gets to generating graphics.

[16:11:01][guigraphics.cpp:354]: Failed to create gui object. Could not find sprite type [GFX_tradition_category_tile_yellow]
[16:11:01][guigraphics.cpp:354]: Failed to create gui object. Could not find sprite type [GFX_tradition_category_tile_red]
[16:11:01][containerwindow.h:89]: interface/zzzz_topbar_traditions_view.gui: Could not find containerWindowType "crisis_window" in window "traditions_view".
[16:11:01][containerwindow.h:89]: interface/zzzz_topbar_traditions_view.gui: Could not find buttonType "tab_crisis" in window "traditions_view".
[16:11:01][containerwindow.h:89]: interface/zzzz_topbar_traditions_view.gui: Could not find buttonType "tab_crisis_active" in window "traditions_view".
Mourning Star Sep 24, 2022 @ 1:45am 
Also having an issue with the Ascension Paths while using Planetary Diversity's Unique Worlds. Anyone found a fix for this problem?
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